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Everything posted by Lareg

  1. The "digital and RPG licence are separate" comes from the original license to WEG in the 80s, when pdf didn't exists and all electornic materials were videogames. From the comments on the boards here i understood that the licence was never changed, just transferred to the new entities so it passed from WEG to WotC to FFG. bnut the licence is still the same.
  2. Well i thin kthe app is absolutely useless without the game and can't be defined as a game itself, so maybe it is acceptable under the old licence. Or as Kenny suggested, they made an agreement with EA and they pay royalties to them. Which would explain the high price of the app.
  3. Generally i agree Oddball, but remember that in the Original movies we only see locations that are supervised by the most important imperial commanders (Tarkin, Vader and the Emperor himself) so it makes sense that you would have only stormtroopers there. In some queit place in the midrim you might still find Imperial infantry even in the Original Trilogy, if it suits your game.
  4. I agree, but i think it's concievable that in some underfunded or forgotten sectors of the outer rim you can still have infantry seprated from stormtroopers even in the New Hope Period, like in the Minos Cluster, or the Kathol sector, or other depressed sectors.
  5. They are all starfighters, with limited crew and little to no encumbrance space for cargo. I think that Danovan's remark that the Peregrine is wider that many sil 3 ships, and probably similar to a jumpmaster in size is quite realistic. So i think that a sil 4 works better. Also i checked the Pathfinder scout ship stats by chance, and it is sil 4 despite being having a very narrow and needle-like shape and the fluff saying it's basically an oversized starfighter . So i think that a sil 4 for the Peregrine is probably a better fit. I see it as a courier, so fast and nimble but with limited cargo and passengers, rather than a miniature Falcon. But you have my take on it and Buddha's take on it, so choose the one you prefer, if you haven't already created the stats for the ship.
  6. Good point. And elaborating on it i think that a different way to build River would be Martial Artist/Force Sensitive:Emergent, all those Uncanny sense/Uncanny reactions in the Emergent tree really fit her beahviour and reactions
  7. I agree with Syrath for River in the film. In the tv series yes every seer class works. But i don't think forsee fits her, as she doesn't really see the future, she is more of a very powerful telepath/mind reader, so i would just take Sense and get both sides of the powers (left side is for the defense/attack , right side is for mind reading) Also Enhance fits very well for her physical abilites. Farsight also works to explain how she can point weapons to pepole she can't see, but there are only 2 scenes like that, so you can chalk it to a clever use of Sense (or super high perception). Give her a high agility and intellect and it should work. Low/average willpower (she seems easily distracted) . Are they both human or are you willing to go to near humans too? in that case a Nautolan would be fitting stawise. Ikotchi would be also interesting for River for the partial foresee ability they have, but it would not fit Simon. so here's my suggestions (im using Human as base specie) River Mystic: seer/steel hand adept (or martial artist) 2 3 4 2 2 2 force powers: Sense (basic power + left and right control upgrades and 1 range upgrade); Enhance (basic power +Control:Resilience + Control:Brawl + Cpntrols: Brawn) Farsight (basic power) [this is optional] as for abilities it's mostly your choice but I think she has a high Brawl and Melee, and a decent Ranged: light; Perception too should be high. I also suggest starting her at Knight Level so you have enough xp to properly build her. Also get her to dedication asap and raise Intellect to 5 I'll take a shot at Simon too: Guardian: Protector/Healer 2 2 4 2 3 2 Force powers: Sense Heal
  8. Buddha I don't understand why you insist in giving the ship speed 3 and handling -1 when the OP already said that his starting stats are copied from the Jumpmaster , who has speed 4 and handling +1 . And if you put it at size 3 no size 3 ship that i know of has such an awful handling. This ship should be much faster and nimble than you make it. It's not a shrunk Millenium Falcon! All in all i think that Donovan's tweaks to the Jumpamster stats are perfect. So here's my take on it. YK-2000 Peregrine Silhouette 4, (17m long, 13m width). Speed 4 Handling +1 DEF 1/0/0/1 HTT 20 SST 12 Armor 2 Ships Complement: 1 Pilot, 1 Co-Pilot/Gunner Hyperdrive: Primary Class 2, backup x15 Navicomputer: Yes Sesnor Range: Short Consumables: 2 months Passenger Capacity: 2 Encumbrance Capacity: 45 Manufacturer: Corellian Engineering Corporation Cost/Rarity: 70,000 /6 Hard Points: 2 Weapons Turret Mounted Twin Light laser Cannon (Fire Arc All; Damage 5, Critical 3; Range Close; Linked 1) [turret can be fixed forward for use by the pilot)
  9. Nope,the jedi knight of the adventure cannot be the one who trains Ironharm, at least if you run it as written. I think the best option is to let Ironharm slide for a bit and them have him resurface together with an inquisitor to fight the player, as a way to sften them before the Inquisitor himself arrives. I'm pretty sure an inquisitor can provide Ironharm with enough training and suitable weapons (cortosis sword or staff) for him to be a challenge to the players.
  10. About point 4 in one the old thread forum member Kyla linked her own test to rp while focusing the crystal. There were different visions and according to the player 's answer it determined the color of the blade. I always thought it was an awesome resource., but i can't locate it anymore. Maybe you'll have more luck. About the streetwise chrck to find parts, don't bother making up consequences or imperial entanglements, it'just a collection of parts and a common power cell. Nothing that would attract imperial attention at all. That's why creating the hilt is always very cheap. Oh and if you plan to run the gm kit adventure to get the crystals, Donovan Morningfire has created a good alternative version if the rubat crystals on his blog (they are considered equal to standard Ilum crystals).
  11. Consolidated learning stranslator and synoptic teacher are technological laearning systems that allow you to learn new skills. Datagoggles is a system to access data visually. Antishock blanket is a thermal blanket like those on ambulances
  12. I agree. I was thinkjng about better stats than the normal Ilum crystal but couldn't remember a good template to copy.
  13. The Corusca gem in JoY has no relation with the Death Star. It's a type of rare jewel that is created in the gas giants like Yavin. Also we have no stats whatsoever so those must be invented, or you can use a normal ilum crysta as that seems to be the basic type of kyber crystal.
  14. The retcons i know are about ships rather than events: the A-Wing and B-Wing being developed and used (for the A-wing) much earlier than any previous source stated. I think the effects of some weapons are also increased compared to what we used to know.
  15. The career is not strictly necessary to advance characters, it's needed mainly to get signature abilities and , in FaD, the FR 1 at chargen. If you do away with those limits i think you can do a career-less system. Especially if you also remove the distinction between career and non career skill.
  16. So what was a jedi in the Prequel Era and what is a Jedi now (OT and after)? What do you think are(or should be) the differences of the new tradition (if there is one, TFA showed that we haven't moved a single step after Endor, there seem to still be only 1 decently trained jedi in all the galaxy)?
  17. I think you can find it on wookiepedia. It's rather simple: Grand Inquisitor High Inquisitor Chief Inquisitor Inquisitor Apprentice Inquisitor You can have as many as you want in each rank except the Grand Inqusitor that should always be 1. Personally i don't like very much the Chief Inquisitor rank so i would erase it, but the rest sounds good. I don't know what difference each rank entails mechanically or if it's just fluff, but maybe increase adversary by 1 for each rank (apprentice 1, Inquisitor 2, High Inquisitor 3 Grand Inquisitor 4)
  18. You can find the stats for most of the game gear,weapons and starship on the star wars.viluppo website. Here is the link to the salon pod stats Salon Pod stats
  19. If you have access to the Force and Destiny core rulebook the adventure there, lessons from the past has a holocron as a reward, and the holocron gatekeeper knows how to build a lightsaber. I guess you can add enough muggle stuff as reward to statisfy the other players too.
  20. For the record, reading the stats a second time, i would guess that the HP of the ship are the standard of the naked Consular, and then you add the 3 customization items, so in the end the Renegade's Blood has 0 HP left.
  21. The G-9 rigger has awful stats. For the same price the best freigther you can get is the starlight freighter. Barloz isn't bad either but has worse handling than stralight. The HWK-290 is very good but being as big as an Y-wing i have lots of trouble seeing it as viable for more than 2 players, but YMMV. If you're starting a campaign i don't think you have access to a fighter together with your ship, so don't bother about it yet. And if the GM is so generous to give you both, talk him into allowing you a Wayfarer transport (from Edge core)- which actually has the space for the strafighter and better stats than the Rigger In general in this game the assumption is that the starting ship will be discarded and substituted with a better one farily early in the campaign, especially so for a crappy ship like the G9, so don't be too attached to it.
  22. Here they are: Consular class light cruiser Silouhette 5 Speed 4 handling 0 Defense: 2/1/1/1 Armor: 5 HT treshold 46 SS treshold: 23 Hyperdrive 2/14 Ship's complement: 9 Passengers: 16 Encumbrance: 3200 Consumables: 8 months Price/Rarity: 3.4 millions / 5 Sensor range: long Customization hard points: 3 weapons: 2 forward mounted twin heavy ion canons [fire arc forward, port, starboard, Damage: 7 Critical Hit 4, range [medium], Ion, linked 1, slow firing 1]; 1 port dorsal and 1 port ventral twin light turbolaser [Fire arc: port, Damage: 9 Critical Hit 3, range [medium], Breach 2, linked 1, slow firing 1]; 1 starboard dorsal and 1 port ventral twin light turbolaser [Fire arc: starboard, Damage: 9 Critical Hit 3, range [medium], Breach 2, linked 1, slow firing 1]; 1 dorsal turret mounted heavy tractor beam projector [Fire arc: all , Damage: - Critical Hit -, range [short], tractor 6] Cuastomizations: Engine ring stabilizer: +2 handling (already counted in the ship's profile). this occupies one of the ship's HP High-Output Ion turbine: +1 speed -1 system strain. this occupies one of the ship's HP Modified advanced targeting array: when firing the ship's weapons upgrade the gunnery check twice. All weapons have the innate talent Sniper Shot. This occupies one of the ship's HP
  23. I would use it as a reason to award xp. Each perfectly executed cadence gives enough xp to increase lightsaber by 1 rank. So when doing all 4 you get to lightsaber 5. I'd put a limit of 1 cadence each time you try while you rp some training in between adventures. Or maybe you can use the xp to buy a different lightsaber spec.
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