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Ersatz Nihilist

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  1. Ersatz Nihilist

    Blood Bound (Vampire Politics) LCG?

    VTES is in the process of being resurrected; Black Chantry are going to have 4 new starter decks up and available as POD soon. If you’re not keen on V5, there’s always V20, or Dark Ages.
  2. Ersatz Nihilist

    State of LCGs

    I don’t want to read. It’s enough of a pain having to read the cards if I’m honest. Make a TV show.
  3. Ersatz Nihilist

    Forgotten age difficulty...(sigh)

    It depends on whether the difficulty feels arbitrary and punitive or whether it's something you feel as though you could have done better. The former is incredibly off-putting whilst the latter encourages more play in order to improve. I think the problem with Arkham Horror is that the sudden difficulty spikes can seem to come out of nowhere and due to the campaign nature of the game, it's not always easy to just give a scenario "another go".
  4. Ersatz Nihilist

    Card Council

    That makes sense, so how does it interact with Doomed? Text below! --- Revelation - Take 1 horror. In your Campaign Log, under your investigator's earned story assets/weaknesses, record that "doom approaches." If this was already recorded, remove Doomed from your deck, search the collection for Accursed Fate, and place it on the bottom of your deck. --- So in the first instance of picking up "Doomed", no problem as I've just got to mark in my campaign log. What happens the second time? I don't have Doomed in my deck to remove. Do I just ignore that and add Accursed Fate and return Doomed to the player that owns it? Or does the effect fizzle?
  5. Ersatz Nihilist

    Card Council

    That's a really fantastic Ally card. Is there any clue to how it will interact with the Doomed / Accursed Fate / The Bell Tolls weakness card chain? While it's not explicitly stated, I'm assuming that you return the Weaknesses under Ikiaq to their owners when they blow up in your face, so it's possible for you take Doomed or Accursed Fate on your campaign log, and then if it comes up again you get the newly added weakness in your deck? Or possibly not at the weakness card you replace isn't in your deck to begin with so yo can't follow that instructon? Obviously if it blows up with The Bell Tolls under it you'll be done for anyway.
  6. Ersatz Nihilist

    Any news?

    If the Android RP setting does good numbers, I suspect we'll see something else in terms of card games. Would people be annoyed if we ended up seeing something co-op based from it? From the runner-level of the world, the Corps make a fantastic monolithic entity to try and take on.
  7. Ersatz Nihilist

    Forgotten age difficulty...(sigh)

    I've really enjoyed Forgotten Age for the theme - it's done an absolutely fantastic job of making me feel that I'm lost in a hostile jungle with people shooting arrows as me. Thematically, I think it's the strongest campaign so far. But as people have mentioned, the difficulty has really been kicked up a notch; not only that but it's also increased inconsistently. We're not too far in as a group yet, but when we looked at Threads of Fate and the way the plot deck is structured, we were sure we'd fail miserably - but instead we managed to get everything done. It was challenge and we only just managed to scrape it, but the fact that we achieved everything the game laid out before us was brilliant. We then arrived at the Boundary Beyond and just got utterly piledriven into the dirt - we're playing on Normal and those two adventures didn't feel like they were on the same planet in terms of difficulty, let alone the same ballpark. I'm fine with losing, it's a Cthulhu Game, I'm supposed to - but when it seems to swing back and forth so massively it's not an amazing experience. Who knows, perhaps we just had terrible luck? It's only our first time through and all that so my perspective might be out.
  8. Ersatz Nihilist

    Should you be allowed to bid zero honour......?

    Yeah, blank space is a null not a zero. Massive difference.
  9. Ersatz Nihilist

    3 ring binder storage

    I have mine stored in an Ultimate Guard QuadRow folder, because I don't like putting two cards into the same pocket and 9 pocket sheets set off my OCD. While I'll eventually be organising by card costs, the pool isn't big enough for me to feel like I need to yet, so they're just divided by type: - Assets Assets XP Events Events XP Skills just all shoved in because there aren't enough to warrant greater organisation yet. All broken down by colour, so Guardian is organised like this, then on to Seeker etc. The secret is to commit to costs, so this page is where you'll begin doing cost 1's, and even if there's only 3 cards to go into it that's fine. Fresh page for cost 2 and so on - that way you can just keep scaling up by adding new pages where they're needed and never have to do the costing shuffle. Arkham Horror doesn't have NEARLY enough cards to make this worthwhile yet, but it works very effectively for my L5R collection, especially for the clans with their fancy pants packs out.
  10. Hey. I've been playing Arkham since it came out in a regular group for 4 people, and have played everything up to The Forgotten Age, which we were slow to start because I got a puppy and we had to turn the dining room into a playpen for a bit. We've finished everything and I've never had a character die or go insane during the game but I still have the suspicion that I have no idea what I'm doing and that I'm terrible at working out how to make a good deck. Am I alone? Are you all investigating gurus casually tossing out the right cards at the right time, evading all the monsters and catching all 6 of those cultists in The Midnight Masks with enough time left over to get a coffee? Things I mess up: - - Not really my fault, but I'm a tentacle (or -5) magnet. I think this is just how life is, so I ought to be planning to mitigate the worst case scenarios. I've gravitated towards Survivior because of their cards which work off of losing in order to convert failures into alternative successes, or just having another go. But this falls apart with: - - It's really hard to play and cards. The game seems to move at such a crazy (downhill, accelerating) rate that I never feel as though I've got a chance to play anything apart from the first turn where I "set up" - and even then I feel guilty about doing it. - Deck building? What's that? Generally I'm alright at deck building in games. I work out some ratios, make sure I'm not choking myself but here I really struggle. Because I move through my deck so slowly even if I try and put a bit of everything I always end up drawing things at the wrong time. Or alternatively, I spend 10 turns drawing the same 5 cards twice. I'm honestly thinking about converting over to more singles in order to have a better "terroir" in my deck. But every fibre of my cardboard-nerd body screams "NO! BE CONSISTENT! TAKE TWO OF THEM". ... and it's all okay really. I love the misery if I'm honest - I was the same in the Arkham Horror board game, sitting there secretly hoping for some massive crisis that'd turn the table on it's head. And I do wonder, as we're playing on Normal and we've never not succeeded in the end, is this how it's supposed to be? It is an Arkham game after all. I dunno. I'd prefer not to netdeck if I can avoid it. Any pro-tips will be gratefully received, but really I'm just broadcasting my incompetence to the internet.
  11. Ersatz Nihilist

    New to the series

    Literally nothing. I don't like Game of Thrones at all, never really read past the first book and haven't watched the TV show in ages. I can confidently say that if I had never consumed any AGoT media at all, this would still be a great fun card game. At the very worst, some of the event names might be a bit strange and abstract, but nothing at all that'll compromise you enjoyment in playing.
  12. Well we’re going to need another LCG at some point.
  13. Look, I totally get what you're saying but suggesting other people "just go play Munchkin" is in direct violation of the Geneva convention. It's worse than waterboarding. Not even the CIA would subject enemy combatants to Munchkin in the blackest of their blacksites.
  14. Ersatz Nihilist

    Gambling Loot Box - FFG the new EA - Part 2

    Thankfully, it's possible to care about and tackle more than one thing at a time.
  15. Ersatz Nihilist

    Upcoming L5R products

    Yeah, I really like rotation - I guess I look at something like Warmachine and see the same thing; the game essentially ran out of design space, but when I spoke to other players and said that Rotation would probably be a great ideas ('Jacks have their manufacturing dates all listed!), you just get the side eye at the idea that you can't use everything you'd ever bought - ignoring the overall health of the game. I'm just struggling to see what the obvious solution is here. You have to dance carefully between a restrictively small card pool and as you note, a financially impregnable one. Even with their current rotation model, to fully "buy in", you've got 6 (or is it 5?) cycles to pick up, so £360 (£300?) + Cores and any other evergreen products that pop up. Perhaps the Rotation pattern needs to be cut to 3 or 4? Even then you're still asking for hundreds of pounds and possibly making the game a bit more dull. Perhaps I'm just being thick and not seeing the obvious way forward here. Hrm.