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cinos

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  1. FFG doesn't generally release the quest guides electronically, as they try to keep them from being distributed to people who haven't bought the game. The updates are released in the errata and FAQ documents- I don't have a problem using them in conjunction with the quest guide. We've been down this road before in the other thread. I'll refrain from repeating my reasons again here, since I don't want to clog up the thread with side topics.
  2. I would love it if they at least provided updated quest guides in pdf form. As to nerf packs, depending on price (which would have to be low, since they're in essence correcting their own mistakes), I might be persuaded to get one.
  3. Just had this response from Nathan, asked him two questions, one regarding Palamon moving and another just a simple one regarding using Dark Charm on him to make him move. Answer below: So there we have it, and yay for revised errata.
  4. I agree with you to a point. Except in order to get your interpretation of the sentence you are having to take it out of the context of the paragraph it's placed in. Basically reading it, outside the paragraph, like specified in the errata. By including the proceeding sentence, though, you have: "If he fails, there is no effect. After testing to marshall defenders, Sir palamon may perform 1 move action. If he passes..." So there's the fail condition you are looking for. Whilst the wording is clear, as you say, the ordering makes it less so. Ultimately, you're probably right, perhaps FFG accidentally placed the sentence before the pass condition when it was meant to go after and everything got a bit jumbled. I personally, think it's better in my interpretation and feels more balanced, but as said, I will settle for whatever FFG's final judgement is. Glad, though, that you agree on the main point, in that there is a need for more precision in the errata. The Splig example you mention is a perfect example of why it needs to be so.
  5. Ultimately I have no issue if I am in fact wrong here, and he is supposed to move every turn. I've sent in a question to FFG to get a definitive answer on this and if they rule that he moves every turn regardless, then so be it. Main purpose of this thread, however, is to highlight that in certain circumstances the placement of where precisely to put an errata can greatly affect the interpretation of the corrected paragraph. Be it at the start, middle or end. The order can be quite important depending on the wording and surely it couldn't hurt for them to specify where precisely they want the text added within a paragraph.
  6. Consider this paragraph preceding the one mentioned in the OP: "Sir Palamon also blocks movement and line of sight. Treat him as a hero figure except that he cannot perform any actions and cannot recover health by any means." It would seem to me that the subsequent statement regarding other actions is then superfluous, and an odd addition to have to clarify twice. You have, quite correctly, assumed that because it's not mentioned as such, that his marshalling defenders is not in fact an action, so the second mention of this limitation has to be referring to how he can move, but can't do anything else. That would make sense if the next paragraph had read as: "At the end of the last hero turn each round, after all militiamen activate, Sir Palamon tests will to marshal more defenders. If he fails, there is no effect. If he passes, place 1 fatigue token on him and place 1 militiaman on the Entrance tile. After testing to marshal defenders, Sir Palamon may perform 1 move action. He cannot perform other actions." But it doesn't, which I think leaves it open to the interpretation I have laid out in the OP. Whilst your group didn't interpret it that way, mine did. It's also a bit strange that the extra grey dice for Palamon is still not included in the errata, and if I were to hazard a completely unfounded and likely incorrect guess, I might lean towards the idea that the second dice is not included because the errata by itself (suggesting he can move every turn) already gives Palamon too much of a buff. In the "new" questbook, however, with the sentence placed after failure but before success, suggesting that perhaps he's only meant to move on a fail, he needs that extra dice to make up for the fact he's not moving out of harms way on every turn. I can only speak from my personal experience, but perhaps try it this way. We all enjoyed playing it this way, some even saying it's the best encounter they'd done so far, and they lost.
  7. Bah, I misspelled "errata" in the thread title. I don't suppose a mod can correct this for me?
  8. Brace yourselves, this will be a long one. TLDR below. I came across an issue last night which highlighted a problem with the way some errata is currently handled for Descent. Now, I'm sure when I mention the name Castle Daerion, it will have both heroes and overlords twitching from the memories of their overwhelming defeats (depending on the version played). This quest seems to have had more balancing errata added than any other I've seen so far, and for good reason. The issue, however, relates to the errata instruction to add this line to the special rules section for encounter 2: "After testing to marshal defenders, Sir Palamon may perform 1 move action." Seems clear enough. After a test, regardless of result, Palamon may move his speed of 4. The problem was, that this one addition made it all but impossible for the Overlord to win, or at the very least heavily balancing it in the heroes favour. That said, I happen to have been lucky enough to get one of the updated quest books in my copy of the base game and this special rules section currently reads like this: "At the end of the last hero turn each round, after all militiamen activate, Sir Palamon tests will to marshal more defenders. If he fails, there is no effect. After testing to marshal defenders, Sir Palamon may perform 1 move action. If he passes, place 1 fatigue token on him and place 1 militiaman on the Entrance tile. He cannot perform other actions." Now to me, that errata'd line, placed there after the fail condition is specified, but before the pass condition, suggests a very different meaning. I interpret this paragraph to suggest the following steps to Palamons turn: - After militiamen have all activated, Sir Palamon tests willpower to marshal more defenders. If he fails: There is no effect, He may perform 1 move action. If he passes: Place 1 fatigue token on him and place 1 militiaman on the entrance tile. He cannot perform other actions. Naturally this is a very different interpretation from just the errata'd line added in the FAQ, and since updated quest books are not supplied as pdf's, there is no way anyone who didn't already have the updated book, could know to try the rules like this. After playing this quest yesterday, as Overlord I happened to win this encounter, but it really felt much more balanced than if Palamon had been allowed to move every turn. I even told the heroes about this idea of Palamon moving like that and they agreed that that would have been ridiculously in their favour. The way we played it, they never felt like they didn't have a chance, and were discussing what went wrong and how they could have done better next time. I'd call that a successful quest and encourage everyone to try playing it like this, however, do note that the updated questbook also gives Palamon two grey dice for defence, instead of one. A change that may have been made owing to the ambiguity of the placement of Palamon's movement errata. So to the point I'm trying to make. Would it be possible for FFG to change any errata that involves adding lines, to something like this? Page 7, "Castle Daerion," Special Rules: Add the sentence, "After testing to marshal defenders, Sir Palamon may perform 1 move action" after the words: "If he fails, there is no effect." I think then, and in other instances where this can also happen, specific placement of the errata will help to provide intended context to the addition, and as I pointed out above, really can change quite dramatically how a quest plays out. Well, that's it, apologies for the long post, but I really think this could be a major help for those of us that have out of date quest books and no way to see the updated quests as they are intended. Feel free to add your comments below. TLDR: Can FFG please add a specific, detailing where errata'd lines be placed? Such as saying, "Add this sentence "insert errata here" after the words "what's currently printed in the questbook."
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