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VermillionDe

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  1. Wait, whats the surprise here? I've played on a 72 foot board for 40k apocalypse. The table size logistics arent what I would be worried about. You may have to alter some structural elements of the game. For example, commands tend to revolve around an army being within a certain proximity of a commander. You might consider building two different 800 point lists per player and playing one command card per army to increase order saturation. Otherwise I dont see why you couldn't do it. Just be ready to have infantry having to spend a lot of time running through empty areas.
  2. Watch as my innumerable b1 battle droids unleash a torrent of hot death that strikes mostly air, rocks and one unlucky bird!
  3. We also see BX droids climbing sheer surfaces and somersaulting more than double their height upwards in the cartoon.
  4. Well that sucks. I guess its good they updated the card because without interacting with the community I never would have known.
  5. Not what it says on the physical card, or on the wiki. If it came out in an earlier faqs then I just missed it.
  6. Im only planning on running one, with several units of b1s. However, they're more durable and dangerous than b1s, so I'd want them located centrally to hold the line and draw fire. Also the HA weapon has blast and impact, I'd like them to have the maximum ability to hit opposing units, which generally makes them being central helpful
  7. Was this already changed once? I thought the wording on the card read "When you would be issued an order, you may choose a friendly unit at range 1-2. Issue an order to the chosen unit instead." Now it also says that you cant be issued an order again. I was going to put B2s in the center of my line, use comm relay to bounce coordinated orders to the other side of my line, then back to center so the B2s could get orders last. (Also good to combo with OOMs to patch holes in lines). The way it stands now I could bounce an order, but even if I ended up back in range of Coordinate, I couldn't be issued an order again.
  8. Crap. Changes to comm relay just sank my plan for B2s.
  9. Thanks for a thoughtful response. I'm still digesting a lot of the information but there are some great immediate takeaways. I'm glad to hear that the sniper is a good take, I thought the math was good but I haven't been on the table yet and you never know. Shame I only have 1. I'm really sorry to hear about droidekas, they're some if my favorite droids. However, I can see your point. It's too bad we dont have more variation in the seperatist units. ++ Standard (Separatist Alliance) [799 Points] ++ + Commander + •Count Dooku [240 Points]: Aggressive Tactics, Force Push, Force Reflexes, Saber Throw •General Grievous [201 Points]: Esteemed Leader, Strict Orders, Tenacity, •DT-57 "Annihilator" + Corps + B1 Battle Droids [76 Points]: E-5C B1 Trooper, HQ Uplink, OOM-Series Battle Droid† B1 Battle Droids [54 Points]: E-5C B1 Trooper B1 Battle Droids [54 Points]: E-5C B1 Trooper B1 Battle Droids [54 Points]: E-5C B1 Trooper B1 Battle Droids [56 Points]: E-5s B1 Trooper† B1 Battle Droids [64 Points]: E-5C B1 Trooper, HQ Uplink + Command Hand + Command Hand: •Ambush, •Fear, Surprise, Intimidation, ••Double the Fall, ••Push, •••Assault, •••You Disappoint Me, ••••Standing Orders + Battle Cards + Condition Cards Deployment Cards Objective Cards ++ Total: [799 Points] ++ Created with BattleScribe
  10. So I'm building everything from my two starter sets I split with a friend, and we're getting close to our first game. We more or less have two starters, the alt commander for droids and republic (dooku and rex) and the support troopers for our respective faction. My friend is going to field rex, obi, 4 buckethead squads and a BARC. My list is dooku, greivous, 4 B1 squads and droidekas. However, when I look at the lists together I'm concerned about bringing as many toasters as he has boy bands. It seems like he'd have the advantage in that case. I'm considering dropping greivous for another set of droidekas and more roger-bois. Anyone with some seperatist experience care to weigh in? Heres my list in a little more detail, still working in it: ++ Standard (Separatist Alliance) [799 Points] ++ + Commander + •Count Dooku [230 Points]: Esteemed Leader, Force Push, Force Reflexes •General Grievous [201 Points]: Aggressive Tactics, Tenacity, •DT-57 "Annihilator" + Corps + B1 Battle Droids [70 Points]: B1 Battle Droid, E-5C B1 Trooper, HQ Uplink B1 Battle Droids [60 Points]: B1 Battle Droid, E-5C B1 Trooper B1 Battle Droids [60 Points]: B1 Battle Droid, E-5C B1 Trooper B1 Battle Droids [68 Points]: B1 Battle Droid, E-5C B1 Trooper, Electrobinoculars + Support + Droidekas [110 Points]: HQ Uplink + Command Hand + Command Hand: •Ambush, •Fear, Surprise, Intimidation, ••Double the Fall, ••Push, •••Assault, •••You Disappoint Me, ••••Standing Orders + Battle Cards + Condition Cards Deployment Cards Objective Cards ++ Total: [799 Points] ++ Created with BattleScribe
  11. Personally I'm a fan of Snudge and Gateway to Dis. Reap with Snudge, send either him (or often Charette for me) back to my hand, destroy the field, play Snudge. I often find people underestimate Safe Place's interaction with Bait and Switch and Effervescent Principle
  12. Thanks Duciris. Im going to bring it to my group on saturday when we play our next chapter. It may also give us some flexibility when people arent around. Honestly, I'm more concerned about the game balance than I am about card scarcity. Two of my group have their own cards and the rest of us use mine, but I have 4 core sets (in the beginning I was the only one who bought anything). I'll see what my group wants, but if thwyre cool with trying 5 then we'll do it and report back. I can't be the only one who's curious.
  13. Thanks Starbreaker for weighing in. We will give it a shot. My group is on to The King in Yellow now (though we've certainly had trouble with Essex before)
  14. So I've seen this asked way back in the beginning but I thought I'd ask again. What's the popular opinion on including an extra player in a campaign? My group is a little odd that I have 5 people in it all interested in Arkham. I'd like to all be able to play in one campaign but I'm concerned about the scaling (which I know has been somewhat suspect at times). Has anyone successfully played a campaign with 5 players that can shed some light on what it looks like scaling wise?
  15. Depends on for whom. Jim does perfectly fine alternating between spells, equipment and his pretty reliable statline. Agnes not so much. I think of book of shadows less as a permanent source of charges on spells and more like a stopgap. I'm going to have two copies of shrivelling with Agnes, but if i only have 1 out and am low on charges then i can spare an action or two to extend its life while I look for my other copy. Also, the extra arcane slot is REALLY useful with her. I generally don't use scrying in a 4 person game unless it's on my 3rd (or 4th) spell slot with her. Seeking and Shrivelling are just too useful. And if u don't expressly need one then the other is for clarity, which she needs.
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