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Everything posted by Susanooo

  1. Time to start using comms jammers i believe but i also think that shores with comms relay are a bit over the top. next to perfect activation control even on 1 pip cards is nasty
  2. Ive been playing a lot with Krennic and did 2-1 on recent tournament with this list Legion HQ Title: Krennic tank bossk Faction: empire Mode: standard Commanders: - Director Krennic (90) = 90 Operatives: - Bossk (115) = 115 Corps: - Stormtroopers (44) + DLT-19 Stormtrooper (24) = 68 - Snowtroopers (48) + Flametrooper (20) = 68 - Stormtroopers (44) = 44 Special Forces: - 2x Imperial Death Troopers (76) + DLT-19D (34) + E-11D Grenade Launcher Config (8) = 236 Heavy: - Assault Tank (155) + Imperial Hammers Elite Armor Pilot (10) + RT-97C Rifle Pintle (14) = 179 Total: 800/800 Commands: - Voracious Ambition (1) - Merciless Munitions (1) - Deploy the Garrison (2) - Reptilian Rampage (2) - Lying in Wait (3) - Annihilation Looms (3) - Standing Orders (4) Its a lot of fun (no snipers works fine thanks to all that supression and range 4 weapons i had no issue with securing objectives and managing my troops) but i would experiment to exchange my tank for a dewback and all corps for shore troopers and came with something like this: Legion HQ Title: Krennic ShoresFaction: empire Mode: standard Commanders: - Director Krennic (90) = 90 Operatives: - Bossk (115) = 115 Corps: - 3x Shoretroopers (52) + T-21B Trooper (32) = 252 Special Forces: - 2x Imperial Death Troopers (76) + DLT-19D (34) + E-11D Grenade Launcher Config (8) = 236 Support: - Dewback Rider (90) + RT-97C Blaster Rifle (15) = 105 Total: 798/800 Commands: - Voracious Ambition (1) - Merciless Munitions (1) - Deploy the Garrison (2) - Reptilian Rampage (2) - Lying in Wait (3) - Annihilation Looms (3) - Standing Orders (4) I might exchange 1 shoretroopers unit for 2 mortars and one extra soretrooper in one of the squads that could give me some decent activation count and nice long range firepower. I guess i just like to have something heavier than basic troopers in every list i bring. What are your thoughts about both of those lists?
  3. About droidekas i see them as a unit with speed 3 move and some rule that makes them cumbersome and deactivate their shields when they move that fast (to simulate rolling) byt they can keep moving with speed 1 and dont suffer those effects.
  4. About jedi hunters. It would be thematic if republic will get jedi padawans (or knights) as a melee unit and in return cis will get those hunters (and they could have jedi hunter rule that they gain aim when attacking a unit with jedi keyword). Would be awesome
  5. Well, ive ended up third in local tournament with an at st list. Basicly managed to position it to either fire at exposed units or provide my own guys with cover. It decimated 3 stormtrooper squads opening an objective for my troops and blocking enemy movements and even scoring an objective. With 9 activations it made a lot of sense in my list and i loved fielding it
  6. Ita not that hard but dependa on deployment to be honest. And speed 2 move with its huge base is long
  7. And experienced at st players will put it right in your face so you HAVE to deal with it or you cant reach objectives or risk getting squads exposed.
  8. Well, our first big local tournament was won by spammy list, but second place was taken by rebel with t47 (and second only because that player was also participating in armada tournament and after that he joined at the start of round 2). On second tournament there were 2 lists with at st, one of them made it to the top 3 while other was in the top half. Its not LVO but minor events in Poland (there is no love from ffg to us, europe so no maximum firepower and such) but still there were list with those expensive units in them and they did well. Its not about the stats. Sure in terms of damage they might be overcosted. But they have resilence, at st provides mobile cover for troopers (!!!) and they HAVE psychological effect on players that face them. We cant compare 2 things that fill diffrent roles. For some of us they might be unplayable, but some players (myself included) can find them usefull in their style of play. Its not like there is just one way to play certain faction
  9. Ive loved the concept of ace with 4 ship mini swarm and when cis will show up i will definetly test Grievous as an ace and 4 vulture with energy shells. hoping for 3 precise hunters and DFS 311. I hope it all fits within 200 points.
  10. 4 rounds should be fine. unfortunately i cannot afford the trip to gen con but i would help as much as possible.
  11. Only thing krennic is worse than leia in terms of survival is his lack of nimble keyword. Other stats are the same. You can aleays put esteemed leader on him and surround him with troopers. Speed 2 is shorter than range 1, so death troopers can either standby for fleets or shoot from range 3 and move away. With supression fleets have 66,66% chance of NOT removing that suprresion whats leaving them with 1 action unless they have officer or leia activates before them. Also for me death troopers have the flexibilty the fleet troopers lack: thry can fight from ANY range band availabe to regular infantry (dlt will give them range 4, range 3 regular rifles). Also youve skipped cover taking effect. With scatter gun 2 hits will be cancelled compleetly. Also death troopers with their grenade launchers ignore cover so one can shoot with grenade launcher and rest can fire their regular 2 dice attack. There are more things to consider here than just numbers and keywords and hardly ever you se just 2 units trading shots with each other and in regular game death troopers can fufill multple roles while scouts or fleets cannot.
  12. You guys are all forgetting anout the medic in personel expansions. Sure death troopers are expensive but they are strong. You could have a stormtrooper unit with medic hanging not far behind death troopers to heal them if necesery and that healing would really be efficient (at least more tuan healjng regular stormies) and all of the sudden thise scary troopers your opponent sacriviced so many resources to damage are back and ready to kick some more . Also about that fleet trooper comparison. Fleets are highly spevialised close range unit and in battlefield scenario death troopers would deal damage to them before fleets have any chance to return fire and then with 4v4 scenario deaths would win just because they tank more. Also with krennic in list one of those squads have always a free order and that makes them better than scouts.
  13. I want Jet troopers for the imps
  14. Republic commandos (delta squad) Droidekas Grievous Clone speederbikes Cody Clone at rt B2 super battle droids Droid speeders (those from episode 1) Droid hover tank
  15. Well, they changed the rules to allow standby to be used by ground vehicles so they might change it again. I believe that in personel expansion there is an upgrade that increases courage that wpuld synergise well with this rule change to allow fleet troopers to standby more relaiably.
  16. What overwatch upgrade? Also as ive mentioned in another topic i would experiment with the removal of standby. I will test out the varian when you only remove standby token when your unit has gaineda supression token and that token equals units courage value (supresses them in a way that they lose actions). Sure it could still be removed but would need more resources from your oponent than single dlt shot on certain units (pathfinders, guards, death troopers, wookies, cannons)
  17. Ive been thinking that in almost every game standby is the most underused action. Sure it can be powerfull but its just too easy to shrug off. I would sugges that troopers lose standby token the miment they become supressed (number of supression tokens equal to courage value. for now it wont change a lot but for wookie warriors, royal guards, cannons, death troopers and personel upgraded fleet troopers this would mean harder removal and wpuld make this action more usefull). Im curious what do you think.
  18. For The Republic!!! Bring on those cans!!!
  19. Susanooo


    But it doesnt say you can ,,measure" but can be placed so it also could mean ,,you are allowed to place movement template only durning units acrivation (when moving)" and i think thats how it was intended so im expecting official ffg clarification about this topic. For me its: youve put template on tge table = you have declared a move action. Most of the players in my area agreed with this statement and its how we judged on our local tournaments.
  20. Susanooo


    Can i premeasure with movement templates? I think i cant but some people started arguing about that its written that you can use movement templates durning units activation (under premeasuring in rules refference). Your thoughts?
  21. Only thing we know that they will be in Poland but i dont have any details.
  22. Next year euros will be hosted in Poland. So all of you european players would you like to see rw euros? I will do everything to make it happen but i need you guys to show interest, so ffg will see that there is a need for such tournament.
  23. E webs have the firepower even stormtroopers dlt lack, also of hidden they benefit from barricade cover. Also they can capture objectives. But also i havent played them yet (theyre not yet availabe here) so its all theory crafting. I must play this list and tweak it basedon the perfrmanceof both guards and ewebs. With single squad protecting vader costs the lives of guards. With 2squads i can take 1 damage to each thuss keeping both squads at 4 models and i have greater objective capturing potential. But as mentionet above its just theorycraft and i need to play it to test its perfrmancr because you might be right and those points could be spent somewhere else.
  24. Ive made a Vader list that includes some new releases (and unrelased things) 795/800 Darth Vader [200] Force Reflexes [15] Anger [5] Saber Throw [10] Stormtroopers [44] DLT-19 Stormtrooper [24] Stormtroopers [44] DLT-19 Stormtrooper [24] Stormtroopers [44] DLT-19 Stormtrooper [24] Scout Troopers (Strike Team) [16] DLT-19x Sniper [28] Imperial Royal Guards [75] Electrostaff Guard [25] Environmental Gear [3] Imperial Royal Guards [75] Electrostaff Guard [25] Tenacity [4] E-Web Heavy Blaster Team [55] E-Web Heavy Blaster Team [55] Basic concept behind this is as follows: Vaders moves up the board with 2 squads of guards. Thats 24 wounds defending on red dice. While they approaching e webs moves and standby's so oponent haea tough call. Waste a attack on eweb to tae the standby away or shoot ad vader with buddys and be in range of ewebs to fire. Of cpurse there are troopers as troops to secure easier objectves and provide fire support and sniper team to shoot from afar. 9 activations is also nice. What do you think?
  25. One of the advamtages of sniper strike teams is their price. They are very cheap. Adding an upgrade worth 10 points might not be that great idea. As for the list building as mentioned above start with the commander. I'm playing vader. Hes got courage ,,-" so basicly trooper units are great with him so my whole army consists of them. So adding stormtroopers with dlt's as the main force. Next up: heavy hitters, things that deal damage. Boba Fett is great at dealing damage and beeing anoying. Scout trooper squad is also stron but fragile. Snowtroopers ca also deal a lot of damage with flaethrower and nades. Next: matchups. Do i have an answer to armor, to infantry to heroes. If not add one. Boba is great at taking down infantry, same for snipers and 4 man scout squads but my anti tank capabilities lack a bit (1 impact on boba dlts and some more on vader) so ive added hh12 launcher with impact and long range. In order to make my 2 heroes work i need upgrades on them. And thats my pretty balanced competitve list with 8 activations.
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