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cfmcdonald

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  1. Like
    cfmcdonald got a reaction from Derrault in New Emergency Cache (III)   
    I'm still completely perplexed by your analysis, which requires you to consider the opportunity cost of a card *against itself*.  The *value* of Emergency Cache (III) is that it is so flexible, allowing you to trade off between resources and supplies as needed. Sometimes resources will be more valuable, other times supplies, other times a mix will provide the overall greatest value for the group. The fact that you can freely convert resources into supplies is an advantage, not a cost. But I expect we will continue to talk past each other, so I will leave it there. 
  2. Like
    cfmcdonald got a reaction from Hannibal_pjv in New Emergency Cache (III)   
    I'm still completely perplexed by your analysis, which requires you to consider the opportunity cost of a card *against itself*.  The *value* of Emergency Cache (III) is that it is so flexible, allowing you to trade off between resources and supplies as needed. Sometimes resources will be more valuable, other times supplies, other times a mix will provide the overall greatest value for the group. The fact that you can freely convert resources into supplies is an advantage, not a cost. But I expect we will continue to talk past each other, so I will leave it there. 
  3. Like
    cfmcdonald got a reaction from TheNameWasTaken in New Emergency Cache (III)   
    I'm still completely perplexed by your analysis, which requires you to consider the opportunity cost of a card *against itself*.  The *value* of Emergency Cache (III) is that it is so flexible, allowing you to trade off between resources and supplies as needed. Sometimes resources will be more valuable, other times supplies, other times a mix will provide the overall greatest value for the group. The fact that you can freely convert resources into supplies is an advantage, not a cost. But I expect we will continue to talk past each other, so I will leave it there. 
  4. Like
    cfmcdonald got a reaction from zooeyglass in New Emergency Cache (III)   
    I'm still completely perplexed by your analysis, which requires you to consider the opportunity cost of a card *against itself*.  The *value* of Emergency Cache (III) is that it is so flexible, allowing you to trade off between resources and supplies as needed. Sometimes resources will be more valuable, other times supplies, other times a mix will provide the overall greatest value for the group. The fact that you can freely convert resources into supplies is an advantage, not a cost. But I expect we will continue to talk past each other, so I will leave it there. 
  5. Like
    cfmcdonald got a reaction from Khudzlin in New Emergency Cache (III)   
    I'm still completely perplexed by your analysis, which requires you to consider the opportunity cost of a card *against itself*.  The *value* of Emergency Cache (III) is that it is so flexible, allowing you to trade off between resources and supplies as needed. Sometimes resources will be more valuable, other times supplies, other times a mix will provide the overall greatest value for the group. The fact that you can freely convert resources into supplies is an advantage, not a cost. But I expect we will continue to talk past each other, so I will leave it there. 
  6. Like
    cfmcdonald got a reaction from klaymen_sk in New Emergency Cache (III)   
    I'm still completely perplexed by your analysis, which requires you to consider the opportunity cost of a card *against itself*.  The *value* of Emergency Cache (III) is that it is so flexible, allowing you to trade off between resources and supplies as needed. Sometimes resources will be more valuable, other times supplies, other times a mix will provide the overall greatest value for the group. The fact that you can freely convert resources into supplies is an advantage, not a cost. But I expect we will continue to talk past each other, so I will leave it there. 
  7. Like
    cfmcdonald got a reaction from rsdockery in New Emergency Cache (III)   
    I'm still completely perplexed by your analysis, which requires you to consider the opportunity cost of a card *against itself*.  The *value* of Emergency Cache (III) is that it is so flexible, allowing you to trade off between resources and supplies as needed. Sometimes resources will be more valuable, other times supplies, other times a mix will provide the overall greatest value for the group. The fact that you can freely convert resources into supplies is an advantage, not a cost. But I expect we will continue to talk past each other, so I will leave it there. 
  8. Like
    cfmcdonald reacted to CSerpent in New Emergency Cache (III)   
    This whole discussion is also overlooking that you can charge your own Ichor AND someone else's flashlight AND someone else's Painkillers in one action.  That's not insignificant.
  9. Like
    cfmcdonald reacted to CSerpent in New Emergency Cache (III)   
    So you're saying a hypothetical card with 0 cost that only gave you 4 supplies would be more efficient than this one that lets you take 4 of either resources or supplies.
  10. Like
    cfmcdonald got a reaction from Soakman in New Emergency Cache (III)   
    I don't understand your math. The new EC is 0 resources for 4 supply, which is, if you want to go there, infinite times more efficient than Extra Ammunition.  The go-to for this card IMO is not Strange Solution, it's Flashlight. 
  11. Like
    cfmcdonald got a reaction from Willange in Unbreakable Bonds - First game thoughts   
    p.s. this is not to say I think the expansion is perfect. The AI is clearly tacked on to enemies that were intended to be human-controlled, and doesn't always work well. e.g. the Sorceror will never use any of its surge abilities under Unbreakable Bonds rules, because it will always convert all surges to damage. 
  12. Like
    cfmcdonald got a reaction from Willange in Unbreakable Bonds - First game thoughts   
    I wasn't trying to be pedantic, just answering your question on why the expansion was necessary and what it adds to the co-op experience. I didn't have the expectation that it would let you fight as a group, which seems to be the core complaint of you and the OP, and I don't think that's necessary to a fun co-op experience. 
  13. Like
    cfmcdonald got a reaction from awp832 in Lost in time and space - Last mythos pack for Dunwich   
    The problem is that the difference between X and "consider yourself X" is entirely ambiguous and open to interpretation.  e.g. if someone says "consider yourself at home" when I stop by for dinner I know that means I can use their bathroom, but I probably shouldn't put on my PJs and climb in their bed. This is a matter of cultural interpretation. 
    You say, ah but you didn't become "engaged", you became "considered engaged", so Zoey's cross doesn't apply, it only applies when you become engaged, says so right in the cards.
    I say ah, but you aren't "engaged", you are "considered engaged", so attacks of opportunity don't apply, that only applies when you're engaged, says so right in the rules. 
    Why is one of these statements right and the other wrong? The answer is designer fiat. 
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