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Dagger Squadron

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About Dagger Squadron

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  • Birthday 01/31/1991
  1. I feel like it might be an EPT or Illicit like Rakaydos said.
  2. And there goes everyone with their **** 40k gloom and doom ****...
  3. I'm going but didn't sign up for armada tournaments
  4. I might know a certain store that might have a certain set of certain potentially said space rocks...
  5. The first one was I believe: Fleet 180 (330/400) ================== Imperial-class Star Destroyer: Imperial II-class Star Destroyer (120 + 63) + Darth Vader (36) + Intel Officer (7) + Gunnery Team (7) + Electronic Countermeasures (7) + XI7 Turbolasers (6) Imperial-class Star Destroyer: Imperial II-class Star Destroyer (120 + 27) + Intel Officer (7) + Gunnery Team (7) + Electronic Countermeasures (7) + XI7 Turbolasers (6) I don't recall the exact squadron make up but howl and mauler made appearances. I was 2nd by a very large margin between myself and 1st going into round three and even killing the non vader ISD dropped me into 4th. The second winner was a different guy but the Imperials were kitted out almost identical to the first winner but drastically different squadrons. I believe Interceptor heavy for the 2nd store Champs build.
  6. I don't think this is really all about making certain ships "viable", more expanding each particular ships options. I think most of us are looking too far into this as a single ships boost versus adding an upgrade slot similar to titles but affects a broader portion of your squad than just 1 ship. Think for example Youngster. His ability I believe only applies to TIE fighters, would that that in a sense limit the "diversity" of said build? He is strong and beneficial to certain aspects of your list but there are options for including non TIE fighters in your squad, the only limiting factors here are choosing a. The faction of your choice and b. What can be structured in X amount of points. 3X X-Wing's are only used for a reference here guys, and it's well established Rebels flew mixed squadrons for their mission purposes. I can honestly say there is no idea about "forced" inclusions of certain ships but rather an alternative option as to why you consider bringing this particular ship. I could really get into adding a generic upgrade slot entitled; Squadron . It could bring in slot of so far under utilized Star Wars story. Don't get me wrong, this could take a considerable amount of observation and thought to prevent certain aspects becoming skewed in our 100 pt death matchs, but what upgrade doesn't take significant consideration before it can be released in this era of X-wing. Complex rules are certainly easy to make but simple, clean rules are truly challenging to manage into a streamlined game of this complexity. And if you don't think 3 Rookie pilots and 3 Bandits are a 99 pt threat, ask the Palpmobile players that I ate for lunch. The only ship in this game you will hear Mr say is pure unpleasant and just poorly calculated is the Scyk. I really want to meet the guy who play tested that ship on such a way that made it get hit with ****** over stick. Long story short, adding a potential thematic element in the form of multi ship "Squadron" upgrade could make some very cool things happen. Don't let the possibility of bad overwhelm a potential Avenue of good healthy progress for this wonderful game.
  7. Haven't seen a list quite like yours but dual ISD II'S won both store Champs in toledo
  8. I appreciate your sense of humor
  9. Just a heads up sir but it impossible for EbongHawk to have a 40k mentality. We started playing the game the same time and the same place and he had never played a miniatures game before. I suggest people consider before they continue on the 40k doom and gloom. NOBODY here is talking about 40k. We are discussing creative new aspects to play X-WING, and that is all. I can understand wanting to defend your game from unwanted intrusion but you are not reading the intent as intended.
  10. Ok i got to say it, you mean like EVERY new pilot/ship/slot/card dramatically increases the complexity of list building and balancing the game?
  11. I think you have crossed a line with your statement ... Don't get soft on me.
  12. Blacks with predator or anything pocket or ps4 related will apply proper leverage. They really are not that scary guys. Help your U boat running Nazi opponent make mistakes and punish him for it.
  13. It's funny how people become so concerned about xwing spontaneously exploding into Warhammer 40k. It reminds me of the stereotypical parents not wanting their kids to hang out with "that kid". Others have referenced it but having shared abilities is something that could bring alot to this game for some of the underwhelming ships. After all, this really is just an expansion upon IG 2000's ability as well as youngsters. Some folks just won't get off their GW/40k high horse of doom.
  14. I can't complain. I picked up 4 dice on three separate occasions to reroll and rolled out 7 hit/crits with demolisher in the same tournament. But I'm not sure I get your point in this thread
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