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Okapi

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  1. Like
    Okapi reacted to Managarmr in TIE Interceptor?   
    It is fun to fly, as it had a strong dial and wide open reposition options. It is mostly just Soontir as it wants to move very late, to profit from its actions. Turr's ability is actually good, and would be bonkers at Ini 6. At Ini 4 though, Turr has problems to leverage it. Some people have for funsies tried 6 Interceptors, it is better than it sounds, but not competitive. In Epic format a wing (special tool formation with special rules) with Soontir and some Ini 1 Alpha scrubs is pretty broken (broken here  = powerful).
    It is not a beginner's ship:
    1) While it has 3 green dice, it still might fail its defense roll, with only 3 hull the ship is very fast at half points or destroyed. So one mistake can cost you a lot of points. And with generics cheaper (rightly so), there are a lot of arcs on the board nowadays, so you have to fly well.
    2) Learn to fly first! Take a squad of ships with only barrel roll or no reposition at all. Fly against an opponent who takes the same. Learn to fly around obstacles, learn to predict flight path patterns and get arcs and ideally get not fired upon without reposition crutches. It is not skill to dance as second player around at Ini 6 with full knowledge of all other ship's position. Skill is having "flying bricks" and still being able to catch an ace.
  2. Like
    Okapi got a reaction from ForceSensitive in Is Dash still Bad?   
    K2SO isn't so bad on him. Grab a calculate and a stress, fly over a gas cloud, lose the stress, grab a lock, throw four almost fully modded dice. Of course, starts at 113 points, but maybe?
  3. Like
    Okapi got a reaction from Gilarius in Mag-Pulse Warheads   
    Tried it out on Redline, and it wasn't half bad. Reasonably cheap, full mods, has reload. Pretty decent way of shutting down another agility 1-2 I5 ace that failed to get out of the way. The synergy with Juke isn't bad either, making him a decent wingmate for Whisper or Rexler. Chuck in a couple of blockers (Strikers/Fighters/Interceptors) or another I5 ace (Tomax, the Grand Inquisitor, Duchess) and I think you have a pretty decent list. No need for a bid, you'll want to shoot first anyway.
    Actually facing Whisper with this guy seems hilarious. A Phantom hit by a Mag-Pulse before it gets to shoot is one useless Phantom. 
    I'm also thinking Airen Cracken might get some use out of the missile, possibly with a Failsafe in case the dice, well, fail.
  4. Sad
    Okapi reacted to Stay OT Leader in Train thoughts: Come on FFG.....Carnor Jax....   
    Nope.  Keep him out of the game!
  5. Like
    Okapi reacted to Black_Rabbit_Inle in What Hyperspace Is Teaching Us About The Game   
    Hyperspace format isn't necessarily better than extended for new players.  Consider that new players have fewer options available to them to begin with, so when some of those options get removed, it can hit them harder.  for instance, my first list is a Nantex list.  With "ensnare" now being so expensive and no longer hyperspace legal, I can field a 200 point extended Nantex list, but I'm 1 or 2 ships short of a decent hyperspace legal list.
      Even if I had decided to get the separatist box to start me off, it would have been awkward since the "main" ship in the box is no longer hyperspace legal.  Buying the republic box would have a similar problem for people starting in that faction, with the two cheaper ships not being legal.  The point being, the monetary barrier to entry is actually higher for hyperspace, because you need more specific stuff.  Meanwhile the game being "more balanced" or "more skill dependent" doesn't make it better for new players to compete in, as new players are the ones who haven't learned all the necessary skills yet.
      Now I'm not complaining about hyperspace format.  It might take a little more money to get a list I can use in Hyperspace, but I still plan on doing that, and now I have reasons to want to play extended as well, even though my faction didn't even exist in 1.0, so I'm pretty happy about that.
     in closing, I believe that players should try to keep lists for each format, and should try to show respect for each format.  Remember that new players may actually not be able to create a hyperspace legal list right away, or they may have ships/upgrades that they've never had a chance to use.
  6. Like
    Okapi got a reaction from Kreen in When are bombs ever truly worth their value?   
    I usually bring a Seismic Charge if points allow. I rarely attempt to actually do damage when dropping bombs, but forcing opponents to either select evasive maneuvers in case I decide to explode an obstace, or scrambling to get out of the way when I do, is often very valuable. My local meta is full of low HP aces, and a single hit scored on Soontir Fel or Fenn Rau is certainly worth 3 points. Removing rocks has the added bonus of making it easier for my Decimator/TIE Punisher/Y-Wing to maneuver later on. If I'm facing Separatists, there's now one less rock for them to tractor me onto, it clamp onto with their struts.
    If I'm bringing Proton Bombs, it's usually because I have a second bomber, ideally one that's built to last at little bit longer than most. A pair of K-Wings, with one carrying Seismics and Sabine, with the other carrying Proton Bombs, has worked pretty well for me. I'm excited to give the new missile a go on these guys, since it's pretty much ideal for a ship with a bowtie arc and now built in forward gun.
  7. Like
    Okapi got a reaction from Managarmr in Mag-Pulse Warheads   
    Anyone got some practice with these? Finally got my vonregs the other day, and while I doubt I'll use them as missile carriers, I figured these could be an interesting alternative to Concussion Missiles on some carriers. I generally prefer to stick missiles on ships with a limited primary firepower. I also think 2 charges might be a little less than ideal for a ship without the reload action, but I might be wrong on that. So far I'm considering these carriers:
    TIE Punisher: Seems like a decent choice. Access to Passive Sensors, white reload, and there's an I5 available. As budget ordnance there's competition from the Ion Torpedo though. Alpha-class Star Wing: About the same as the Punisher, really, decent with either FCS + AdvSLAM, or Passive Sensors. TIE Bomber. Probably only worth it with Jendon, but you never know. Barrage Rockets is maybe a safer bet on this more fragile body with a red reload. With Jendon, I'm thinking it could be interesting to try a mix of missiles and torps, like Mag-Pulse, Conc, Diamond-Boron and Ion Torp, and fire in the order that makes sense depending on the target. Quinn Jast: The only decent Scum choice I could think of, but it seems strong on him. Getting the lock might prove tricky though. K-Wing: As long as you can go fast and get the lock, point the turret sideways and get stuck in! The fact that MPWH is R1-3 makes it very appealing to a knife fighting lump like that. Maybe a simple build with just the warhead and some Proton Bombs/Seismics? Hyenas: Seems decent here too, on most of them really. Probe Droids lets you get locks, R1-3 prevents your opponent from boosting in and denying you the shot. Any other suggestions?
  8. Like
    Okapi reacted to CoffeeMinion in Mag-Pulse Warheads   
    Scum Han.
    Seriously, Scum Han. He projects 270 degrees of threat while debuffing fools at I6. Give him the title + 4-LOM to ignore the token you’re about to Jam off, and fly with Clusters Torani for maximum railgun shenanigans.
  9. Thanks
    Okapi got a reaction from CoffeeMinion in Mag-Pulse Warheads   
    Anyone got some practice with these? Finally got my vonregs the other day, and while I doubt I'll use them as missile carriers, I figured these could be an interesting alternative to Concussion Missiles on some carriers. I generally prefer to stick missiles on ships with a limited primary firepower. I also think 2 charges might be a little less than ideal for a ship without the reload action, but I might be wrong on that. So far I'm considering these carriers:
    TIE Punisher: Seems like a decent choice. Access to Passive Sensors, white reload, and there's an I5 available. As budget ordnance there's competition from the Ion Torpedo though. Alpha-class Star Wing: About the same as the Punisher, really, decent with either FCS + AdvSLAM, or Passive Sensors. TIE Bomber. Probably only worth it with Jendon, but you never know. Barrage Rockets is maybe a safer bet on this more fragile body with a red reload. With Jendon, I'm thinking it could be interesting to try a mix of missiles and torps, like Mag-Pulse, Conc, Diamond-Boron and Ion Torp, and fire in the order that makes sense depending on the target. Quinn Jast: The only decent Scum choice I could think of, but it seems strong on him. Getting the lock might prove tricky though. K-Wing: As long as you can go fast and get the lock, point the turret sideways and get stuck in! The fact that MPWH is R1-3 makes it very appealing to a knife fighting lump like that. Maybe a simple build with just the warhead and some Proton Bombs/Seismics? Hyenas: Seems decent here too, on most of them really. Probe Droids lets you get locks, R1-3 prevents your opponent from boosting in and denying you the shot. Any other suggestions?
  10. Like
    Okapi got a reaction from Dasharr in Proud Tradition   
    Good point! Well, I guess you could bring Muse along to mitigate that.
  11. Like
    Okapi reacted to Freeptop in Dear FFG, The Next Time You Make An Aces Pack   
    I just want to make sure I've got this right:
    1. You're playing a variant of the game that requires you to have purchased a larger number of ships than normal.
    2. You're not willing to purchase a larger number of conversion kits than normal to accommodate that.
    3. You're already fine with playing without a full complement of pilot cards and dials.
    4. But the ship tile is apparently a step too far?
    You're playing casual, so official tournament rules don't matter here, and you're asking for a generic, so pilot abilities don't matter either, so why should it matter if the base says "Red Squadron Veteran" instead of "Blade Squadron Veteran"? (There is no Dagger Squadron pilot in 2.0, so I'm assuming you meant the IN 3 Blade Squadron). The IN and arc would match, and it should be obvious what type of ship it is from the model used. Presto - you don't need to spend any more money at all!
    For that matter, wouldn't FFG have been more likely to have made the reverse side the IN 2 "Blue Squadron Pilot" if they were going to choose a generic pilot for the reverse side anyway? Wouldn't that have still left you without the right tile for what you wanted?
    The "reinforcements" pack wasn't meant to be a conversion kit, so there never should have been an expectation of getting tiles or cards for existing pilots in the first place.
  12. Thanks
    Okapi got a reaction from Darth Meanie in Dear FFG, The Next Time You Make An Aces Pack   
    You really only need one dial for a wing, until you decide to break the off, which you probably won't until you've lost a couple anyway.
  13. Like
    Okapi reacted to GreenDragoon in Dear FFG, The Next Time You Make An Aces Pack   
    Can't you then just pick any other i1/i2 rebel tile? I used LtBastian in place of Ronith yesterday.
    Why are you willing to "break" the rules, but only to a certain point and not more where FFG should accomodate your specific kind of rule breaking?
  14. Like
    Okapi reacted to clanofwolves in Dear FFG, The Next Time You Make An Aces Pack   
    More Importantly FFG:

  15. Like
    Okapi reacted to Darth Meanie in Dear FFG, The Next Time You Make An Aces Pack   
    . . .I don't need a reversible Gina Moonsong base.  I need a Generic Pilot on the backside to make of for a lack of extra tiles in the Conversion Kits.
    Gina/Gina is 1/2 as useful as Gina/Dagger Squadron.
  16. Thanks
    Okapi got a reaction from Smikies02 in Losing interest: Hyperspace is stale, and I’m uninterested   
    Yes? Limited format is limited, that is kind of the point. Like Standard or Block in MTG, the idea is to a) shake up the meta by forcing players to pick something other than ageing staples, and b) making sure new players can participate equally, not requiring them to look for legacy items. It's almost a given that such a format won't contain all of your favourites (in this case Rey and Aethersprite Anakin), or you might not be able to kit them out exactly as you like (Vader).
    I personally prefer to play Empire, and none of my favourite ships are in the format (v1, Lamdba, Phantom, Defender), which is a little sad. Then again, the limited pool of ships and pilot not only force me to try out new things, but also my opponents, which means a break from facing the same lists over and over again. Again, that's the opposite of stale.
    Of course, if hyperspace were to replace extended, rather than supplementing it, I'd agree, that's not ideal, but I think I'd be able to adapt. I'd rather play one format exclusively for a little while rather than take a break or quit altogether, but that's just me. For now I'll pack lists for both formats and play whatever people feel like.
  17. Sad
    Okapi got a reaction from ClassicalMoser in Losing interest: Hyperspace is stale, and I’m uninterested   
    Yes? Limited format is limited, that is kind of the point. Like Standard or Block in MTG, the idea is to a) shake up the meta by forcing players to pick something other than ageing staples, and b) making sure new players can participate equally, not requiring them to look for legacy items. It's almost a given that such a format won't contain all of your favourites (in this case Rey and Aethersprite Anakin), or you might not be able to kit them out exactly as you like (Vader).
    I personally prefer to play Empire, and none of my favourite ships are in the format (v1, Lamdba, Phantom, Defender), which is a little sad. Then again, the limited pool of ships and pilot not only force me to try out new things, but also my opponents, which means a break from facing the same lists over and over again. Again, that's the opposite of stale.
    Of course, if hyperspace were to replace extended, rather than supplementing it, I'd agree, that's not ideal, but I think I'd be able to adapt. I'd rather play one format exclusively for a little while rather than take a break or quit altogether, but that's just me. For now I'll pack lists for both formats and play whatever people feel like.
  18. Like
    Okapi got a reaction from impspy in Losing interest: Hyperspace is stale, and I’m uninterested   
    Yes? Limited format is limited, that is kind of the point. Like Standard or Block in MTG, the idea is to a) shake up the meta by forcing players to pick something other than ageing staples, and b) making sure new players can participate equally, not requiring them to look for legacy items. It's almost a given that such a format won't contain all of your favourites (in this case Rey and Aethersprite Anakin), or you might not be able to kit them out exactly as you like (Vader).
    I personally prefer to play Empire, and none of my favourite ships are in the format (v1, Lamdba, Phantom, Defender), which is a little sad. Then again, the limited pool of ships and pilot not only force me to try out new things, but also my opponents, which means a break from facing the same lists over and over again. Again, that's the opposite of stale.
    Of course, if hyperspace were to replace extended, rather than supplementing it, I'd agree, that's not ideal, but I think I'd be able to adapt. I'd rather play one format exclusively for a little while rather than take a break or quit altogether, but that's just me. For now I'll pack lists for both formats and play whatever people feel like.
  19. Like
    Okapi got a reaction from Revanur in Losing interest: Hyperspace is stale, and I’m uninterested   
    Yes? Limited format is limited, that is kind of the point. Like Standard or Block in MTG, the idea is to a) shake up the meta by forcing players to pick something other than ageing staples, and b) making sure new players can participate equally, not requiring them to look for legacy items. It's almost a given that such a format won't contain all of your favourites (in this case Rey and Aethersprite Anakin), or you might not be able to kit them out exactly as you like (Vader).
    I personally prefer to play Empire, and none of my favourite ships are in the format (v1, Lamdba, Phantom, Defender), which is a little sad. Then again, the limited pool of ships and pilot not only force me to try out new things, but also my opponents, which means a break from facing the same lists over and over again. Again, that's the opposite of stale.
    Of course, if hyperspace were to replace extended, rather than supplementing it, I'd agree, that's not ideal, but I think I'd be able to adapt. I'd rather play one format exclusively for a little while rather than take a break or quit altogether, but that's just me. For now I'll pack lists for both formats and play whatever people feel like.
  20. Sad
    Okapi got a reaction from Cgriffith in Losing interest: Hyperspace is stale, and I’m uninterested   
    Yes? Limited format is limited, that is kind of the point. Like Standard or Block in MTG, the idea is to a) shake up the meta by forcing players to pick something other than ageing staples, and b) making sure new players can participate equally, not requiring them to look for legacy items. It's almost a given that such a format won't contain all of your favourites (in this case Rey and Aethersprite Anakin), or you might not be able to kit them out exactly as you like (Vader).
    I personally prefer to play Empire, and none of my favourite ships are in the format (v1, Lamdba, Phantom, Defender), which is a little sad. Then again, the limited pool of ships and pilot not only force me to try out new things, but also my opponents, which means a break from facing the same lists over and over again. Again, that's the opposite of stale.
    Of course, if hyperspace were to replace extended, rather than supplementing it, I'd agree, that's not ideal, but I think I'd be able to adapt. I'd rather play one format exclusively for a little while rather than take a break or quit altogether, but that's just me. For now I'll pack lists for both formats and play whatever people feel like.
  21. Like
    Okapi reacted to Flurpy in Well, ****. It feels like deja vu all over again.   
    My advice is build your own community. We don't have an offical place that sells X-Wing in the entire country, and only one flgs in out city that carries any kind of tabletop games. 
    We are currently in the middle of very active 15 man league which will probably continue to grow. Without offical support, without an official club (we play in geeky bars and borrow space from Warhammer communities). 
    Sitting and lamenting that your community is dying while still expecting the community to be delivered to you is kinda spoiled. 
  22. Thanks
    Okapi got a reaction from ForceSensitive in Hyped About X-Wing Again Because Hyperspace Is Amazing   
    The format is fun so far, actually been doing well with my Decimator. 😮 I miss my Inquisitors, but then again it's nice not having to face Vader, Soontir and Whisper in every other game.
    Now, if only I could get my TIE/bas... 😥
  23. Like
    Okapi got a reaction from ClassicalMoser in Hyped About X-Wing Again Because Hyperspace Is Amazing   
    Strikers say hello!
  24. Like
    Okapi got a reaction from Cloaker in Hyped About X-Wing Again Because Hyperspace Is Amazing   
    Strikers say hello!
  25. Like
    Okapi got a reaction from PaulRuddSays in Hyped About X-Wing Again Because Hyperspace Is Amazing   
    Strikers say hello!
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