They were a little bit too strong. Particularily Smite & Iron Arm and the Force Dome gave us problems. That was someone else by the way.
My fellow was a Tactical Marine. I am fighting hard for the survival of the character. He is rank 6 1/2 and I role play him well. You think that he would have some leeway. The only way I could survive is if my battle brothers/pcs kill 40 berzerkers, 12 bloodletters, 2 magnitude 200 hordes and 4 hell drakes. A little unfair yeah. And some Rhinos I believe.
Me and another player had a challenge (friendly) to see who could survive the longest. So far we are tied but he died a few sessions ago, heroicly. We were sad to see him go yeah, but also accepting it. I know a few other players are in agreeance with myself.
With the Librarians he said they weren't nearly as powerful as the Deathwatch book put them out to be. I am impartial to this. There are some extremely strong Librarians out there. But at the same time he doesn't realize you have to survive to get that strong. Not to mention that everything essentially targets them. I figure nerfing smite to 1D10+ Psy rating with Pen 4 is kind of good.
Our GM is very good and puts up with a lot of crap, and I respect him for it. I like his games but not how he has to have it his way with an Authoritarian twist.
Thinking about it now, I will ask him that my character survives but I won't play him equal to a number of sessions we see fit, as he has to recover. Im thinking 3-6 sessions. Maybe a campaign arch if I like my new one.
Usually it isn't this complicated but there was a newish player there. Normally we just argue like mad men until one side concedes. It works quite handily haha. We don't want him to see our bad side, but naturally it comes out. You get attached to a character you don't want to leave him.
I can answer more questions if needed. I was also wearing terminator armour currently with iron halo and storm shield. This is a hard session and I figure I would die to protect my lower ranking friends (3,4,4,4,1).