Jump to content

Bobbs3k

Members
  • Content Count

    33
  • Joined

  • Last visited

Everything posted by Bobbs3k

  1. Epsilon Ace pilot ability makes it a 12 as long as it is undamaged. For 24 total points you can give it a shield upgrade and comm relay to help it stay undamaged longer. Aside from when it takes damage the only things touching pilot skill 12 are either a rebel list with Roark Garnet which could tie it, or a scum list with Torkil who can make it a zero. So for 24 points or less is it worth putting Epsilon Ace in a list to try and hurt VI Whisper, Vader, Soontir and all the rest, or at the very least force someone to waste time firing on it instead of other targets, or not worth an include at all?
  2. So I've been running this list currently: Onyx Squadron Pilot - 39 points HLC Wampa - 17 points stealth device Youngster - 18 points marksmanship Colzet - 26 points proton rockets tie/x1 fire control system It comes in at 100 points even. I've only flown it four times went 3-1 with the loss coming to a swarm. The defender being at pilot skill 3 helps against most tlt lists since those are at two, and because of the named pilots and their abilities in the squad tends to be overlooked until those 4 reds start chipping away at ships. But after flying against and seeing how well Omega leader can be I'm thinking about switching Colzet out. Omega would be the typical build so Omega Leader - 26 points Juke Comm Relay While I feel that Colzet works well with Wampa's ability, and like the idea of possibly dealing direct hit to say Corran Horn without ever touching his shields I don't know if Omega Leaders ability might be more viable over the course of a game. I saw him burn down a Soontir Fel easily because Fel couldn't modify anything making at least his focus token worthless. Throughout the game he just seemed to be a general pain to deal with. I'm looking to practice with it a few times this week with Omega leader at open play, but plan on taking some version of this list to a store championship on Saturday. So any thoughts on what is the better ship between the two?
  3. I second the Cracken love. I would give him clusters missiles also, and have two bandits right behind him with concussion missiles. They would have their focus from their initial actions, target lock with action from Crack and bring the pain.
  4. I'd go Rebel with the changes TaGaDa suggested. Stay on Target on Keyan will always give you the red, just pick a two maneuver and swap it so even if you get blocked on actions you'll have a stress.
  5. So I have two ideas for squads built around Etahn. The first one I only have 96 points in so far, so I could either give Etahn some kind of elite ability, give the bandit a concussion, or update it to a tala. R2-D2 and SJ should help him survive longer since I'm sure he'd be the priority target. Etahn 32 sensor jammer 4 rd-d2 4 total 40 Rookie pilot 21 r 2-astromech 1 Total 22 Rookie pilot 21 r 2-astromech 1 Total 22 Bandit squadron pilot 12 The other idea I had involves using the new x-wing with auto thrusters so they have a little more maneuverability between the boost and talon roll options. Etahn 32 rd-d2 4 total 36 Blue Squadron Novice 24 Autothrusters 2 Total 26 Blue Squadron Novice 24 Autothrusters 2 Total 26 bandit squadron pilot 12 Any tweaks or ideas or am I insane for even wanting to try this?
  6. Looks like I spoke too soon. I traded a guy for some B-wings but they won't get to me in time and I only have two, so I'll have to save this list for another day. Thanks for the suggestions though on Keyan. I'll give those a try.
  7. I'm not a huge fan of tlt on Kavil. I feel like it is a waste of his ability because in the end whether you roll the 3 red or 4 you max out at two damage if both shots hit. I like pairing him with the blaster turret and r4/agromech so you have a modifier for your shot. Your mileage may vary though
  8. So I have a store tournament coming up this weekend, and wanted to try a list I haven't flown yet. I know there are lots of stress lists out there, but this is what I came up with. Blue Squadron Pilot -22 Fire Control System - 2 Flechette Cannon - 2 B-wing/E2 - 1 Tactician - 2 29 points total Blue Squadron Pilot -22 Fire Control System - 2 Flechette Cannon - 2 B-wing/E2 - 1 Tactician - 2 29 points total Keyan Farlander - 29 Push the Limit - 3 Advanced Sensors -3 Heavy Laser Cannon - 7 Total - 42 I figure to use the flechette cannon's early on for the range bonus, hopefully hit that sweet spot at range two and have something loaded up with stress. Once that happens switch back to primary weapons and blast away at ships that will be predictable because they can't shed all the stress or have no actions. Keyan will just do Keyan things. I'm sure this isn't completely original, but in checking a few pages in the forums didn't see anything right away so any critiques would be welcomed. Thanks.
  9. From personal experience running this list, all of the above is correct. Pushing the limit to get off a target lock and focused shot gives you a little bit of offensive punch, but makes your next turn predictable, and if you get blocked or can't take actions it reduces your offense a lot.
  10. Last I saw Keyan could remove the stress even with no eyes just how you can spend a focus token even if no eyes are present, or was that changed?
  11. Ran the list as stated in the initial post have it the shield upgrade for the last 4 points. Went 1-2. First match I was very rusty from lack of playing and it cost me a lot. I misjudged ranges for firing, landed on asteroids, and pretty much got dominated inside 30 minutes. Second match went perfect, between the 5 attack missile and the b wing follow up I cleaned up shop. Last match faced off against three b wings. I was able to take his Keyan off the table, but he correctly targeted my Cracken and then other B wing so I was left with Miranda vs his other b wings. All in all it was fun, and helped knock the rustboff, stay tuned for further adventures of dumb squadrons in the future.
  12. Procket maxes out at 5, but still pretty nasty if you can pull it off
  13. Don't have a 3po, but people in my group are cool so I might be able to borrow one for the tourny
  14. I must have skipped one of the upgrades when I put this in my list builder, my bad. Looks very solid, I might try this instead of another list I had planned at a tourney this weekend.
  15. I like the first build, might steal it myself, but it comes in at only 93 points, did you leave something off like maybe an engine upgrade on Kath or is that the list as is?
  16. I feel like Dace Bonearm would be awesome in your scum list because of the additional ion damage. However with your three y wings set up as they are you would only be able to put in Dace with no other upgrades.
  17. So I've created a new list, going to run it at a tournament this Friday. I haven't played in over a month and a half or so due to a cruddy work schedule so I haven't really dealt with a lot of the new meta from wave 7 and the core set so I don't know if this list is viable or as stupid as the other lists I make. I'm figuring two 5 dice attacks from the Homing missiles, plus I'll have a focus and target lock thanks to Cracken passing an action could potentially do some damage. That followed up with the B wing cannon shot should be enough to hurt most lists. Miranda Doni 29 Extra Munitions 2 Homing Missiles - 5 TLT - 6 Blue Squadron Pilot 22 HLC 7 FCS 2 Airen Cracken 19 Concussion Missiles 4 As is the list is 96 points, I'm also debating three other options - give Miranda engine upgrade, give Miranda a recon specialist so I can focus on both tlt shots/use for defense, or give Miranda Chewbacca as a crew card to give her more regen power. Anyway just looking for some feedback to see if this has any chance or if there are any tweaks anyone can think of. Thanks
  18. Howdy, So tomorrow will be playing at my first store tournament since wave 7 and the new core set have been introduced. Haven't had much flight time lately, but have two ideas for builds I'd like to try. I've always been a fan of the Y-Wing and with the twin laser turret I'm fielding at least two of them in either list. List 1 - 100 points Kavil Marksmanship - weird looking choice I know but some people in the meta like using sensor jammer and I figure this should help combat that. Autoblaster turret Syndicate Thug Twin laser turret Unhinged astromech Syndicate Thug Twin laser turret Unhinged astromech N'dru Shulak Concussion missiles List 2 - 98 points Gold Squadron pilot x 2 Twin laser turret r2 astromech Blue Squadron Pilot x2 FCS Also considering subbing accuracy corrector onto the blues for more consistent damage and to combat the looming sensor jammer threat. Any thoughts on which to go with, or tweaks that could be made would be greatly appreciated. Thanks!
  19. I don't really like the twin turret on kavil because in the end even with the extra dice you still only produce at most two damage. With autoblaster or blaster turret you can potentially sink in more damage each round of fire.
  20. Cake recipe is going down on Friday before I go down at the tournament, cause well I'm not that great at flying, but baked goods, I can do that.
  21. I would but I don't have a Raider yet, once I pick one up sky's the limit on crit producing builds.
  22. I made the mistake of buying two Star Vipers cause I thought hey this thing looks cool and I've barely flown one in a list let alone two, so I won't make the same mistake again. From now on one each of ships when a new wave starts, then after flying it around or deciding if I need more upgrades might buy more.
  23. From personal experience Dark Curse can do ok without stealth, I usually fly him with no mods, and I've had game where he lasts forever, then again I've also had him blown up in one shot because someone rolled three hits and my greens did no work. Your mileage may vary
  24. This Friday going to be playing at a store tournament and since the Wave 7 ships and stuff will be legal I was thinking of breaking out a list that looks like this: Redline (40) TIE Punisher (27), Fire-Control System (2), Extra Munitions (2), Plasma Torpedoes (3), Cluster Missiles (4), Autothrusters (2) Rexler Brath (48) TIE Defender (37), Heavy Laser Cannon (7), Push the Limit (3), Twin Ion Engine Mk. II (1) Academy Pilot (12) Rexler's ability will hopefully get some more use since I can target lock and focus. Stress should be easier to clear with the extra greens from the twin ion engine. Meanwhile Redline after getting a target lock will keep spawning them, start pairing them with a focus token and do a lot of damage Academy pilot cause I had 12 points left and he makes good filler for bumping etc. The other thought was to take fcs and plasmas off Redline replace them with accuracy corrector and a seismic. This way once my ordinance is gone I have a guaranteed two hits off my primary, and the bombs will do what bombs do. Anyway thoughts, tweaks, cake recipes... I'll take em all.
  25. I'm curious as to what your kwing ywing build was going to be
×
×
  • Create New...