Jump to content

dougansf

Members
  • Content Count

    181
  • Joined

  • Last visited

About dougansf

  • Rank
    Member
  • Birthday

Recent Profile Visitors

358 profile views
  1. dougansf

    Earthdawn Genesys

    I hope you can find a group to give this a try. My group is really enjoying it. If you do, feel free to send questions or feedback. I'm always happy to hear from playtesters.
  2. dougansf

    Earthdawn Genesys

    Version 2.2 is now live. Mostly this was a cosmetic update, establishing a color scheme. Some example Thread Items were included. One big change was separating Conjure and Summon into two different magic actions.
  3. dougansf

    Earthdawn Genesys

    Version 2.2 is now live. Mostly this was a cosmetic update, establishing a color scheme. Some example Thread Items were included. One big change was separating Conjure and Summon into two different magic actions.
  4. dougansf

    Earthdawn Genesys

    Thank you for reading and sharing your feedback. I considered Elementalism and Illusionism for Presence. I went with Cunning for both because of the synergy with Survival and Deception, respectively. Illusionists are arguably the masters of the social arena, so they would be my first choice for Presence-based magic. Another factor was what races have good magic casting stats. Several species have lower Presence. None have a bonus or penalty to Cunning or Intellect. This is also why Thread Weaving is Intellect based.
  5. dougansf

    Earthdawn Genesys

    Firstly, thank you for reading and giving feedback. I have not gotten a lot of it, so I appreciate the interest and the effort. The challenge with Earthdawn is that the system and the setting are so tightly intertwined. I am reskinning a lot of Genesys material, but also creating things to suit the setting (obviously Spell Matrices aren't going to be found anywhere else). Every once in a while I do take a step back and check if I'm simulating too much of the system. I'm sure I'm closer than others are, but I don't think I've gone too far yet. Karma Points has been something I've struggled with. I originally wanted to use the Force Die, but with them not in Genesys, that went away. Using Story Points meant that occasionally PCs or NPCs would "run out" and then be able to use them again. Also, in ED setting, Karma doesn't give you narrative control, which I have no intention of taking away from Story Points. On the dice level, a boost die is much more in line with what Karma provides in ED as opposed to an upgrade that a Story Point would provide. Legend Points are XP. Legendary Status is something else. I love the Duty mechanic from AoR, and it feels like a great fit to measure what Commendation Rank Circle the PC's have reached. As for your skill list (which has 36, same number as my list): I've never seen vehicles play such an important part that Air Sailing and Sailing really need to be separate skills. Operation covers both perfectly well, and one skill is easier to ignore if the game never puts you on a ship. I think splitting Ranged into two is important. Mainly to limit Archers from using all their tricks on thrown weapons. Barsaive: I haven't heard much use coming of adding Geography to RoT. Better to let Survival or Operation cover navigation, depending on travel method. Legends: Covered by Lore. Forbidden: Mostly covered by Astral, without a judgmental title. Of your 4 Knowledge skills, which would you use for Magic modifiers? What does that make magicians know about in addition to being able to cast more effective spells?
  6. dougansf

    Earthdawn Genesys

    Version 2.0 is here with a totally new look created using InDesign. There have been a lot of little changes that I made while rebuilding the document, including: Recoveries now heal 3 Wounds. Same total healing over the course of the day as before (15) but easier to remember numbers. Also makes it easier to add more improvements later (see below). Disciplines - Karma Rating stays at 1 until Master Tier. - Abilities: At each tier a discipline gets free stuff! Multi-Discipline adepts only get the bonus from their original Discipline (for now). Gear Much more flushed out, and more items. Mount stats are Works in Progress. Crafting & Enchanting Work in progress place holder. Magic - Added Thread Quality as future proofing against other abilities affecting the Prepare Quality. - I split Conjure into two categories to make it a little cleaner. Also will allow me to restrict Summon to Illusionists until Journeyman tier, to better simulate the source material.
  7. dougansf

    Earthdawn Genesys

    Version 2.0 is here with a totally new look created using InDesign. There have been a lot of little changes that I made while rebuilding the document, including: Recoveries now heal 3 Wounds. Same total healing over the course of the day as before (15) but easier to remember numbers. Also makes it easier to add more improvements later (see below). Disciplines - Karma Rating stays at 1 until Master Tier. - Abilities: At each tier a discipline gets free stuff! Multi-Discipline adepts only get the bonus from their original Discipline (for now). Gear Much more flushed out, and more items. Mount stats are Works in Progress. Crafting & Enchanting Work in progress place holder. Magic - Added Thread Quality as future proofing against other abilities affecting the Prepare Quality. - I split Conjure into two categories to make it a little cleaner. Also will allow me to restrict Summon to Illusionists until Journeyman tier, to better simulate the source material.
  8. dougansf

    Magic in an urban fantasy setting

    I'm not much of a Potter expert. I thought it was that the "dormant gene" popped up in them out of an otherwise muggle family. Dresden, I'm much more familiar with. It's been established that Wizard potential is passed down from parents, mostly through the mother's side of the family. One of the older wizards keeps tabs on her descended family for this reason, as well as more personal ones.
  9. dougansf

    Shadowrun - Paul M N Haakonsen

    It's a beautiful book, and I've liked a lot of the material I've read so far. But a 600+ page pdf needs bookmarks.
  10. dougansf

    Magic in an urban fantasy setting

    Another thing to consider is to have the Magic Career Skill be linked to an Archetype. This is similar to Harry Potter and Harry Dresden universes, where only those with the right lineage can have magic in the first place. Then they have to train to use it properly. Stressing rarity of magic is much more on the Setting and the GM portrayal of the world than mechanical effects. PC's will always be the exception to the status quo, that's why the story is about them. However, if the world lacks magical mentors, research materials, gear upgrades, etc. that will give the feel of rarity.
  11. dougansf

    Earthdawn Genesys

    Version 1.9 is now up. Karma Rating: verbiage added to allow Committing Karma to maintain certain effects. Also Despairs may be used to reduce Karma Rating by 1 for the Encounter. Talents: This list should cover all the Novice and Journeyman Talents. Some of the talents have been updated due to playtesting, so check what you've already purchased. Raw Casting has been changed from 2 Strain to 2 Wounds.
  12. dougansf

    Earthdawn Genesys

    Version 1.9 is now up. Karma Rating: verbiage added to allow Committing Karma to maintain certain effects. Also Despairs may be used to reduce Karma Rating by 1 for the Encounter. Talents: This list should cover all the Novice and Journeyman Talents. Some of the talents have been updated due to playtesting, so check what you've already purchased. Raw Casting has been changed from 2 Strain to 2 Wounds.
  13. dougansf

    Earthdawn Genesys

    Version 1.8 is now up. Including more Talents, Gear, and rules for Thread and Pattern Items.
  14. dougansf

    Earthdawn Genesys

    Version 1.8 is now up. Including more Talents, Gear, and rules for Thread and Pattern Items.
  15. dougansf

    Earthdawn Genesys

    Excellent! Earthdawn was the game GM Phil ran for us all through college. Loved the world and magic theory. Definitely a favorite character of mine. We've done a bit of playtesting of the rules, and are re-starting our ED4E campaign over again using Genesys soon.
×