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dantop83

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  1. Like
    dantop83 got a reaction from Cr0aker in Origins 2016 Footage   
    I can't wait to relive the game where davidhaus and I crushed each other's dreams....AND I finished a salty 17th reigniting my hatred of modified wins...
    There aren't many games where you can be 5-1-1 and place below 5-2s. FFG please get rid of modified wins!! MOV is already a crucial tie breaker so why double punish me! Why?????!
  2. Like
    dantop83 got a reaction from VaynMaanen in Origins 2016 Footage   
    I can't wait to relive the game where davidhaus and I crushed each other's dreams....AND I finished a salty 17th reigniting my hatred of modified wins...
    There aren't many games where you can be 5-1-1 and place below 5-2s. FFG please get rid of modified wins!! MOV is already a crucial tie breaker so why double punish me! Why?????!
  3. Like
    dantop83 got a reaction from davidhaus in Origins 2016 Footage   
    I can't wait to relive the game where davidhaus and I crushed each other's dreams....AND I finished a salty 17th reigniting my hatred of modified wins...
    There aren't many games where you can be 5-1-1 and place below 5-2s. FFG please get rid of modified wins!! MOV is already a crucial tie breaker so why double punish me! Why?????!
  4. Like
    dantop83 got a reaction from Kdubb in Origins 2016 Footage   
    I can't wait to relive the game where davidhaus and I crushed each other's dreams....AND I finished a salty 17th reigniting my hatred of modified wins...
    There aren't many games where you can be 5-1-1 and place below 5-2s. FFG please get rid of modified wins!! MOV is already a crucial tie breaker so why double punish me! Why?????!
  5. Like
    dantop83 got a reaction from MajorJuggler in Origins 2016 Footage   
    I can't wait to relive the game where davidhaus and I crushed each other's dreams....AND I finished a salty 17th reigniting my hatred of modified wins...
    There aren't many games where you can be 5-1-1 and place below 5-2s. FFG please get rid of modified wins!! MOV is already a crucial tie breaker so why double punish me! Why?????!
  6. Like
    dantop83 got a reaction from Brunas in Origins 2016 Footage   
    I can't wait to relive the game where davidhaus and I crushed each other's dreams....AND I finished a salty 17th reigniting my hatred of modified wins...
    There aren't many games where you can be 5-1-1 and place below 5-2s. FFG please get rid of modified wins!! MOV is already a crucial tie breaker so why double punish me! Why?????!
  7. Like
    dantop83 got a reaction from CooMasterCoo in Origins 2016 Footage   
    I can't wait to relive the game where davidhaus and I crushed each other's dreams....AND I finished a salty 17th reigniting my hatred of modified wins...
    There aren't many games where you can be 5-1-1 and place below 5-2s. FFG please get rid of modified wins!! MOV is already a crucial tie breaker so why double punish me! Why?????!
  8. Like
    dantop83 got a reaction from ID X T in Origins 2016 Footage   
    I can't wait to relive the game where davidhaus and I crushed each other's dreams....AND I finished a salty 17th reigniting my hatred of modified wins...
    There aren't many games where you can be 5-1-1 and place below 5-2s. FFG please get rid of modified wins!! MOV is already a crucial tie breaker so why double punish me! Why?????!
  9. Like
    dantop83 reacted to Engine25 in Fun Ghost combo with the new FAQ   
    Nothing has changed in the way it works.  Do what the cards say.  
     
    First volley of TLT misses.  You have a choice whether to trigger Gunner or not.  If you do, then the Primary Weapon Gunner attack happens immediately, BEFORE the second volley, and then the second volley is not allowed to trigger.
     
    ONLY if you choose NOT to trigger Gunner does the second TLT volley occur.  The ONLY way you get all three shots is if you trigger Gunner from the SECOND TLT shot.
     
    Nothing has changed.  This has always and is still the way it works.
  10. Like
    dantop83 got a reaction from CBMarkham in 2016 Regionals Results   
    For the record Phoenix had 3 Stores submit for a regional and even though we get great attendance including 50 person Store Champs, we were NOT awarded a Regional.
     
    And the Top 8 of New Mexico had 4 Phoenix Players, 1 Tucson, 1 New Mexico, 1 Canada, and 1 more non-New Mexico in Leighton..not sure what his home City is, but he flew in.
     
    Further 9th was New Mexico, 10th was Tucson, and 11th was Phoenix.
     
    Arizona didn't get a Regional, but we traveled well.
     
    Hopefully FFG pays more attention to attendance and population of players. The next Regional AZ players will show up to in force is San Diego, which is already sold out and capped at 130 players I believe.
  11. Like
    dantop83 got a reaction from skotothalamos in 2016 Regionals Results   
    For the record Phoenix had 3 Stores submit for a regional and even though we get great attendance including 50 person Store Champs, we were NOT awarded a Regional.
     
    And the Top 8 of New Mexico had 4 Phoenix Players, 1 Tucson, 1 New Mexico, 1 Canada, and 1 more non-New Mexico in Leighton..not sure what his home City is, but he flew in.
     
    Further 9th was New Mexico, 10th was Tucson, and 11th was Phoenix.
     
    Arizona didn't get a Regional, but we traveled well.
     
    Hopefully FFG pays more attention to attendance and population of players. The next Regional AZ players will show up to in force is San Diego, which is already sold out and capped at 130 players I believe.
  12. Like
    dantop83 got a reaction from BlodVargarna in Scum Dials Answer??   
    Just to address several topics that have been brought up/countered:
     
    1. I agree with every ruling FFG has made in regards to proxies, correct bases that visually show correct info, etc..BUT I agree, because they are logical and sometimes game impacting rulings consistent with competitively played games. Casual games are no holds barred, whatever everyone agrees to, so none of this convo really matters for the sake of casual.
     
    2. I bring up third party tokens and templates being allowed, because they are allowed as long as they don’t impact gameplay. Which is the same reason the Dials should be allowed. The only difference of the dials is the art of Scum VS the art of Rebel/Imp, which does not affect gameplay.
     
    3. My further point of evidence is the painting or covering of dials for protective and identification purposes, which is legal and would allow me to, if I wanted to, paint all my dials from all 3 factions bright green for example. This NEVER mattered or would have been questioned, but now my dials will be scrutinized to see if they are the right faction?
     
    I am not crying to get what I want, I am pointing out a very strange ruling that is inconsistent with the way FFG runs things. That also happens to really upset me, because I don’t want to own 8 Headhunters so I can have 4 for Rebel and 4 for Scum, but in reality I may as well eat 4 of the ships, because I can only field 4 at a time.
     
    The purpose of maneuver dials is to reveal movement and is specific to the ship types.
     
    So 2 things: Third Party maneuver dials could be allowed AND these Scum and Rebel dials shouldn’t be “scum” and “rebel” dials, but rather just treated as SHIP Maneuver dials, which is the intention of the game. This would be consistent with the way FFG runs things which is why the ruling is surprising to me.
    Oh and this: "I want an oompa loompah, daddy, and I want it now!" is absolutely true! If enough people ask or push for logical change, FFG would consider it, and this is the type of thing that could be influenced to change for the better. So yes I am in fact crying for my oompa loopah, but it also doesn’t have to be in vain if we all ask FFG for our oompa loompahs together!
  13. Like
    dantop83 got a reaction from BlodVargarna in Scum Dials Answer??   
    Why would I need a dial from the right faction? The only thing different about it is the color...I understand from a sales perspective, but it is a very shady ruling.
     
    I understand no proxies, but you are allowed to use thrid party tokens and range rulers in "official play" AND paint your ships.
     
    Can I not paint my dials??? I can mark my dials, that's in the rules.So what is to stop me from painting my dials a solid color covering everything except the manuver? Which is why I expected this ruling to go the other way.
     
    So like I said, I understand the sales side of things, but this ruling seems insane and illogical.
     
    Ready for the biggest argument? So FFG is selling me two headhunters that can ONLY be used for scum and a Y Wing that can ONLY be used for Scum? So it helps nothing that they have re-used old ships that I already have. They should have just given me dials like they are for the HWK and Firespray. I don't need more models of ships that I can't fly. They are litteraly missing the point of re-using existing ships. And now this leads to problem number two...they are giving ONE firespray and HWK dial so if I want to use more than one Scum of them I need to buy 2 Most Wnted packs!
     
    I would be very disapointed in FFG if the dials aren't interchangable since the "Scum" part of them is just for show and doesn't affect the dials.
  14. Like
    dantop83 reacted to ToadPhxSquadron in 2016 Store Championship Results   
    Imperial Outpost Games Store Championship
    Phoenix, AZ  3/19
     
    50 Players
     
    Top 8
     
    1. Tiffer Hill
    3x Contracted Scout with deadeye, plasma torps, extra munition, r4 agromech, guidance chips. 1 has Boba Fett
    2. Iain Hamp
    5x Green Squadron Pilot with Chardaan refit, AT, crack shot, a-wing test pilot, adaptability
    3. Bob Wilkins
    3x Contracted scout with r4 agromech, deadeye, guidance chips. 1 w proton torp and extra munitions, 1 w plasma torp and feedback array;1 w flèche torp and plasma torp
    4. Chris Markham
    Darth Vader w title, VI, EU, ATC
    RAC, predator, Palpatine, Ysanne, EU
    5. Dan Topczewski
    Lethal Rebel, TLT, FCS, Hera Sydulla, Tactician
    Dash Rendar, outrider, HLC, PTL, Kanan Jarrus
    6. Tylon Blas
    Poe Dameron, adaptability, r5-p9, AT
    Wes Janson, VI, r2-d2, Integrated Astro
    Wedge Antilles, adaptability, r2 Astro, Integrated
    7. Scott Forster
    3x Contracted Scout with deadeye, plasma torps, extra munition, r4 agromech, guidance chips. 1 has Boba Fett
    8. David Morgan
    Bossk, vi, homing missiles, zuckass, 4-lom, k4, feedback array, guidance chips
    2x black sun ace, glitterstim, crack shot
     
     
    Top 4
     
    Chris Markham v Tiffer Hill
    Robert WIlkins v Scott Forster
     
    (triple Scouts were 3 of the 4)
     
    Robert Wilkins defeats Chris Markham in the final.
     
    Triple Scouts came in 1, 3, 4.  We had 5 triple scout lists in the top 16 out of 6 in the field. (Plus a Trandoshan + 2 scout list that I don't think was top 16)
     
  15. Like
    dantop83 got a reaction from Andresbarbaroja in Scum Dials Answer??   
    Why would I need a dial from the right faction? The only thing different about it is the color...I understand from a sales perspective, but it is a very shady ruling.
     
    I understand no proxies, but you are allowed to use thrid party tokens and range rulers in "official play" AND paint your ships.
     
    Can I not paint my dials??? I can mark my dials, that's in the rules.So what is to stop me from painting my dials a solid color covering everything except the manuver? Which is why I expected this ruling to go the other way.
     
    So like I said, I understand the sales side of things, but this ruling seems insane and illogical.
     
    Ready for the biggest argument? So FFG is selling me two headhunters that can ONLY be used for scum and a Y Wing that can ONLY be used for Scum? So it helps nothing that they have re-used old ships that I already have. They should have just given me dials like they are for the HWK and Firespray. I don't need more models of ships that I can't fly. They are litteraly missing the point of re-using existing ships. And now this leads to problem number two...they are giving ONE firespray and HWK dial so if I want to use more than one Scum of them I need to buy 2 Most Wnted packs!
     
    I would be very disapointed in FFG if the dials aren't interchangable since the "Scum" part of them is just for show and doesn't affect the dials.
  16. Like
    dantop83 got a reaction from Dr Lucky in Wave 9 prediction   
    On a side note to all this I do not see Fantasy Flight as having any exhibitor space at the New York Toy Fair this weekend.
     
    Maybe they will do an announcement through a side session, but according to the website they have no booth presence.
  17. Like
    dantop83 got a reaction from Brunas in Viability of old and new ships; or the curious case of Ten Numb and Poe Dameron   
    Dash is just really fun to fly and whenever I would fly casual games Dash would just dominate with his ability to turn and roll in circles. The dial and that large base barrel roll are just too good. Dash's ability to be versatile makes him hard to pass on.
     
    The biggest reasons I stuck with Dash and continue to try and tweak around him at Tourneys especially is because he is an awesome "comeback" pilot. Dash will often be left by himself and can still sweep the board. I have had many come from behind wins thanks to his ability to crazy arc dodge and with Mangler instead of HLC I can hug at range 1 and abuse a ton of lower PS opponents. TLT Ys or HWKs which wreck Ten Numb are easily picked on in the end game by Dash.
     
    I do continue to try different builds involving Ten Numb, but I haven't practiced enough to fly something random in a bigger tourney. I am currently trying to get a Biggs build, but I don't know if I'll ever be sold on it over Dash. So as of now, if I am flying Rebels with competitive intentions it will be Dash based first for the time being.
     
    In terms of results for store champs, since they are still the same or similar "competitive levels" as Regionals/Nationals for the most part, I think you are good taking the full top cuts as long as attendance reaches a certain level. Some store champs get greater attendance than some regionals so I would not discount their value. I don't think random tourneys should be calculated though since people are usually much more willing to "test" new squads at these events.
  18. Like
    dantop83 got a reaction from jokerkd in Viability of old and new ships; or the curious case of Ten Numb and Poe Dameron   
    Xwing is heavily match-up reliant and that can lead to some wonky results from time to time. I do disagree with the statement that things are "broken" enough to be viable. There is a clear Tier of cost vs value and that is hovering around what the OP is defining.
     
    With my ten Numb, IF I would have played Soontir and other ace builds every round, I would have coasted through Worlds and that is why I played Ten Numb. BUT measuring the viability of a ship on a small results window is sort of flawed logic since ten Numb isn't really Top or even middle tier. He is over-costed in comparison to other ships, BUT I played him as a hard counter.
     
    It's all about the metagame and how it shifts with what is popular. Fat Han dominated making up a large portion of the "meta" and allowing it to be a "viable" ship, BUT now Han Solo is no longer "viable" since TLTs wreck him and the large base rule takes away his MOV stacking. A squad with Han can still win a major tourney however IF it gets the right match-ups. He isn't ideal, but to dismiss him is also wrong.
     
    He just goes from a meta "staple" to a "fringe play". Han is still "Point effective" though. Nothing else has changed in regards to what he gives you for his cost. There are just too many counters to him in the meta for him to do well in a major tourney.
     
    Meanwhile I would associated someone who plays 3 TIE defenders and wins a tourney as playing "rogue" in the meta since the defenders are "overcosted". According to the logic you presented IF the Defenders made top table at 2 major events they might be "viable", which isn't necessarily true in a sense.
     
    Every ship has a use and every ship has great/good/bad/terrible match-ups. With the right opponents and with the right players anything can win. BUT obviously Ten Numb for example has weaknesses that are very prevalent. The risk is high with him, but his upside in match-ups is huge.
     
    Good read either way though.
  19. Like
    dantop83 got a reaction from Brunas in Viability of old and new ships; or the curious case of Ten Numb and Poe Dameron   
    In terms of events I think it's always good to get the Nationals (Although the US one is a little restrictive since you have to attend GenCon) and Regional events. Store Champs are good depending on attendance. There will be some tiny store champs, but the one we just had for example had 45ish people. I think that is worth factoring.
     
    Meanwhile my Ten Numb choice is not too long of a story. Basically I was having great results with Dash with Mangler and Predator and Chewbacca crew BEFORE the second core set and the half point large base rules came out. I played Chewie so I could burn him to prevent the Crits that make my secondary weapon fall off or that take away my EPT and Pilot Ability which cripple Dash. I was pairing Dash with two Blue Squadron BWings. The only thing that I would struggle against was Soontir and Whisper. So naturally I tried to find an equalizer against my worst match-up, which ended up being Ten Numb for me. I decided to sup him up with C3PO and Sensor jammer for the obvious survivability boost and everything was going well.
     
    Once the second core released and the half point rule came in, I switch to R2-D2 crew since there were no longer crits that cripple Dash to make Chewie worth it AND I started going with Hull Upgrade (Even over Shield Upgrade so I can R2 sooner and get more mileage from him) to balance the math on the half points rule. Making Dash an 11 total AND having R2 regen a shield once I am at 5 of 11 damage helps keep Dash worth his full MOV. Of course once Worlds came around the prevalence of Soontir/Vader/Palp Shuttle was at an all-time high and my worst match up which was 4 TLTs, but I was still able to squeak out close wins against in testing so it led me to put my faith in Ten Numb. I knew a great TIE Swarm player was my other worst nightmare and of course I had to play one of the best, AND I only faced one Imp Aces list all day, BUT I figured the gamble of Ten Numb would be worth it. The other upside is that people don’t quite know how to deal with him since he is an uncommon play, plus Ten Numb is very good against “Random Stuff” thus I beat a Jake and Fat Han list and a Xizor Z Swarm list thanks to Ten Numb being a 10 PS jerk.
     
    Like I said earlier, for now Ten has to take a break…stupid TIE fighters…once the new wave hits we’ll see if I go back to Ten Numb. I am sure one of those Ghost crew might go nice with him.  J
  20. Like
    dantop83 got a reaction from Brunas in Viability of old and new ships; or the curious case of Ten Numb and Poe Dameron   
    Xwing is heavily match-up reliant and that can lead to some wonky results from time to time. I do disagree with the statement that things are "broken" enough to be viable. There is a clear Tier of cost vs value and that is hovering around what the OP is defining.
     
    With my ten Numb, IF I would have played Soontir and other ace builds every round, I would have coasted through Worlds and that is why I played Ten Numb. BUT measuring the viability of a ship on a small results window is sort of flawed logic since ten Numb isn't really Top or even middle tier. He is over-costed in comparison to other ships, BUT I played him as a hard counter.
     
    It's all about the metagame and how it shifts with what is popular. Fat Han dominated making up a large portion of the "meta" and allowing it to be a "viable" ship, BUT now Han Solo is no longer "viable" since TLTs wreck him and the large base rule takes away his MOV stacking. A squad with Han can still win a major tourney however IF it gets the right match-ups. He isn't ideal, but to dismiss him is also wrong.
     
    He just goes from a meta "staple" to a "fringe play". Han is still "Point effective" though. Nothing else has changed in regards to what he gives you for his cost. There are just too many counters to him in the meta for him to do well in a major tourney.
     
    Meanwhile I would associated someone who plays 3 TIE defenders and wins a tourney as playing "rogue" in the meta since the defenders are "overcosted". According to the logic you presented IF the Defenders made top table at 2 major events they might be "viable", which isn't necessarily true in a sense.
     
    Every ship has a use and every ship has great/good/bad/terrible match-ups. With the right opponents and with the right players anything can win. BUT obviously Ten Numb for example has weaknesses that are very prevalent. The risk is high with him, but his upside in match-ups is huge.
     
    Good read either way though.
  21. Like
    dantop83 got a reaction from Brunas in Viability of old and new ships; or the curious case of Ten Numb and Poe Dameron   
    This is Like my Dash and Ten Numb making the news! I am such a proud papa!
     
    I brought the list for the exact reason you stated...that I would basically auto-win vs aces and have solid match-ups against the field. My 2 losses were to dual TLT Ys with Corran which perfectly predicted my "surprise" Dash movement and smoked him with a green dice fail double tapping and against the Dallas Parker TIE swarm, which given no time limit I would beat, but hunting down injured TIEs in 75 minutes proved too difficult as ten Numb melted way too quickly.
     
    For what it's worth I have switched to 2 TLT Ys myself since Ten Numb is just too vulnerable to TLTs and not great against Swarms which I figured would show up more in the meta with all the new TIEs. :/
     
    Meanwhile I haven't had too many issues with facing Poe. I just focus fire on him and make sure he is in arc. Autothrusters isn't exactly a game breaker with 2 agility ships.
     
    Still love that Ten Numb though!
  22. Like
    dantop83 got a reaction from Punning Pundit in Viability of old and new ships; or the curious case of Ten Numb and Poe Dameron   
    Xwing is heavily match-up reliant and that can lead to some wonky results from time to time. I do disagree with the statement that things are "broken" enough to be viable. There is a clear Tier of cost vs value and that is hovering around what the OP is defining.
     
    With my ten Numb, IF I would have played Soontir and other ace builds every round, I would have coasted through Worlds and that is why I played Ten Numb. BUT measuring the viability of a ship on a small results window is sort of flawed logic since ten Numb isn't really Top or even middle tier. He is over-costed in comparison to other ships, BUT I played him as a hard counter.
     
    It's all about the metagame and how it shifts with what is popular. Fat Han dominated making up a large portion of the "meta" and allowing it to be a "viable" ship, BUT now Han Solo is no longer "viable" since TLTs wreck him and the large base rule takes away his MOV stacking. A squad with Han can still win a major tourney however IF it gets the right match-ups. He isn't ideal, but to dismiss him is also wrong.
     
    He just goes from a meta "staple" to a "fringe play". Han is still "Point effective" though. Nothing else has changed in regards to what he gives you for his cost. There are just too many counters to him in the meta for him to do well in a major tourney.
     
    Meanwhile I would associated someone who plays 3 TIE defenders and wins a tourney as playing "rogue" in the meta since the defenders are "overcosted". According to the logic you presented IF the Defenders made top table at 2 major events they might be "viable", which isn't necessarily true in a sense.
     
    Every ship has a use and every ship has great/good/bad/terrible match-ups. With the right opponents and with the right players anything can win. BUT obviously Ten Numb for example has weaknesses that are very prevalent. The risk is high with him, but his upside in match-ups is huge.
     
    Good read either way though.
  23. Like
    dantop83 got a reaction from Punning Pundit in Viability of old and new ships; or the curious case of Ten Numb and Poe Dameron   
    This is Like my Dash and Ten Numb making the news! I am such a proud papa!
     
    I brought the list for the exact reason you stated...that I would basically auto-win vs aces and have solid match-ups against the field. My 2 losses were to dual TLT Ys with Corran which perfectly predicted my "surprise" Dash movement and smoked him with a green dice fail double tapping and against the Dallas Parker TIE swarm, which given no time limit I would beat, but hunting down injured TIEs in 75 minutes proved too difficult as ten Numb melted way too quickly.
     
    For what it's worth I have switched to 2 TLT Ys myself since Ten Numb is just too vulnerable to TLTs and not great against Swarms which I figured would show up more in the meta with all the new TIEs. :/
     
    Meanwhile I haven't had too many issues with facing Poe. I just focus fire on him and make sure he is in arc. Autothrusters isn't exactly a game breaker with 2 agility ships.
     
    Still love that Ten Numb though!
  24. Like
    dantop83 reacted to ficklegreendice in T-70 PS7 pilot spoiled: Ello Asty   
    for all those wondering who this guy is,
     
    SPOILER ALERT:
     
     
    Ello Atsy's real name is Sir Elmer Ashten


    he is a lord from the far far away planet of Britania who was set adrift in space after a horrid mishap during his yearly space safari adventure
     
    he crash landed on an occupied world deep within the heart of the conflict between the FO and Resistance
     
    while his upbringing initially had him siding with the imperialistic FO, he soon abandoned them for Riff-raff after witnessing their deplorably barbaric methods of subjugation first hand (often by means of flamethrower)
     
    thus, he joined the resistance, where his immeasurable skill at Space Polo let him pilot a T-70 as easily as drinking a spot of Earl Gray
     
    While a capable pilot and loyal friend, his stiff upper-class sensibilities and silly accent has led to his squad mates teasing him relentlessly, generally by only addressing him in forced cockney accents.
     
    In fact, his call sign, 'ELLO ASTY!, is a product of their friendly ridicule of his mannerisms
     
    he is pictured here below:
     
     

  25. Like
    dantop83 reacted to AtomicFryingPan in I Solely Play Casual... and Still Have a 20% Win Rate!   
    1st you need to decide what level of games you want to win. Do you want to just win friendly games, store tournaments, gencon, world's? Once that goal is set start figuring out what you have to do to and fly to win it.
    Some things to think about, are you still hitting rocks? In games against high level players you never see them land on the rocks and if does happen it usually means that ship is dead and probably the game is going to the other player.
    Are you running top tier stuff? Whether people want to admit it not every ship and upgrade is viable. Not saying you can't win with low tier cards but you're gonna have a harder time and it won't be as consistent. It doesn't take a long time to learn what the better cards and pilots are. They show up in a ton of builds.
    Are you building around a gimmick? Gimmicks don't win tournaments. You're list needs to just be built around winning. Having the fun synergistic combos and chains is a ton of fun but when a link is broken or you never get the opportunity to maximize it you hurt your chances of winning. Your list needs be able to do a combo of take hits, dodge hits, regen if ya can, and deal 3+ dice attacks late game.
    Last thing, If you want to get really good at the game then play and play and play. Play actual games on an actual mat. I'm not a fan of vassal myself but if that's the only way you can get games in then go for it. Find a viable squad and then run with it. Playing is way more important than theory crafting. Don't post your lists to the forums. The best players in this game don't do that. You will never see a topic by Heaver or Berling asking for people's advice on the forum. All that will do is create doubt in your list. Call me mean but that vast amount of people on the forum aren't very good at this game and don't win tournaments bigger than store championships. Unfortunately those people are the ones willing to give out the most advice. Take all advice given here with a grain of salt including mine. There are only 3 people on this forum who's advice I'd ever listen to and I know 2 of them personally.
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