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Biophysical

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  1. Like
    Biophysical got a reaction from Brunas in Carolina Krayts is the best X-Wing podcast   
    It's been real, y'all.
  2. Like
    Biophysical got a reaction from gennataos in Carolina Krayts is the best X-Wing podcast   
    It's been real, y'all.
  3. Like
    Biophysical reacted to Darth Meanie in Well dangit   
    And. . . 
    Then there are the things I won't miss.
  4. Like
    Biophysical reacted to TasteTheRainbow in Well dangit   
    I like you guys.
  5. Like
    Biophysical got a reaction from Boom Owl in Carolina Krayts is the best X-Wing podcast   
    It's been real, y'all.
  6. Like
    Biophysical got a reaction from 5050Saint in Carolina Krayts is the best X-Wing podcast   
    It's been real, y'all.
  7. Like
    Biophysical reacted to 5050Saint in Carolina Krayts is the best X-Wing podcast   
    Does anyone know where I cash in my likes and other reacts? I'm hoping I have enough to get a fidget spinner.
  8. Like
    Biophysical got a reaction from 5050Saint in The Rebel Faction Is Cool   
    Thread tracers were part of the first list I built, but then I realized ion torps were 4 points. 
    I also played some test games with another squad vs Eta lists.  I'm pretty sure Etas are way beyond the power curve for their points, and they're both squirrely and insanely durable with easy Force/Evade and stealth device.  Wedge with Ion Torps can potentially help a lot there.  With Jake he gets them double modded pretty easily, and a double modded Ion Torp from Wedge is a reasonably reliable way to knock off a stealth device.  If an Ion goes through, it's even better, because it shuts off the Evade action and repositioning next turn.  
    The main thing is that its 4 points of flexibility, and the squad has never in its history had that.  
  9. Haha
    Biophysical got a reaction from 5050Saint in The Rebel Faction Is Cool   
    Darn triple post.
  10. Like
    Biophysical got a reaction from battlestarbill in The Rebel Faction Is Cool   
    Absolutely.  That is, for me, the list I've played in 2.0 that feels the strongest.  I don't think it has any really bad matchups.  It has been just a little bit over for the last few update cycles, but the most recent change dropped every single ship, so there 4 spare points.  Big swing, and if there was competitive X-wing these days, it would be at the top of my list of Exended tournament squads.  
  11. Like
    Biophysical got a reaction from battlestarbill in The Rebel Faction Is Cool   
    Darn triple post.
  12. Haha
    Biophysical got a reaction from JBFancourt in The Rebel Faction Is Cool   
    Darn triple post.
  13. Like
    Biophysical reacted to Hoarder of Garlic Bread in Carolina Krayts is the best X-Wing podcast   
    If Hondo's such a pirate, why doesn't he synergize well with Torrents, hm?
  14. Like
    Biophysical got a reaction from DR4CO in The Rebel Faction Is Cool   
    X-wings are among the most satisfying shios to play.  They can go where you want them to go, but there are trade-offs for almost every decision you make with them.  Tough enough to take a hit, dodgy enough to avoid damage, punchy enough to threaten most ships, fast enough to get where they need to go, slow enough to stay there.  You just don't get everything on the same turn, so there's really interesting decision making involved. 
  15. Like
    Biophysical got a reaction from LUZ_TAK in The Rebel Faction Is Cool   
    X-wings are among the most satisfying shios to play.  They can go where you want them to go, but there are trade-offs for almost every decision you make with them.  Tough enough to take a hit, dodgy enough to avoid damage, punchy enough to threaten most ships, fast enough to get where they need to go, slow enough to stay there.  You just don't get everything on the same turn, so there's really interesting decision making involved. 
  16. Like
    Biophysical got a reaction from battlestarbill in The Rebel Faction Is Cool   
    X-wings are among the most satisfying shios to play.  They can go where you want them to go, but there are trade-offs for almost every decision you make with them.  Tough enough to take a hit, dodgy enough to avoid damage, punchy enough to threaten most ships, fast enough to get where they need to go, slow enough to stay there.  You just don't get everything on the same turn, so there's really interesting decision making involved. 
  17. Like
    Biophysical got a reaction from Boom Owl in The Rebel Faction Is Cool   
    X-wings are among the most satisfying shios to play.  They can go where you want them to go, but there are trade-offs for almost every decision you make with them.  Tough enough to take a hit, dodgy enough to avoid damage, punchy enough to threaten most ships, fast enough to get where they need to go, slow enough to stay there.  You just don't get everything on the same turn, so there's really interesting decision making involved. 
  18. Like
    Biophysical reacted to Transmogrifier in Carolina Krayts is the best X-Wing podcast   
    I still don't understand how they made it through 9 revisions of the rules and still have stuff like referencing strength vs. toughness tables or one player getting to move, shoot and attack with all of their guys before their opponent gets to do much of anything other than roll saves. I understand that people like 40k for the theme/models/fluff - I own a Space Marine army from back in high school, I get it - but it's nuts what they will put up with in the name of that. It's also weird to me how little love Legion gets for being an actual modern design that respects you as a player and a person. I follow a lot of games peripherally and I can't think of anything comparable in terms of the focus on good graphic design, intuitive keywords, avoiding useless complexity, etc.
  19. Like
    Biophysical reacted to Boom Owl in The Rebel Faction Is Cool   
    I think this is potentially misconception outside of very brief moments where Kanan/Inert Han and Super Cheap Leia were available.
    "Most" rebel ships go where your dial tells them to go. At least in Hyperspace it is a faction that largely depends on making movement and action decisions with incomplete information (excluding Han). 
    This does not make the rebel faction bad just makes its decision trees less free form with more involvement required from the player. 
    Empire, Republic, FO (mainly Kylo), and Scum (mainly Boba) are arguably more new player friendly given how loose they are with mobility, high initiative, and passive modification. 
    Basically hull and shields do not automatically equate to forgiving. It does sometimes equate to needing to understand how to trade damage effectively and make the most of more limited mobility. 
    The differences between the worlds 2019 Rebel list and Empire list kind of highlights this and are still mostly relevant today. 
  20. Like
    Biophysical reacted to Boom Owl in The Rebel Faction Is Cool   
    Why do you enjoy playing Rebels? 
    For me its some combination of the following:  X-Wings, B-Wings, A-Wings, VCX, and YT-1300 all feel simple & solid.  Dial and action decisions appear meaningful every round and clearly impact future rounds  Mobility is partially available to most ships but not the main capability and usually constrained in some way     Lots of ships have at least a couple shields  Most lists go into a game thinking about how to "trade" damage. Not how to avoid damage entirely.  The named character's like Luke, Braylen, Hera, Han etc. all feel impactful without going overboard and work on a thematic level  Many of the ships and pilots feel useful at cost without any additional upgrades across init levels and chassis  All the ships look cool and are kinda colorful  My favorite Rebel lists feel "planted" and "weighty". More so than any other faction.  There is a clarity to Rebel faction gameplay that I think is underappreciated. Its so much more than just the new player faction. 
      After testing Hyperspace ETA lists extensively for a couple weeks these two lists have reminded me of why I enjoy X-Wing to begin with:  Luke + Hera Chopper + 2x Proton Rocket A-Wings Luke + Braylen + A-Wing + A-Wing + A-Wing 
      A-Wings  Roll + Boost with that dial lets you set up & delay engages nicely Paired with just Predator or Proton Rockets an RZ1A starts to "feel" relevant to the board state Both as a blocker and as a offensive threat  As with Tie v1s the option to Focus Boost is excellent  While fast/highly mobile its dial choices and engagement strategy feels deliberate And....the ship is easily the best looking in all of Star Wars  Jake does ridiculously useful things but the generic Phoenix pilots are my favorite A-Wing pilots
      B-Wings  Slow rolling knife fighters  The generic Blues & Blades are fun to mix into lists even with the T-65s more competitive prices  Braylen always delivers both defensively and offensively  Its nice to have an i4 piece that can occupy a lane or flank on its own and consistently threaten Braylen is still vulnerable to getting out maneuvered. He goes where he goes and has to think very carefully about lane positioning & stress round to round 
      X-Wings  Everything about the T-65 becomes more interesting the more I play it.  S-Foils allows boost or roll adjustments leading up to engagements.  Occasionally the boost sets up arc coverage or blocks that wouldn't have been possible otherwise.  Its also really helpful for chasing down opponents or setting up locks  They have enough HP to set up locks and see the pay off  Able to go slow or fast depending on the situation. So much more than a 1 forward to victory ship.  Luke is one of my favorite pilots in 2.0. Super durable, consistent offense, useful without upgrades. 61 pts gets you a "complete" ship. 
      VCX  Hits like a hammer  Is vulnerable to focus fire Occupies space super well  Moves extremely fast and is a capable flanking element  Able to K-Turn!! Massively useful for a forward arc 4-dice ship.  Re-Enforce to manage multiple 2 dice shots  Hera's ability is unbelievably useful at i5 paired with Chopper Crew   1 forward, 2 forward, 2 bank  1 hard turn, 3 hard turn, 4 k turn & focus  4 white forwards and 3 white banks on big base to get to spots Like other Rebel ships it doesn't really need any upgrades to do its job  I never really watched the show this came from but still enjoy the ship  Shared some of these thoughts before but felt like re-stating Rebels are really cool.
    Its hard to say exactly what it is about Rebels that is so interesting but its something that no other faction really is able to replicate besides maybe FO. 
    Its also one of the factions that I find myself going back to after testing new things that don't quite have the same vibe. 









    Blog Version (exact same post): https://fort-hyperspace.blogspot.com/2020/12/ramble-11-rebels-are-cool_18.html
  21. Like
    Biophysical reacted to gamblertuba in Carolina Krayts is the best X-Wing podcast   
    For all those complaining about conversion kits or the app or whatever.  It could be worse.  https://www.polygon.com/2020/12/14/22174404/warhammer-40000-rules-app-battle-forge
    Somehow the number one miniatures game in the world is able to charge a $5/month fee for the mere privilege of using their app but then ALSO requiring you to buy a $50 physical book per faction if you want the current rules PDF unlocked in said app.  
  22. Like
    Biophysical reacted to gamblertuba in Carolina Krayts is the best X-Wing podcast   
    But what about all my likes that I've worked so very hard to earn?  What about my post count?  If I can't take them with to the new forum, it's almost like they were a total waste of time...
  23. Like
    Biophysical reacted to Darth Meanie in Adepticon 2021 Canceled   
    As if.
    I have been more uncomfortable trying to find a public restroom in a moment of need.
    This.  Wearing a mask is such a trivial and inexpensive proposition that any level of refusal basically shows a callous disregard for others.
  24. Like
    Biophysical reacted to Archangelspiv in Adepticon 2021 Canceled   
    People arguing like over 200K people haven’t died in their country. 
    if at worst masks don’t work? You are uncomfortable for a few months. If at best they work, you could save the life of a person with poor respiratory issues. 
    The narcissism shown by people during this pandemic sickens me to my very core. 
    My state in Australia has been Covid free for 5 weeks now, for months there were protests and calls for the Premier’s resignation for his harsh restrictions, but we are mostly out of it and life can get back to quasi normal. 
  25. Like
    Biophysical reacted to FTS Gecko in Adepticon 2021 Canceled   
    ...yep.  And this is the entire point if wearing masks.  The proper use of masks - along with other sensible measures like social distancing and, in critical situation s quarantining and lockdowns - help to slow the spread of the virus, reduce transmissions and protect both the vulnerable and the health care systems.
    They're not preventative measures, they're protective measures.  You're reducing risk, not eliminating it.
    Just because masks do not fully eliminate the risk of transmission does not mean you should not wear one.  You are still at risk of automotive injury if you wear a seatbelt, but you wear one.  You can still be seriously injured if you come off a motorbike while wearing a helmet, but you wear one.  You can still contract an STD while wearing a condom, but you wear one.
    Failing to wear a mask while out in public is irresponsible and selfish.  It puts not only yourself but everyone you're in contact with at greater risk.
    This ain't rocket science, folks.
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