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Biophysical

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  1. Biophysical

    Is Luke Gunner Actually That Good?

    It's not a solution, it's Mutually Assured Destruction.
  2. Biophysical

    Is Luke Gunner Actually That Good?

    We all know how much you hate turrets, but seriously, if two ship stuff becomes big, Defenders will poop all over them. No way single attacks will do the damage required to take down a Defender over the course of a game.
  3. Biophysical

    The Imperials in 2.0

    I haven't seen anything from aces (exception Vader) that make me feel like they're worth a lot more than generics. As EPTs seem to be taking a big hit and mad action efficiency ceasing to be the norm, extra shots seem like a big deal. Fel is very interesting, but the way they've talked about I6 being super expensive makes me pretty dubious. You can only go so expensive on a ship with 3 HP and very limited defensive options.
  4. Biophysical

    The Imperials in 2.0

    Absolutely, I'm just looking for tools against Luke pilot or Han behind an asteroid.
  5. Biophysical

    The Imperials in 2.0

    Certainly could be true. The Empire definitely seems like it has the best nail guns. I'm just wondering if anyone has seen something in missing. I really want to know if I can fit 4 Predator Interceptors in a list.
  6. Biophysical

    The Imperials in 2.0

    Here's a question (Maybe currently unanswerable): what are the heavy hitters going to be in the Imperial faction? I'm talking shios with a high likelihood of 4 dice hits, things that can really drop damage. Coordinated Bombers seem like a good possibility. Proton Torps with another ship coordinating a Focus seem like the easiest way. The other obvious option I can think of is any 3 dice ship that can reliably get Range 1 with re-rolls. That's Vader, and maybe Fel Interceptor or Defender aces with Predator.
  7. Biophysical

    The Imperials in 2.0

    Staple: TIE Swarm with Howl or Sloan. These guys get great offense and defense for the points if you fly them right. Iden Versio makes it all that much better. Not Sure: TIE/Defender. It's an unequivocal powerhouse, but it's effectiveness will depend a lot on what kind of offensive upgrades it has access to. Single modded 3 dice attacks aren't killing things very fast. Even if it's unkillable it has to do damage. If nothing else, Defenders will be the hard Gunner Luke counter, because even if you can shoot them with a fat freighter, you probably won't hit often enough to matter. Wild Card: Interceptors. At the right price point, a fast, maneuverable generic with 3 dice and linked actions has a ton of potential, but you'll still need the bodies to take some hits.
  8. Biophysical

    Carolina Krayts is the best X-Wing podcast

    Shoot. I guess I was thinking Jam.
  9. Biophysical

    Carolina Krayts is the best X-Wing podcast

    If you can get a HWK as a cheap coordinate source, that seems pretty good. Seems like Fringed shouldn't be that cheap, but who knows.
  10. Biophysical

    Carolina Krayts is the best X-Wing podcast

    Check and mate.
  11. Biophysical

    Carolina Krayts is the best X-Wing podcast

    I know, but if I'm bothering to do conversions, I'm not converting something to an F35.
  12. Biophysical

    Carolina Krayts is the best X-Wing podcast

    I think it's going every day. It's not the same games all the time, though. It's divided into 2 hour blocks. A lot of times it seems developers will run their game every other time block so they can take a break, as a lot of these are pretty small time hobbyists with limited time and money. Some might do only one day as well. I'm not sure if there are pre-published schedules. I just showed up.
  13. Biophysical

    Carolina Krayts is the best X-Wing podcast

    I love going to the game development hall. You can sign up ahead of time for a better pick, or just walk in and get seated at whatever is available. You basically demo in-development games with the designers as they're trying to iron out the wrinkles. It's often fun, and generally pretty interesting, even if you wind up testing a lousy game. Edit: my god, the lack of autocorrect.
  14. Biophysical

    Carolina Krayts is the best X-Wing podcast

    You don't want to spend Gencon time standing in lines.
  15. Biophysical

    Luke vs the New Turrets

    The above is hugely important to keep in mind.
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