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BenDay

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Posts posted by BenDay


  1. Hello Community, 

    Was hoping to get a rules confirmation on two things. 

    1. Ranged attacks can be used against adjacent (touching) targets with no penalty. 

    2. You can move away (from touching) an enemy without penalty (other than unique special rules).

    Personally I feel like there should be penalties but it seems there are not. It is likely my own problem but if anyone has suggestions on houses rules that would be welcomed.

     

     


  2. Interestingly, I just played an encounter in Warhammer Blackstone fortress (their one vs many, but really a coop, game) and realized it would work better with an app. It is a nice looking game, cool story, lots of interesting mechanics. But, wow I forget to do stuff. There are quite a few end of turn checks and small rules for this and that, it seems like an app would speed it up.

    couple things. Solo play, with or without an app should probably be a computer game, in my opinion. The big difference is I like to paint, and you can’t do that (the same way) with a computer.

    it does seem expensive, blackstone fortress is cheaper with more stuff and maybe better quality minis.

     I have really enjoyed descent 2e, got into it last year and only have a few expansions. Was hoping 3e plus a conversion kit would be an option. It was a great game for when our normal DM got campaign fatigue.

    anyway, I will wait for the game to actually be available, then depending on personal finance and reviews from people who have played it l will decide.


  3. I feel that distinguishing between the power and accuracy of a shot would only add an extra step and slow the game down. If you just look at the game from one level higher you would talk about weapon effects (accuracy + power) and, to me, that’s what the dice represent. 3 dice are more effective than 2, perhaps it’s a bigger gun perhaps it’s got better targeting, perhaps both. For a simple quick game like this, one roll and a counter roll is sufficient.


  4. 9 hours ago, Sandrem said:

     

    When online multiplayer will be live, I will need to pay for Unity's matchmaking service, based on amount of traffic.

    Okay, How much money will you need to raise to make an online version possible?  Or is your plan to charge a monthly fee for use?  Either way, if you let us know your plan then I am sure the community would help.


  5. @Sandrem,

    Full disclosure, I have enjoyed your game quite a bit for quite a while and as of yet have not supported you on Patron, I owe you.  That said, with all this social distancing going on it is a perfect time to launch your online version.  I would think that if you posted a cash goal you might get it.  

    I am a novice at game creation, aka never done it, but I suppose the money is for both developer compensation, and a monthly fee to host the game on a server somewhere.  Is that right?  What do you think you would need?  


  6. On 3/11/2020 at 8:21 PM, BenDay said:

    Great thread, made me want to revisit my old buddy dash.  This will be my next squad.

    Z-95-AF4 Headhunter - •Airen Cracken - 36
        •Airen Cracken - Intelligence Chief (36)

    YT-2400 Light Freighter - •Dash Rendar - 109
        •Dash Rendar - Hotshot Mercenary (91)
            Trick Shot (4)
            •Outrider (14)

    Z-95-AF4 Headhunter - Tala Squadron Pilot - 25
        Tala Squadron Pilot - (24)
            Crack Shot (1)

    Z-95-AF4 Headhunter - •Lieutenant Blount - 30
        •Lieutenant Blount - Team Player (30)

    Total: 200/200

    View in the X-Wing Squad Builder

    Dash is the squad and the Zs hang out around him as support.  Take the three biggest obstacles 

    So I have not had a chance to play this against a human (Italian quarantine and all) but I have gotten smashed by fly casual every time.  5 X-Wings are a lot of 3 dice attacks...  As was said before, it is too easy to get two 3 red dice attacks for the same price and Dash's 2 green just mean you pay more for his 10 hit points then you should.  I think large ships should take a play out of the huge ships book and get a way to pay for a second attack (yes Bistan, but less restrictive).


  7. Great thread, made me want to revisit my old buddy dash.  This will be my next squad.

    Z-95-AF4 Headhunter - •Airen Cracken - 36
        •Airen Cracken - Intelligence Chief (36)

    YT-2400 Light Freighter - •Dash Rendar - 109
        •Dash Rendar - Hotshot Mercenary (91)
            Trick Shot (4)
            •Outrider (14)

    Z-95-AF4 Headhunter - Tala Squadron Pilot - 25
        Tala Squadron Pilot - (24)
            Crack Shot (1)

    Z-95-AF4 Headhunter - •Lieutenant Blount - 30
        •Lieutenant Blount - Team Player (30)

    Total: 200/200

    View in the X-Wing Squad Builder

    Dash is the squad and the Zs hang out around him as support.  Take the three biggest obstacles 


  8. First of all, I am also an “only original three faction” player as well!! Second, I proxy the third ship in a wing by using the classic chassis of the faction, TIE ln, XWing, or Z. If you do this you can fly what you want and figure out what you want to buy. To me, the proxies fit in well, and die soon enough.


  9. 17 hours ago, KCDodger said:

    Oh dude, no, bombs are at their absolute top when spammed. That's just MORE unavoidable damage.

    But how often do you have charges left or bombs that did nothing. For me spamming is used to exaggerates imbalances, but bombs seem balanced so should be used purposefully 


  10. At the risk of contributing to the original post, seismic charges are three points for two charges so, to me, even if one charge does one damage to one enemy ship you are coming out ahead. Even the cheapest ships are 5 to 7 points per hit point ( most bombs are less per charge than the target per hit point, cluster bombs 8 points WTF i bet this comes down ) As for the argument about guns being better, dropping a device is in addition to shooting. As for not having an opportunity, I don’t know. Anecdotaly I always have an opportunity, maybe not three opportunities. The trick is remembering to do it.

    personally, I like bombs/mines, but I think they loose value when spammed (not always enough opportunities). Perhaps I am not considering the cost of the bomber correctly.....


  11. On 2/14/2020 at 3:29 PM, Biggsy_boy said:

    Agreed, a I1 delta is 67 points.  So, if you took a full wing (IE 6 ships), that's over 400 points.  For 6 I1's with no upgrades.  If you have named pilots and upgrades, this wing is basically your entire list.  If I was facing that, I'd ram it with a huge ship.  It's be great

    As you mention, 6 is way to expensive. I always fly just three (2 delta and ace), three defenders is still 12 shields protected by 3 greens and probably an evade. Ion works some times, but if the wing can it just slows down and the wing mates “snap back in”. I think the sensible option is to avoid them but huge ships can’t do that so, in epic, I find defenders are always a good choice.


  12. Hmm, I feel like ramming any wing is about the same difficulty, predictable k turn or not.  Are we suggesting that the best use of a huge ship is a ramming hit point fortress. Certainly when they are going fast they do serious damage, but the edge of the board can show up quick and if your opponent knows the trick they are easy to dodge.


  13. 1 hour ago, heychadwick said:

    "Epic" isn't what it was.   There is no real "Epic" anymore.    There is Epic Battles that have all sorts of different points amounts, scenarios, and different map sizes.   A lot of people are playing 500 pt games of Huge ships and just doing death match, but that's not even an official format.   

    I choose not to identify with official formats, I am my own person.  That said I play on a very irregular 4 by 5 foot star field mat and I find it has plenty of room for a 500 point game death match.


  14. I have started to notice that, since huge ships move last, small ships attacking the with ordnance are often at range two for the shot (lock at range 3, then the huge ship moves closer).  This has meant that I often don’t get the second charge used on my equipped torpedo. There are a couple ways around it but it is still an extra consideration when attacking them.


  15. Yeah, but the wrinkle becomes veteran wing leader. With that you can spread the one or two damage out over the 12 shields with each shot (wing of 3). I suppose you can ion but that realy only slows the wing down. At any rate I feel it takes more points to fight them then they are worth.

    In standard play, I would think they have a hard time killing enough stuff in the time limit. I suppose the Ewing is similar but it has less shields and no free evade.

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