Jump to content

Alderaan Crumbs

Members
  • Content Count

    477
  • Joined

  • Last visited


Reputation Activity

  1. Like
    Alderaan Crumbs reacted to HappyDaze in Genesys magic too open/easy?   
    So what is too easy about it? Making the roll? Effects are too broad? Effects are too strong? Magical character overshadow other non-magical characters?
    If the only problem is that the Primalist isn't failing his Primal rolls, I'm not sure that's a problem in itself unless it's impacting the game in one or more of the above ways. I've had characters with other skills that rarely fail their rolls (often with combat skills) and it isn't really an issue since most things are not decisive with just a single success (or even a few of them).
  2. Like
    Alderaan Crumbs got a reaction from Obvious_Ninja in Running is awesome!   
    Yep. It’s a really slick dynamic they’ve made. 
  3. Like
    Alderaan Crumbs reacted to Riptorch in Is this a good book to get?   
    Absolutely. Despite being based primarily in a universe made for FFG games, the world of android has a very rich background and unique elements that make it both different and exciting compared to other Cyberpunk universes. 
    Personally, I find it a much more compelling setting for Genesys than the Realms of Terrinoth setting. 
    Pick it up! You won't be disappointed. Also, the World of Android book fleshes out the world in much more detail. Both books are available in pdf format too at drivethrurpg.com. 
     
  4. Like
    Alderaan Crumbs got a reaction from Noahjam325 in Doom from a whale corpse   
    An A.I.-created/controlled nano-swarm that infests a being (this makes bioroids vulnerable) and eventually turns them into a “tech-zombie” of sorts. The brain is turned into a hive-like cortex (a cluster of nanites restructured to puppet the body) and any extreme trauma has a good chance of distupting it and rendering the zombie inert (Shoot ‘em in the head!”), save the possibility of residual nanites being viable (bodily fluids). The bodily fluids (be they organic or otherwise) of the infested take on a silvery sheen, making infested organics easy to recognize. 
    Just adding to our Beanstalk zombie apocalypse! 
  5. Like
    Alderaan Crumbs got a reaction from Nohwear in Doom from a whale corpse   
    An A.I.-created/controlled nano-swarm that infests a being (this makes bioroids vulnerable) and eventually turns them into a “tech-zombie” of sorts. The brain is turned into a hive-like cortex (a cluster of nanites restructured to puppet the body) and any extreme trauma has a good chance of distupting it and rendering the zombie inert (Shoot ‘em in the head!”), save the possibility of residual nanites being viable (bodily fluids). The bodily fluids (be they organic or otherwise) of the infested take on a silvery sheen, making infested organics easy to recognize. 
    Just adding to our Beanstalk zombie apocalypse! 
  6. Like
    Alderaan Crumbs reacted to Noahjam325 in Doom from a whale corpse   
    So I love the idea of an undead whale that explodes with zombies, and I don't think it would be much of a stretch to incorporate it.
     
    Jinteki has been working on a secret project that involves testing new genes in harsh conditions. Thanks to a recent bidding war; Haas-Bioroid has secured contracts that prevent Jinteki from conducting tests on the moon. Jinteki has constructed a secret lab off the coast of Ecuador , using deep sea climates to conduct their tests. Unfortunately while they made clones that can ignore injuries that would kill most humans/clones, it comes at a cost. The gene has a strange interaction with the genome, where the clones cognitive and reasoning functions become severely impaired. They also become extremely aggresive.
     
    While trying to resolve these issues a disgruntled employee decided he had enough of the poor working conditions and low pay. He released specimens into the nearby ocean where the local sea life was changed by the samples. Large sea creatures attacked the facility,  causing a massive breach. Soon enough some whales managed to consume large quantities of "infected" clones. They then began charging the shores of New Angeles. Soon violent clones burst from these whales and began storming New Angeles.
     
    With a nearly unkillable and physically perfect, but extremely aggressive army of clones attacking New Angeles; Jinteki is willing to pay a small fortune for a team that can infiltrate lab and find a cure for this blunder. But there are also many competitors that would also be interested in getting credit for fixing a Jinteki mistake. 
  7. Like
    Alderaan Crumbs reacted to MrDodger in The Worlds of Android now out as PDF   
    Absolutely. The "worlds" section (Mars etc) is relatively small. Outside of New Angeles & Heinlein there is a ton of info on the setting itself, such as Media, life in general, the Corporations, the Net, technology, clones and Bioroids etc. It's all pretty essential IMO.
    And even if you never intend to (figuratively) set foot on Mars, it's still interesting reading, from a historical viewpoint.
    Now there is some obvious overlap with the SotB book, but if you're at all interested in the setting I don't think you'd be disappointed owning both books (and they look great next to each other on the shelf)
  8. Thanks
    Alderaan Crumbs reacted to TheSapient in Climbing the Beanstalk   
    Page 103-104 WoA.  Roughly 2 hours to Midway station. 1.5 G's acceleration half way, and deceleration the second half.  I think that give a max speed of around 36,000 kph if I'm mathing right.
  9. Like
    Alderaan Crumbs reacted to DrVecctor in Icebreaker Limits Confusion   
    On page 127 it says [if you break the ice] it is deactivated until the end of your character's next turn. It does not say "it is deactivated at least until the end of your character's next turn". This is the passage that made me think it could auto-reactivate (plus the fact that it does in Android Netrunner).
  10. Like
    Alderaan Crumbs reacted to TheSapient in Icebreaker Limits Confusion   
    I suppose we don't need to think of systems as being static and unchanging.  A Sysop could be taking ice offline, putting new ice online, or reactivating ice that s/he deactivated for various reasons.  Maybe the servers are going through diagnostics.  Maybe the Sysop shut down some ice so the authorities could examine a subsystem.  Maybe the Sysop sees there is an intruder and activates ice that is there, but not running.  Maybe a Sysop is lazy, and just keeps all the ice on their server disabled so s/he doesn't have to keep typing in passwords, and suddenly needs to get everything activated.  Maybe the server is just coming online, and the Sysop needs to activate each piece of ice.
    All of these can be hooks to motivate PC's to act at certain times or in certain ways.
  11. Like
    Alderaan Crumbs reacted to themensch in Icebreaker Limits Confusion   
    I think the wording is a little tricky but here's the passage form the PDF:
    "If the runner succeeds, the security program shuts down and cannot be reactivated until the end of the runner’s next turn. Runners can spend [1 Advantage] or [Triumph] to keep a program shut down longer, or to completely disable it (see page 130)."
    The wording seems to imply that the broken ICE stays offline.  It cannot be reactivated until the runner's next turn.  It doesn't say it WILL be reactivated next turn, just that the defending sysop can't even try.  Then the runner can spend Advantage or Triumph to keep it shut down longer or even permanently disable it. 
     
  12. Like
    Alderaan Crumbs reacted to chumbly in PDF has been topping the Hot List on DriveThru   
    I've noticed that the pdf has been the top item on the hot list on Drivethru for the last week or so. VERY Good
    shows Very good interest in the Product. Hopefully FFG will notice and throw more goodies like adventures down the Beanstalk line.
    I am one of those who would really like Worlds of Android on Drivethru too..
    Chumbly
  13. Thanks
    Alderaan Crumbs reacted to Aazlain in Some facts about bioroids and clones   
    The core book did a decent enough job of packing as much detail as it could in its limited page count, but I think it is a little light on information about bioroids and clones, two playable archetypes. 
    I'd like to pick your collective brains to assemble a little starter or did-you-know guide on bioroids and clones.
    For the purpose of this guide, I'd like to stick to 'Canon' information only (Games, RPG, Novels) as opposed to player created content.
    Here are a few topics that I that I'd like to get more detail on. Feel free to contribute below and I'll update this first post with your input. Whenever possible, please cite your sources (such as novel title).
    -----
    Clone and Bioroid Lifespans?
    Clones (and Bioroids?) are designed with a reduced lifespan, at the end of which, they are 'retired'. How long is this lifespan? Would a clone naturally cease to function at the end of that lifespan or does it need to be 'forcibly retired' by Jinteki?
     
    Bioroid models and primary Functions
    Bioroids models are designed with a primary function. What are the know models?
    Adam (Industrial Labor) Alix (Investors and financiers) Adonis and Eve (Pleasure) Ash (Office productivity)  Ben (Multipurpose executive assistant) Drake (Detective) Elsa (?) Florence (Nurse) Floyd (Detective) Frank (Heavy labor. Limited social interaction capabilities) James (Clerical unit) Janice Line (Corporate and office work) Brad (Finance) Sally (Overseer) Grey (Customer Service) Kevin and Lisa (Pleasure) Mc-Dreamy (Medical)  Rex (Search and Rescue) Seth (Barista) Steiger (Miner) Welby (Medical) Clone models and primary functions
    Desai (Teacher) Florence (Caretaker and personal nurse) Henry (Labor) Molloy (Restaurateur*) Nisei (?) Omoi (Security) Steven (Caretaker and personal nurse) Tenma (Pilot) * Proprietary to the Mother Molloy's Irish Pub chain.
    Bioroid naming convention.
    Bioroids have a name that starts with their model name, followed by a serial number (?) Are there any reference about this naming convention? Number of digits? Is it just random numbers and letters?
    Some examples: Alix 75H2LW, Ash 4L1KD5PS, Elsa 5K71R, Floyd 2X3A7C’s, Drake 3GI2RC, Frank 5DE7CE, James AK49I27, Welby 4AR9KA.
     
    -----
    DID YOU KNOW?
    ON ANDROIDS (Bioroids and Clones)
    Androids and the Law 
    Because they are manufactured synthetically, androids are classified as property, not people, so any violence inflicted on them is mere vandalism, not assault or murder. While completely organic, clones are classified as machines and accordingly have no rights. Androids can be impounded without a warrant if suspected of criminal activity, or inaction could lead to further damage to people or property. An officer can also seize a bioroid that appears tampered with, modified, or illegally obtained.
    ON BIOROIDS
    The Three Directives
    'All' bioroids are bound by the Three Directives*, rules which form the core of a bioroid's programming,  but in theory a bioroid could have any number of core directives. Even zero. The Directives are inspired by Isaac Asimov's "Three Laws of Robotics".
    The First Directive forbids a bioroid from harming, or through inaction allowing harm to befall, a human being. The Second Directive requires a bioroid to complete its primary function above all other considerations, save the First Directive. The Third Directive requires a bioroid to preserve its ability to function and report frequently to Haas-Bioroid for repairs and updates. * If you play a bioroid, you need to decide whether they are still beholden to their directives.
    Artificial Appearance
    Although many bioroid models possess a covering of synthetic skin, common features like silver eyes and cabling at joints mean no one would ever confuse a bioroid for an actual person. Many humans are discomfited by the semblance of humanity presented by synthskin bioroids, so Haas-Bioroid takes great pains to mitigate this so-called “uncanny valley” effect. 
    Aim for the chest!
    Some bioroid models have their brains located into their chest rather than their head for better protection. (Confirmed for Drake and Frank models)
    Bioroid compensation
    Bioroid units contracted to corps by Haas-Bioroid are given a weekly credit allowance from HB. Bioroids choose how to spend it. They spend their credits in places so they can socialize with humans and learn from those encounters.
    Falling off the grid
    Haas-Bioroid has a policy of destroying any unit that has fallen off their grid for any significant time. They don’t want to chance letting any kind of software corruption loose in their facilities.
     
    ON CLONES
    Fingerprints
    Clones have unique (albeit similar) fingerprints, so clones of the same line have fingerprints similar enough to be distinctive. Even a Henry who has never been fingerprinted will likely be identified as a Henry based on his fingerprints alone.
    Identifying a clone
    Clones are identified by a distinctive tattoo on the back of their necks coupled with a sub-dermal ID chip. Each code is unique to the individual, so law enforcement organizations use the tags to identify ownership.
    Housing your clone
    If your home is large enough to have a spare bedroom—even a small one—then this is often the best option. In cases were sufficient living space is not available, the best option is to house a clone at either a nearby clonetel or to ship it off to an austere but large clone barrack.
    Reproduction
    Clones are sterile and can't reproduce. [Exodus - Chapter 5]
    End of Lifespan
    Clones who have exceeded their product lifespan are taken to a Jinteki recycling facility for 'recycling'. Damaged or defective clones can also be disposed in this fashion.
     
  14. Like
    Alderaan Crumbs reacted to HappyDaze in Bioroids: Combat Skills - Hurting Humans   
    I would still have the reaction be "destroy it now!" by nearly everyone. Nobody wants to see killer bioroids running around. If the player chooses to play a bioroid that is known to harm living people, then that player is asking to be a hunted pariah with a short "life" expectancy that will likely meet with destruction sooner rather than later. Give them this.
  15. Like
    Alderaan Crumbs reacted to drainsmith in PSA: most of the career starter packages are worth less than the default 1,000 credits   
    Those number are close enough. I feel like if you are worried about a few hundred credits you are worried about the wrong things in the game. I'd just call it an ease-of-choice tax.
  16. Like
    Alderaan Crumbs got a reaction from Cantriped in [Lore Clarification] What is the Tri-Maf?   
    Perhaps it should’ve been named “OrgCrime Contacts” then. 😉
  17. Like
    Alderaan Crumbs got a reaction from Suneisha in [SotB] Any new cyberware rules?   
    I like that. Losing Strain has an odd dynamic to me. 
  18. Haha
    Alderaan Crumbs reacted to 2P51 in Shadows of the Beanstalk   
    Clones and Bioroids are archetypes so steering clear of slavery price charts doesn't surprise me. 
    Drone prices/rarity p. 233
  19. Thanks
    Alderaan Crumbs reacted to Raicheck in Shadows of the Beanstalk   
    Shadows of the Beanstalk
    So super quick review, as I'm still digesting what I've read.    
    The introduction is pretty much what you'd expect, though I did appreciate the section on what tomorrow looks like.  Gives you a good feel for themes right off the bat.
     Character creation is good though it requires the Genesys core rulebook.  There are six archetypes and ten careers. Each of the archetypes has a fun ability that separates them from the others.  The clone in particular has a pretty good special ability that is very situationally useful, but not so overpowering as to be game breaking.   Something I really liked is the why play a x section on each archetype. While there are ten careers they also have advice on creating a new career if nothing fits what you want to play.
    There are some really fun and new talents.     I really like how they added some talents that allow you to add some history to your character, like World Wars Vet, which adds a skill (two to choose from) and gives you a small favor from a current or former member of a single country’s military. (chosen when you take the talent)    There are different variations of talents like WWV, but each does the same mechanically, just with the different organization. It’s a small thing, that gives your PC some depth, and a cheaper skill that you might not have had from your career. The tier 5 talents are all really good, and flavorful.  Master Plan, Ghost in the Machine, Trick of the Light, etc all have some really good effects, and are all worthy capstones in their own right. This isn’t to say the lower tier talents aren’t bad as there are fun things in every tier.
    Speaking of favors, I really enjoy the favor system.  It’s a bit more elegant than obligation from Edge of the Empire, but it functions in a similar manner.   In essence it’s a mark someone has on your character that can be called in as the story needs. Conversely, your character can also gain favors, and can call them in as well.    If you ask for too many favors, you can become unreliable, and it makes it harder to get or call in favors later. There’s also a simple system for leveraging your favors for gaining smaller favors without spending your big favor, or leveraging a smaller favor for a bigger favor.
    Equipment section has some really good and flavorful items as well.  It does suffer a bit from the whole corebook generic syndrome. Equipment ranges a bit from the mundane, to the exotic.  There’s even a suit of power armor in the equipment. Cybernetics and genemods are the two ways to modify your character.  Cybernetics tend to have a slightly higher payoff, but also lower your strain threshold. Genemods have fun options, but run the risk of permanently damaging your character on a failed integration roll.
    Hacking, oh boy.   So the hacking rules in Genesys, are functional but sparse.   Given that this is an android sourcebook, and the setting for the “netrunner” card game, it was a given that the hacking rules would be a bit more robust.    They look fairly solid, and they seem to make sense on the surface of them. I am a little worried that like Android’s spiritual predecessors the hacking might be a bit game slowing.  I’ll know more later when we do some test runs to see how fast they go. It also has some solid advice on building net encounters.
    The location section is pretty lengthy, and has some good bits in it for every district in New Angeles.   I am glad I picked up the World of Android book as it really adds some depth to the lore, though it isn’t strictly necessary, I thought it helped out.   
    The last couple sections have some really solid meat and potatoes.  Most of it isn’t exciting, but very useful. Lots of NPC’s, each one kind of gives you a better sense of the setting.  Plus, having premade npc’s saves a lot of time setting up encounters. The final chapter is the game master part of the book, and has some really solid adventure building advice.  Hints on how to depict life in the, to resolving social encounters. The adventure building section reminds me a lot of the old challenge/focus/strike shorts from L5R, which is a good thing.   It lays out a primary goal, the challenges and the twist, and gives several examples. Then it talks about how to expand on those to provide a good adventure. Plus, it adds a bit about how to manage the pacing.  
    Overall, It’s a good solid start, and I really hope they add some expansions to this setting later on down the road.  There’s a lot of material they had in the card game that isn’t even mentioned here, and would make for some good additions later on.     I gotta say, I am as hyped for this as I was for Edge of the Empire, so I’ll be running this sooner or later.
     
  20. Like
    Alderaan Crumbs got a reaction from c__beck in [SotB] Any new cyberware rules?   
    Oh, great point on the shorting out and such. I actually see the social stuff as logical as you’re less able to relate as you were and have less “emotional reserves”. 
  21. Like
    Alderaan Crumbs got a reaction from KRKappel in [SotB] Any new cyberware rules?   
    Oh, great point on the shorting out and such. I actually see the social stuff as logical as you’re less able to relate as you were and have less “emotional reserves”. 
  22. Like
    Alderaan Crumbs got a reaction from Coyote Walks in Never mind.   
    Sadly, I didn’t find a way to delete my admittedly emotional first post as it was largely venting. I’m not in any way expecting anyone to boycott the game and hope they don’t as I agree that it hurts other writers. At worst, his involvement might nudge me away from an undecided purchase.
  23. Like
    Alderaan Crumbs got a reaction from Suzume Chikahisa in Never mind.   
    Sadly, I didn’t find a way to delete my admittedly emotional first post as it was largely venting. I’m not in any way expecting anyone to boycott the game and hope they don’t as I agree that it hurts other writers. At worst, his involvement might nudge me away from an undecided purchase.
  24. Like
    Alderaan Crumbs got a reaction from broselovestar in Never mind.   
    Sadly, I didn’t find a way to delete my admittedly emotional first post as it was largely venting. I’m not in any way expecting anyone to boycott the game and hope they don’t as I agree that it hurts other writers. At worst, his involvement might nudge me away from an undecided purchase.
  25. Like
    Alderaan Crumbs got a reaction from Suzume Chikahisa in Never mind.   
    I probably won’t get it regardless as I have a ton of other games to play, but I am very hard-pressed to support a game that supports scum. As far as boycotting, that’s a toughie and ultimately up to an individual. If a person wants to boycott the game, there’s nothing wrong with that; spend your money as you wish.
×
×
  • Create New...