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draco193

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About draco193

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    http://mathletesdilemma.blogspot.com/

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  1. Anyone know if this is on Twitch or their Youtube today?
  2. I've enjoyed all the other streams. This one though was just bad overall. Lots of mistakes, people talking over each other, the glare on the card sleeves. I also wish they would just not be so coy about spoilers. Release the article the same day as the video if you want both. Or just do one or the other.
  3. I've enjoyed all the other streams. This one though was just bad overall. Lots of mistakes, people talking over each other, the glare on the card sleeves. I also wish they would just not be so coy about spoilers. Release the article the same day as the video if you want both. Or just do one or the other.
  4. Really want probe droids. They were a favorite in IA of mine.
  5. I like it. Right now vehicles seem to be missing that oomph you should have from a 150+ point unit.
  6. No limit but I think a few rule changes are needed to help strengthen lower activation lists. Allow vehicles to score some objectives and let Standby tokens stick even if you get shot would help lower activation lists I think.
  7. I had meant the actual items and what they do. We're going to be playing this week and we have enough lore to upgrade so I was going to try to figure out which would be best for me to take. Thank you though for that. I had worried there was a specific path for level 2 to level 3.
  8. Is there anywhere that has a list of equipment and it's upgrade paths? I can't seem to find one anywhere and just was trying to figure out what upgrade I can take for a cloak.
  9. Are there any plans for the other Star Wars miniatures games to eventually move to an App based system like X Wing? I've heard mixed reviews of that app, but I like the idea of being able to dynamically update units that are not as efficient. Also, what is the process for generating a RRG update? Keyforge currently has several rulings that have been made at events that have created potentially contradictory game states. But there has not been an update in months to address these. Similar issues have occurred in the past for Armada.
  10. Yep. Make it a bit more of a trade off to lose the sniper in the first place. Downside is of course it adds something else to track.
  11. Let me clarify. Sniper is leader and is placed so he can see. Spotter mini is placed nearby behind a building. Sniper mini gets killed because he's visible and gets shot. Spotter now gets promoted to leader and gets sniper mini. The spotter never gets killed in my experience because he is always out of line of sight to make sure the unit is never wiped out in a single volley.
  12. I do think with the releases we have slated we might end up seeing a change in list building. We're getting some very fast units that should help make getting into back lines easier and the emplacement weapons might give some indirect fire options. One rule change I would like to see though is to snipers just passing the gun off of killed. There should be a penalty for the spotter picking it up. Maybe it cuts the dice pool in half to account for the skill difference in sniper and spotter.
  13. They also did not mention it in the IA article. But it was explicitly mentioned in the L5R article for the Worlds last year. Could hint they're going to move away from that as a prize.
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