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barabelsftw

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Everything posted by barabelsftw

  1. I also think boots on Gimli is amazing. It stinks that we also got the Dwarven Helmet and we can't/won't give to Gimli because Boots Gimli is just too good.
  2. That's how I've been playing it.
  3. My game had been complete Pathfinder Beravor with staff and axe Gimli with the 12 point defense instruction guardian card and then completely hunter. I use Gimli to sweep bad guys and Beravor to do the exploring and about 2/3 of the skill checks. Since she has access to the one card that can bring Gimli along to her space if she gets too far ahead.
  4. Right! I thought I had some good defense with my elusive creatures and then that hit the board.
  5. I really like the cards that disrupt reaping. It can really throw a monkey wrench into the strategy of just reaping as long as your opponent doesn't have a creature that will devastate your gameplay. I've found that sometimes Elusive actually worked against some of my creatures with examples being Collector Worm and Groke with Into the Fray.
  6. My wife and I just went to the next scenario after playing when the game when it first came out and I can't find the trinkets we acquired. Does the app not track trinkets? Seems weird if it doesn't since the app tracks everything else.
  7. That. Or use lash to get 9 aember instead of 6. Bonus points is you use poltergeist to pop it on the Dis turn
  8. I feel like Key Abduction is a great card that gets overlooked often. It has a ton of great options for use. You can bounce all of your opponents Mars cards back to their hand forcing them to play them again. You can reorganized your battle line/heal Yixix Dominators and such. Pair it with a hunting witch and you can get some fast aember. Save all your small guys from the Ammonia Clouds or the EMP Blast you need to play. And then sometimes you get to forge a key.
  9. Bonus points if you use them to get in the first fight against an elusive creature.
  10. My favorite deck has Brobnar cards with anger, relentless assault, and warsong and a speed sigil with dodgers and umbras. It can swing some serious aember especially if you can clear your opponents board and then use relentless assault to ready all those brob creatures and reap because there's no one to fight.
  11. I went to a pick your poison tournament (bring 2 decks and your opponent decides which one you play) I brought my best deck that looks really scary cause it had great cards and synergies that were easy to see, and then brought my best deck that looks way less scary but is still very good and almost everyone picked the second deck so I always picked my opponents deck that deck #2 would have an easier time with. Ended up playing 75% of my matches with deck #2 and it did great. I always try to play at least 2-3 ganes with a new deck before deciding if I like it or not. Ended up getting really surprised with a deck with 3 full moons and 2 untamed creatures that had no phase shifts and it did surprisingly better than I thought it would.
  12. I'm surprised how often I use EMP in my Mars Logos deck with 6 artifacts. I can mitigate some of the drawbacks with key abduction and sometimes my opponents artifacts are scarier than mine. It helps that my wife's go-to deck has two ritual of balance and a couple other annoying artifacts.
  13. This is true. I forgot to mention that my deck uses multiple shadow selfs so if I can keep NS around he's usually protected allowing another semi board clear (or the threat of one).
  14. In my opinion Dextre is a middling card at best. I feel like he's useful sometimes but I usually would prefer any other Logos card. That changed when I opened my fist deck with a Neutron Shark. Now Dextre has this amazing use as the last card that I destroy with Neutron Shark to stop its effect. The risk of blowing up my useful cards even after I clear my opponents board is gone because when I destroy Dextre he goes to the top of my deck then gets discarded and stops the effect! I just think it's so cool that even a card that feels out of place can sometimes do amazing stuff in the right situation and deck. Anybody else have cards they thought would stink but the right deck made them shine?
  15. Per rules as written, does my opponent get to steal aember if he plays urchin with an autocannon in play or does Urchin die before his play effect can trigger?
  16. Fair response. A better example is Guardian Demon. His text says he heals up to 2 Damage. Which means he can pick any creature to attempt to heal even if they have 1 or zero damage. If his text said "heal 2 damage" I would believe that you have to pick a target with at least 2 damage.
  17. I disagree. Just like many cards do an effect (like twin bolt emission does 2 damage to two creatures) you need to pick 2 targets if possible. If you're only way to resolve most of the card ability results in a sub optimal decision, don't make that decision. If hallowed blaster said UP to 3 damage I would agree with you that you're never forced to pick a damaged creature. But who knows I'm sure we'll get a FAQ soon to address some of these questions.
  18. I would assume you could activate it but you have to try and heal 3 damage, so if your opponent is the only one who has damaged creatures you'd have to heal them.
  19. I also had a similar interaction question:
  20. Suppose I use Special Delivery to destroy Dextre or Bad Penny. What happens to them? The text on Special Delivery says if it destroys a creature it is purged but BP and Dextre go somewhere else when destroyed (hand and top of deck respectively). I could see both sides of the argument on whether they are purged or go back but then I found this in the rules glossary: ACTIVE PLAYER: The active player is the player taking the current turn. The active player makes all necessary decisions for all card abilities or timing conflicts that need to resolve during their turn. Based on this I believe that the active player would get to chose whether Special Delivery or BP/Dextre's would trigger first, thus deciding whether they are purged or returned. Is my logic sound? I'm going to help TO a tournament this weekend and just want to be sure I'm making a good judgement call if this comes up. Thanks in advance for your input.
  21. I figured this was the case. Thanks!
  22. Got a couple KF decks early. One has 2 Witch of the Wilds. If both are in play do I get to play 2 Untamed card or still just one? The wording is this: "During each turn in which Untamed is not your active house, you may play one Untamed card."
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