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Hwarangdaem

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Everything posted by Hwarangdaem

  1. I used it in Eindhoven SoS against Whisper after I lost one blue sq. Escort to Redline and Whisper. Sure I could've shot Whisper with primary attack and do 1 damage and let her keep Evade for cloaking that ve could've used to arc dodge everything probably. Instead I shot Jamming Beam and got rid of her evade token, which led to a close block and range 1 shots. Whisper was left with 1 hull left. She didn't die, but was seriously crippled that she had to be out of combat out of fear for 3 turns to give me time to kill Redline/Soontir. Next opportunity to shoot at Whisper killed her.
  2. 7th Fleet Gunners with Sinker in formation seems like fun. Throwing 4 dice a piece with two of them getting reroll. Wolffe looks awesome.
  3. Strain token is not a stress token. It seems like it is that new red token with red arrow. Gets removed after that ship defends or performs a blue maneuver. "The ship chosen by a pilot with the Treacherous upgrade gains a strain token, making it even more vulnerable to attack—while a strained ship defends, it rolls one fewer defense die. A strain token is removed after a strained ship defends, but it’s far better to remove the token by executing a blue maneuver before being targeted while at an extreme disadvantage."
  4. Say you have bought every ship Empire had in 1.0. Now someone who has started X-Wing only in 2.0 with buying Coreset and Wave 0-1 focusing on Empire only. At this moment he has Tie Fighter, Tie Advanced and Reaper (as it has 2.0 too) with Striker coming in wave 3. While Extended Empire has 14 different ships I believe. So it might not make it "easier", but it makes the playing field level and equal where newer players don't have to worry about ships they can't buy from a store or have to rely on 3rd party sellers that might or might not have that one particular ship. So 14 different ships vs. 4 different ships.
  5. Pretty much this. Copy function, Maneuver dials shown for each ship, Condition cards (shown next to cards that give them) and text only exporting are one of the most basic functions that squad builder should have that Official App lacks as of this moment. Most if not all other Squad builders have these options and I continue to use those instead and using FFG app only if I absolutely need to (exporting for official FFG tournaments such as SoS or Hyperspace Trials..)
  6. Hwarangdaem

    Kagi/Tua

    Kagi is great against ordnance carriers. Saves your more valuable targets if they get locked on.
  7. You can do basically the same thing with Bodhi Rook, Awing and 4 Z95's. Bandit with Homings is just 26points. Awing gets you basically LongRangeScanners on turn 2 if you want. Just take locks on that one ace and it has some maneuvering to do unless it wants to face 4 homing missiles guaranteening 4 damage minimum unless you are willing to take that 16 dice. Risking to be blocked by Awing. Against fattier targets you can just shoot primaries as you still have 6 ships with TL focus. It was rather fun list to fly when you add Leia to the mix for easy turn around. Not the best, but it had some potential. I1 is problem most of the time, but I've got used to it flying low PS rebels like forever in 1.0
  8. Making Trajectory Simulator Resistance Bomber only
  9. Yeah, I wouldn't read too much into FFG's lists. We have confirmed from our flgs that they have2 kits coming to our store here in Finland. Not in their list either
  10. You don't need smartphone to use that app. But yes, you can't build squads without memorizing point costs, which isn't that hard after couple games, but you have the PDF's to help you with. In the long run I just feel that it is only good for the game because the app gives them data about ship/pilot/upgrade usage to help them balance the game for better playing experience and less NPE Last time we played we had only 2 guys come and play x-wing (including me). 1.0 is basically dead here. Most of us are waiting for 2.0 and have been playing other games such as Armada that has been dusting on the shelf.
  11. Also 3 shields when Rebel version has 5
  12. This too. I finally have excuse to play Armada when Xwing used to take that time. Armada was kind of dusting on the shelf
  13. Hwarangdaem

    1.0 fatuige

    There's definetely some fatique playing 1.0. as few people have said that they aren't playing until 2.0. Well couple guys are finishing their PhDs too. But we are still getting to play every week. Havent really had any problem with lists as everyone are flying some kind of janky lists And for tournaments it is showing. Can't get more than 10 to attend tournaments. 2.0 can't come fast enough
  14. I'm trying 3x FAA Rookies with 3x Tracer Bandits. Ran that list couple of times naked back when Integrated Astromech and Tracers etc weren't in the game yet. Now with Renegades you can fit FAA's and Tracers there too. That 5 Rookie / Zealot has to wait a bit. I'll probably try it in my next tournament ?
  15. I am sad that I can't play Boba Kath anymore (Well I can, but Kath is useless in that).. So it has to be Kath + Z95 then... Have to paint some Binayre Pirates to go with Kath's FS
  16. That is my understanding too and sorry if I made it sound unclear..
  17. As far as I know they said that only Wave 1 2.0 cards will be in Conversion kits (that is X-Wing, Y-Wing, Firespray, Fang Fighter, Tie Fighter and Tie Advanced.) For B-Wing, u-wing Interceptor, bomber, scyk etc you would have to buy the packs (or the other way they have mentioned so you don't need to buy a ship to get those couple new cards they are putting on the packages) So K2S0 would most likely be in the U-Wing expansion pack for 2.0 when it eventually comes
  18. It will probably come with 2.0 U-wing pack. As cool as it would be to get K2S0 in Renegades pack, it wouldn't make sense as K2S0 wasn't a Renegade. ?
  19. I really like Weapons Engineer with M9-G8 on AP-5. Give Predator to two of your other ships or put locks on enemy ships to make them miss more.
  20. Resistance Bombers x3 - Accuracy Corrector - Proximity Mines - Bomb tubes 33p each 36hp minimum 6 damage a turn and 9 proximity mines on the board.
  21. Helsinki Regionals 2018 in Finland were played this weekend with 24 participants after last minute drop outs. 5 swiss and top 8 cut 1. Rey + Poe (8-0) 2. Lothal + Fenn + Zeb 3. - 4. Poe + Jess + PS1 Crimson Bomber (Rey Poe) 3. - 4. Vader (cruise) + QD (cruise) + Nu (Harpoons) (Lothal fenn zeb) 5. - 8. Dash Poe (Lost to lothal fenn zeb) 5. - 8. Miranda + Ezra + Lowhrick (Lost to Poe Jess Crimson) 5. - 8. Nym + Torani + Ndru (Lost to Rey Poe) 5. - 8. Kylo + Rho + Rho (Lost to Vader QD Nu) 2x Ghost Fenn lists in the tournament Poe Jess Crimson was very close to making it into the finals. Lost to the last dice roll. Rey managed to get hit only twice after 8 TLT rolls in the finals. (Rocks + rerolls + focus) Listjuggler http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=3972
  22. Copenhagen System Open is this weekend. Firstearth on twitch should be streaming it. As for Regionals, Finland Regionals this weekend, but no stream.
  23. I kind of liked Lothal Rebel with Rey and Ghost with AP5 inside it Flew it with 48p Corran. There wasn't that much of trouble for Corran when you can coordinate him after everyone has moved and then PTL as you wish. Ghost itself is pooping 4-5 red dice with focus and evade/TL.
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