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About Snickett

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  1. There's two peg holes on the model. I just put in one for the photo.
  2. It sure is. I use it for Star Wars RPG.
  3. Greetings everyone. I finished up a Hammerhead corvette 3d model that should fit in with other epic huge ships. I'm still working on optimizing some of the details, as well as working on a Rogue One version, so we can eventually recreate this but on the right scale: Files can be found here: https://www.thingiverse.com/thing:2976952
  4. The Y-Wing torpedo run is probably my favorite scene from Rogue One: After gleefully playing the scene over and over studying the scene, some points to mention: 1) The shield generator tower was destroyed in a previous engagement. In an RPG game, I'd rule that the shields must be brought down before before the torpedoes can have their devastating effect. 2) The Star Destroyer was hit with over twenty torpedoes before the ship was properly disabled. In an RPG game, I'd probably let players take out specific subsystems of a ship with Ion torpedoes, but to disable the ship proper, it would need lots of successful attacks in order to work. 3) If not for Raddus' quick thinking to hit a Star Destroyer with another Star Destroyer (Imperial Fleet captain was an idiot for keeping his ships so close together and killing their maneuvering room), I'm sure the imperial damage control teams would be getting their ship back online. In an RPG game, I'd have the Star Destroyer crew immediately taking damage control actions to bleed off the system strain incurred by the Ion damage. We all know that Star Destroyers and Mon Calamari Cruisers mount a regular armament of Ion cannons, so I'd say that being disabled by Ion strikes is a regular enough occurrence to warrant crews already knowing what to do.
  5. I think it's worth mentioning that Star Wars Rebels is showing ships that traditionally would not have docking clamps as now being capable of having docking clamps: It's definitely up to the GM as to what is and isn't allowed, but I don't think it's a stretch to allow any correctly sized ship to be at least be modified to have external docking clamps over their docking ports.
  6. Successful stealth check...with a despair.
  7. A medieval themed random city generator has recently been released, but I think it could easily be retrofitted for Star Wars useage: https://watabou.itch.io/medieval-fantasy-city-generator
  8. If you're willing to settle for plans for a city in space (and willing to spend some dollars), some crazy people have a fully detailed space station deck plan here: http://www.drivethrurpg.com/product/167420/PerfugiaClass-Space-Station 2500+ pages.
  9. Parts of Star Destroyer maps can be found here: http://thompsonpeters.com/eote/maps/ The old (old!) Dark Forces game had a level taking place on the Executor; some persistent google searching may net you a map:
  10. You could build an initial stealth "threshold" of sorts. Have 3 separate areas that contribute to the threshold: equipment (what people have on), technique (what stealth/skulduggery skills people have), circumstance (environmental conditions and what not). Hostile encounters will continually "degrade" the threshold by their vigilance checks and such, in a linear progression. This way, if a team has to infiltrate something like 8 different areas, the party may have enough "threshold" to pass a few areas no problem but further in things may get dicey and could get discovered part way into wherever the infiltration is happening.
  11. You can use the advantage to recover personal strain only. To recover ship strain, you need to perform the Damage Control action. A handy dandy ship action sheet can be found here: https://drive.google.com/file/d/0B3DdrJIlZ2ZNa3h3bE4tLV9UbTA/view
  12. A rebel pilot/important tech/other mcguffin has been shot down and forced to bail out over a dense forest/wasteland/other form of terrible terrain. The Rebel Alliance needs it back, and hires the PC party to track it down. The Empire/unaffiliated mercenaries have also caught wind of the incident and have their own search parties on the way. However, a torrential storm is making things difficult in the area so starships or airspeeders cannot be used.
  13. Having 2 players doing things does indeed make your ship more effective, but not absolutely necessary. Recall that you always have at least a maneuver and an action. For your maneuver, you could Fly/Drive, then with your action take a shot. You could indeed take 2 strain to give yourself another maneuver to aim in order to be more effective, but that's not strictly necessary. Alternatively you don't necessarily need to use your maneuver to do an actual piloting maneuver, you can do any other one and still have an action to shoot. Regarding turret weapons, if I were GMing I would not allow the pilot to fire the turret gun, but that would be up to the GM and whether they allowed "slaved turrets" or some such. I would recommend listening to episode 25 of the Order 66 podcast for more info. Skip the beginning bits, but the meat of the show is good. http://podbay.fm/show/276381727/e/1390888740?autostart=1
  14. The second Darth Vader comic had a robot CR90 as a plot point: http://starwars.wikia.com/wiki/Skirmish_over_an_unidentified_green_planet Nothing really about sentience per se, but I could imagine it having basic droid personality.
  15. https://comicvine.gamespot.com/profile/inside/blog/darth-desolous-respect-thread/128718/
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