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About Authraw

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  • Birthday 04/29/1990

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    Seattle Area

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  1. My partner and I build new decks at the start of each new cycle according to whatever is our fancy at the time, and then we just tweak those decks as we go until we finish the cycle. When I go back to quests solo, it's usually in Nightmare mode. I use my full card pool, and I typically either build a deck specifically for the quest or choose a deck that I already have built that I think might do well. Whenever I build decks, I almost always try to stick to a theme of some sort; it's just more fun for me that way.
  2. Authraw

    Understanding Playstyle

    It's conversations like this that inspired me to start my blog, actually. (Darkling Door) I have found thematic and trait-based decks to be strong enough to defeat Nightmare quests in solo, often without needing to make any thematic concessions. Not every combination of trait-sharing Heroes is viable, of course, but for the most part I think a lot of the major cultural traits (Dwarf, Silvan, Hobbit, Rohan, Gondor, Noldor, Dunedain, Ent) can build competitive decks with the modern card pool. There are actually a lot of generically-themed cards out there that do the same work as a lot of the classic "staples". Captain's Wisdom isn't as powerful as Steward of Gondor, for instance, but it's often enough to get me through those first few rounds to set up my board state. Or maybe if I'm having resource problems, I just need to reduce my cost curve a bit; I've come to think of 3-cost cards as being relatively expensive, and anything that costs more than that darn well better have a vital role to play (or a way to cheat it in for cheap) otherwise I usually end up cutting it. I wrote a post about how I think about archetypal deckbuilding here: Shoring Up Weaknesses in Archetypes A bit of a ramble, but my point is that with the modern card pool I have found it totally possible to defeat really hard quests with thematic decks of all different stripes, even in solo.
  3. We keep our encounter cards in Core Set boxes using Broken Token box inserts to divide them by cycle. We separate each encounter set (in other words, each individual icon) with little slips of cardstock. 3 of the old-style Core boxes are big enough for the whole game (including Nightmare) with plenty of room to grow.
  4. Authraw

    Ending the saga campaign (spoiler)

    Pretty sure the answer is yes, you're supposed to physically destroy the card.
  5. Authraw

    Getting Ready for Angmar Awakens

    Nice! How many tries did Carn Dum take? We had to build a specific set of decks to take that one out when we played it.
  6. Authraw

    Heroes and Deck Building for Saga Expansions

    You can use any cards you like from any expansion, no need to restrict yourself to just the cards available at the the time of release (unless you want to, of course!)
  7. Authraw

    Organizing cards

    You could pick a few extra cards and then trim down to 50. Kinda like a Sealed tournament, I guess.
  8. That's what I use, although I have a fifth one for the Neutral cards and quest cards, too. I'm not out of space yet, but I'm getting close to reaching the back of the binders (1-2 pages left) with my current organization scheme.
  9. Authraw

    Organizing cards

    I have found deckbuilding with boxes to be really tedious, so I have five binders (one for each sphere). In those binders, I arrange them into sections with a little space between them so that I don't have to redo the whole binder when I get some new cards. The major sections are: Heroes (by threat cost) Allies (with separate sections for each developed tribal trait, ordered by cost) Attachments (by cost) Events (with separate sections for 1-cost, 2-cost, 3-cost and 4+ cost) Side Quests (by cost)
  10. Authraw

    Competitive LotR

    I'm looking forward to giving the competitive thing a try as a GenCon gimmick, but I honestly don't think competitive LotR will hold my interest long-term. The biggest problem is that the game is essentially "solved". We know what the best player decks are; I don't think being able to tweak the contents of the encounter deck is likely to do much to counter decks like The rapid charge of Outlands, for instance. The game isn't well balanced for competitive play. All that being said, I'm still super excited about the idea of having some structure for building our own encounter decks. That's something I've wanted to do for a long time! I'm hoping this will lead to a trend of people publishing their own encounter decks online for others to play. That's something I would enjoy doing all the time.
  11. Authraw

    Seattle Gaming(possibly Lynnwood too)

    There's a bunch of us in the Seattle area. The best way to connect with us is through the local area Facebook group: https://www.facebook.com/groups/1508287562747166/
  12. Authraw

    New Amazon Show

    Bought it, read it cover to cover, but I haven't had a chance to play it yet. Hopefully soon though! We just wrapped up our long running D&D campaign, so perhaps this is next.
  13. Authraw

    New Nightmare Decks announced!

    Hooray! More Nightmare decks for me to sink my teeth into. Looking forward to the Drowned Ruins one, that quest could use a bit of a difficulty bump.
  14. Now I'm imagining a bunch of pirates sitting around playing LotR!
  15. Dol Guldur is a bit of an outlier on the difficulty curve, there aren't many quests like that. (Off the top of my head, "Return to Mirkwood", "The Battle of Carn Dum", and many of the "Print on Demand" quests are a few others). For the most part, you should find other quests to be much more reasonable.