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billh

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Posts posted by billh


  1. I went to an event in Oakland, and found it to be a great one time adventure. We had a full crew plus the GM. I played the Commander and thought he was a really well-rounded character. The adventure itself was fun. I liked the use of an epic deadline to save the prisoners. This also made the team feel like they really needed to get in and out and helped keep everything moving. Good times...


  2. The Beta lists the sentinel basic stats as the same in the core rulebook (ie silhouette, speed, handling, shielding, armor, ht/strain thresholds are all the same).

     

    From the beta:

    Hull Type/Class: Shuttle./Sentinel.
    Manufacturer: Sienar Fleet Systems with Cygnus Spaceworks.
    Hyperdrive: Primary: Class 1, Backup: Class 10.
    Navicomputer: Yes.
    Sensor Range: Close.
    Ship's Complement: One pilot, one co-pilot, three gunners.
    Encumbrance Capacity: 500.
    Passenger Capacity: 54.
    Consumables: One month.
    Cost/Rarity: 240,000 credits ®/7.
    Customization Hard Points: 0.
    Weapons: Forward-mounted retractable medium laser cannon battery (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 3).
    Retractable dorsal twin light ion cannon turret(Fire Arc All; Damage 5; Critical 4; Range [Close]; ion, Linked 1 ).
    Retractable ventral heavy repeating blaster turret this weapon's entire profile uses personal scale, not
    planetary scale (Fire Arc All; Damage 15; Critical Hit 2; Range [Long]; Auto-Fire, Pierce 2, Vicious 1)
    Forward-mounted concussion missile launchers (Fire Arc Forward; Damage 6; Critical 3; Range [short];
    Blast 4, Breach 4, Guided 3, Limited Ammo 8, Linked 1, Slow-Firing 1 ).
     
    IMO, I would say they changed the ship around to make it more similar to the Lambda then they suggested in the Beta version. It seems like the Sentinel would be a larger ship with a passenger capacity of 54.So they changed that to 20. They also took off the turret and the concussion missile launchers and gave it a couple hard points. They also made it less expensive, and a little easier to find mechanically. Im not sure about the squad numbers, which range from 3 to 9 on Wookiepedia ... 
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