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Tyrotron

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  1. Like
    Tyrotron reacted to kkuja in My "high-tension" dice rolling variant.   
    I won't judge your style. If it works for your group, great. FFG SW works best as collaborative storytelling, if all players (including GM) has suitable mindset. It can be used in other kind of game styles, but it's not optimal system for those situations. Personally I have played with idea of more tactically oriented star wars campaign, and idea of using Imperial Assault as system in it, as IMO EotE system won't work well in tactical simulation. Note, I don't meaning using IA and EotE combined, but bringing more RPG elements to IA.
    Personally, since I started to play with FFG SW, I have altogether stopped using hidden rolls, and find out that works for us. In some systems it works better than in others.
  2. Like
    Tyrotron reacted to SavageBob in My "high-tension" dice rolling variant.   
    I do something similar, but only for certain checks where knowing the difficulty might spoil a surprise. Investigating a room, say, a player might ask to roll Perception, but I don't want them to puzzle out that there's a 4 purple hidden something somewhere. Otherwise, everything is rolled openly. But bah to the naysayers. If this works for you, use it, have fun, and thanks for sharing.
  3. Like
    Tyrotron reacted to RickAllison in My "high-tension" dice rolling variant.   
    I have only fudged one die roll for FFG, and I suppose it was less a fudged roll than a fudged stat. The players managed to get the drop on an adversary and the tricked-out for combat player got a super lucky roll. I wasn't about to kill off a recurring antagonist because of one lucky roll, so I flipped a Destiny point to give her precognition (Inquisitor) and had her apply her Deflect to it. Then I had her run away, tail between her legs. He got the awesomeness of taking out a nemesis from the fight in one shot. Also got an Obligation for being the first mark to beat her as she swore revenge. 
  4. Like
    Tyrotron got a reaction from SavageBob in My "high-tension" dice rolling variant.   
    TL;DR: I (the GM) roll all of the negative dice behind my GM screen, the players roll all of the positive dice. They tell me their results, I tell them the net results. Makes dice rolling tense, very interactive, and quick. They are responsible for only their dice, while I am responsible for all the bad guys/dangerous stuff.
    Full Story: I have been successfully running FFG's SWRPG since the game was released and I have noticed a trend in some of my games. When we are at the table and the PCs are engaged in an intense situation, the action often slows down considerably when the players have to assemble the dice pool, roll the dice, count out successes, failures, etc., and go over the results. This is especially true for players who are new to the system. For a lot of groups, the system works perfectly fine. But for some, it bottlenecks the action a bit. I went about solving the issue in a simple way. This makes it so the players only see what they rolled. I noticed a tendency for players to blame themselves when they were responsible for rolling all of the dice and a poor result came up. Now, they blame the enemies or situations they found themselves in.
    I, the GM, roll all of the negative dice (purple, red, and black) and the players roll all of the positive dice (green, yellow, and blue). As we are assembling our respective dice pools, we are stating why we are adding specific dice to our pools. 
    Example: A player is taking a long-range shot with a blaster rifle at a target who is in cover. The player then assembles their dice pool while sating, "I am adding 3 green and 1 yellow for my Ranged (Heavy) and I am spending a maneuver to aim, adding a blue boost die as well"
    As I grab dice, I am stating, "I am adding 3 purple difficulty dice for long range and 1 black setback die for the target being in cover."
    The player then rolls and tells me their results, while I roll behind my GM screen and compare what they rolled to what I rolled. I do not tell them the results of my roll, just the net results, unless I get an amazing or terrible roll and want to brag or rage. 
  5. Like
    Tyrotron got a reaction from Sharatec in The greatest single action you've had in an EotE session?   
    These are some pretty epic moments. Hopefully mine keeps this going.
     
    The group I am GM for (a human smuggler, a twi'lek slicer, and an assassin droid) was running some spice on Nar Shaddaa. They had roughly 50,000 credits worth of glitterstim hidden in their land speeder. Unfortunately, the route they took lead them right into an Imperial checkpoint. After failing to bluff their way through, they were about to get arrested when they quickly fought their way out of the stormtroopers' custody and took off down the road. Two land speeders loaded with stormtroopers were quickly on their tail. The smuggler was piloting as best as he could, keeping them from plowing through market stalls, while the slicer and the droid were taking shots at the stormtroopers behind them.
     
    Then came the greatest dice result I have ever seen.
     
    The smuggler had made a piloting check that had a great result, so he provided some advantage for the assassin droid, who was already a skilled sharpshooter. The droid then lined up a shot and fired.
     
    Dice pool: 
    2 blue (Aim + aid from pilot)
    2 yellow (2 ranks in Heavy Ranged)
    1 green (3 Agility)
    2 black (Shooting from a moving vehicle + the awkward angle of shooting backwards)
    2 purple (Medium range with a slug rifle)
     
    Dice result:
    1 Advantage, 4 Successes, and 2 Triumphs
     
    The outcome:
    The slug pierced through the eye of the stormtrooper who was piloting the closest speeder. He slumps onto the controls roughly, causing the speeder to speed up and veer off into a market stall. It crosses in front of the path of the second speeder, slams into the stall, flips like a coin, and explodes. The second speeder, unable to slow down, launches off of the wreckage of the first speeder. It flies through the air, bottoms out on the landing, bucks the stormtroopers out of their seats, and explodes. As the PCs drive off, a stormtrooper's helmet lands in the lap of the assassin droid, the lens of it's left eye missing. The helmet is now hanging in the cockpit of the smuggler's light freighter, much like fuzzy dice would hang from a rear-view mirror.
  6. Like
    Tyrotron got a reaction from Kaidan Sunstrider in Strain and "Combat"   
    I always laugh at the Scathing Tirade talent, but it does make for some creative narration. If my player ever deals a killing blow with it, I usually throw some narrative aspect on to it so it doesn't sound like the person just talked the enemy to death.
     
    For example, my group was in a firefight at an Imperial checkpoint in Mos Eisley. The politico used Scathing Tirade and dealt a killing blow to the minion group. I said that his heckling distracted the stormtroopers and they wandered infront of an oncoming speeder.
     
    Another time, the politico used Scathing Tirade to bring the damage on a group of stormtroopers to 5, killing one minion. I said that the stormtroopers were distracted once again and one of them happened to loose track of his line of fire, shooting one of his own in the back.
     
    Whenever I play, anytime a player kills an enemy, I try not to say things like "You deal 7 damage, his armor absorbs 2, but he still goes down." I represent every number with a bit of narration. "Your shot pierces through his laminate armor and smoke pours out of the hole as the trooper falls down limply." If they deal some strain with the Scathing Tirade talent, I might say something like, "The stormtrooper is distracted by your relentless shouting and torques his ankle violently as he takes a bad step." It's all about layering on a detailed visual to disguise the monotony that a hit point system can sometimes generate.
  7. Like
    Tyrotron reacted to evanfardreamer in Star Wars Galaxies Emulator with Edge of the Empire   
    The immersion can be great, but the downsides are - how much control do you have over the story? You're limited to a handful of planets, especially if they're new characters. Combat can't be effectively modeled in-game for the results of dice. Rebel or Imperial forward bases might disappear under your feet, and travel is slow.
     
    My advice? Take a bunch of really good screenshots, and just display them on a nearby monitor/tv to give folks the visual you're looking for. That base on Dantooine could just as easily be Noquivzor, Bothawui, or any other grassland planet, and overlay filters a la Photoshop can morph it into any planet or station you want/need.
     
    As far as Galaxies goes - SWGEmu has been a fantastic project to watch from its first faltering server build to the playable experience it is now. I came into the game about a month before Jump to Lightspeed dropped, and played until a month after the Combat Upgrade. The biggest things for me, like those above, were that I was having my adventure in Star Wars. I had goals to work towards, I had a net of people who'd been playing a while and brought my late teens self up to speed in a game that was not very forgiving to new people. What we have now in Emu is pretty close to the experience I remember (including the grinding, always the grinding) and I think bodes well. Once they get the server coding complete, I think they're even working on tools to build up your own planets, creatures, etc using the assets in-game - that stage might be perfect for a home LAN setup, to build the base/ station/ outpost you will be running the group through.
  8. Like
    Tyrotron reacted to progressions in Star Wars Galaxies Emulator with Edge of the Empire   
    I've taken a bunch of screenshots in The Old Republic, flying around Nar Shadaa or Coruscant. I haven't used them yet but always thought they could be really evocative for players.
  9. Like
    Tyrotron reacted to progressions in Star Wars Galaxies Emulator with Edge of the Empire   
    LOL Tyrotron, as long as the PCs don't get power hammers and Nightsister blades and just stand around on Dathomir swinging their weapons in circles as rancor bodies pile up around them
  10. Like
    Tyrotron got a reaction from progressions in Star Wars Galaxies Emulator with Edge of the Empire   
    Haha I have had my SWG characters make appearances too. I actually had my PCs go on a mission that they pulled straight from a mission terminal to make money. I put them on Dathomir one time as well and chased them around with a Nightsister clan.
     
     
    The developers are working on implementing the Jump to Lightspeed expansion. That is the expansion that added starships to the game. SWGEmu does require a copy of the game. There are numerous ways you can get the game . I am still able to download SWG from Steam for some reason.
  11. Like
    Tyrotron reacted to Admiral Terghon in Star Wars Galaxies Emulator with Edge of the Empire   
    I managed to get access to the beta for SWG and was super excited.  There I was, on Tatooine, in Mos Eisley no less, walking around with my E-11 as a Stormtrooper.

    Then a wookiee came up to me and said: "Dude, u got ne gold?"
     
    I never went back.
  12. Like
    Tyrotron reacted to awayputurwpn in Star Wars Galaxies Emulator with Edge of the Empire   
    Sounds like a lot of fun, Tyrotron!
    Shared experiences can really heighten roleplaying. After all, there is a reason we're all playing STAR WARS in the first place...we love the setting, and want more of it.
  13. Like
    Tyrotron reacted to progressions in Star Wars Galaxies Emulator with Edge of the Empire   
    I loved SWG back in the day. I started at launch and played it constantly for a couple of years.
     
    It actually reintroduced me to the concept of roleplaying, which I hadn't done for years before that. I fell in with a community of folks who were generally more focused on in-character roleplay than on grinding and leveling.
     
    I played a Mon Calamari gangster pimp who has actually made a cameo appearance as an NPC in our playthrough of Long Arm of the Hutt. Here he is with a few entertainers on his Sorosuub: 
     
    https://www.flickr.com/photos/progressions/11482674235/in/photolist-i7s6KB-i6dBbA-iuFGZZ
     
    I haven't considered using SWG in any capacity for EOTE but I'd say go for it! Could be fun.
  14. Like
    Tyrotron reacted to RogueCorona in Star Wars Galaxies Emulator with Edge of the Empire   
    Honestly I would like to play SWGEmu but only if it isn't the pre starship version. Not including the starships in the original release was IMO one of the biggest mistakes made in the history of Star Wars Galaxies and the main reason I didn't play it when it first came out. Unfortunately by the time they added the ships my family's financial situation had changed for the worst so I only ever got to play the free trials because by the time I could afford it The Old Republic was on the way.
     
    Also doesn't SWGEmu require that you have the original game?
  15. Like
    Tyrotron reacted to Sturn in Star Wars Galaxies Emulator with Edge of the Empire   
    My best memory of SWG was not the combat, but just living and working in a Star Wars world. I had a group of online friends that played. We ended up having homes in the same neighborhood of a new growing town (before Tatooine became plagued by urban blight). I spent lots of time in my little home perfecting my weapon making art and setting up a shop in the front room complete with displays of my wares on the walls for visitors to take a look at before purchasing them from my protocol droid. That and making sure I looked cool in my desert long coat, leather racing hat, and goggles when I took a ride in my landspeeder.
     
    The combat was funky to me. It needed some help. I would love for the basic concept to be redone with more of a shooter feel then a click on target and mash buttons interface.
     
    I played back before the urban blight and the rise of the force-users. I tried again later when starships were released, but they had already begun to nerf and change things so much I didn't like it as much.
  16. Like
    Tyrotron reacted to kaosoe in Star Wars Galaxies Emulator with Edge of the Empire   
    I was pretty young and dependent on parental income when it was out, so I never got to play SWG. I might check this out. Assuming I can nab a cheap copy some where.
  17. Like
    Tyrotron got a reaction from januswhiteknight in Star Wars Galaxies Emulator with Edge of the Empire   
    (TL;DR at the bottom)
     
    I never got to play Star Wars Galaxies in its heyday. By "heyday" I mean the times before SOE started dismantling what they had created in order to appeal to a dwindling audience. I happened to jump into the game later on in its life, experiencing only the last year-or-so before Sony pulled the plug. 
     
    However, I did come across the Star Wars Galaxies Emulator (SWGEmu), and have been greatly enjoying my time in the original open-ended Star Wars experience. If anybody has ever been curious about SWG, you should check out SWGEmu.
     
    I had the notion of combining SWGEmu with Edge of the Empire to supplement the experience a bit. I play EotE mostly over the internet with my friends from back home using voice chat. I would love to get them to install SWGEmu so we could use our avatars to help aid the story visually. There are lots of different locales in SWG that could represent a wide variety of locations in our game. Cantinas, starports, jungles, big cities, small towns, deserts, and so much more. Look up some screenshots if you are unfamiliar with the game, specifically screenshots of Mos Eisley, Corellia, and Theed.  Also, the game has an incredibly deep character creation system that lets you make avatars that are extremely customizable. There are also thousands of items that players can buy in-game to further flesh out their character. I am not saying go in with your avatars and try and act out every little thing. Just having digitized representations of the characters in a visually stimulating environment would be cool for immersion.
     
    There are possible drawbacks, though. Players could get distracted by the game, which isn't bad if it encourages role-play. Travel times between locations might be lengthy, but they could make for some decent role-playing. Also, there is the issue of getting my players to actually install it, which is a more involved process than it is for most modern MMOs.
     
    Anyway, just wanted to share an idea with some fellow gamers. And if you do play the SWGEmu, add Quicko to your friends list. I am not on very often, but say hello if you see me.
     
    (TL;DR) Using Star Wars Galaxies to visually represent players and locations for Edge of the Empire would be cool, in my book.
  18. Like
    Tyrotron got a reaction from DigitalChicanery in Art: Tatooine Map   
    I still play on occasion via the SWG Emulator! Pre-CU, helpful community, thousands of players, classic fun.
     
    Oops, now I'm getting off topic.
  19. Like
    Tyrotron got a reaction from kaosoe in Star Wars Galaxies Emulator with Edge of the Empire   
    (TL;DR at the bottom)
     
    I never got to play Star Wars Galaxies in its heyday. By "heyday" I mean the times before SOE started dismantling what they had created in order to appeal to a dwindling audience. I happened to jump into the game later on in its life, experiencing only the last year-or-so before Sony pulled the plug. 
     
    However, I did come across the Star Wars Galaxies Emulator (SWGEmu), and have been greatly enjoying my time in the original open-ended Star Wars experience. If anybody has ever been curious about SWG, you should check out SWGEmu.
     
    I had the notion of combining SWGEmu with Edge of the Empire to supplement the experience a bit. I play EotE mostly over the internet with my friends from back home using voice chat. I would love to get them to install SWGEmu so we could use our avatars to help aid the story visually. There are lots of different locales in SWG that could represent a wide variety of locations in our game. Cantinas, starports, jungles, big cities, small towns, deserts, and so much more. Look up some screenshots if you are unfamiliar with the game, specifically screenshots of Mos Eisley, Corellia, and Theed.  Also, the game has an incredibly deep character creation system that lets you make avatars that are extremely customizable. There are also thousands of items that players can buy in-game to further flesh out their character. I am not saying go in with your avatars and try and act out every little thing. Just having digitized representations of the characters in a visually stimulating environment would be cool for immersion.
     
    There are possible drawbacks, though. Players could get distracted by the game, which isn't bad if it encourages role-play. Travel times between locations might be lengthy, but they could make for some decent role-playing. Also, there is the issue of getting my players to actually install it, which is a more involved process than it is for most modern MMOs.
     
    Anyway, just wanted to share an idea with some fellow gamers. And if you do play the SWGEmu, add Quicko to your friends list. I am not on very often, but say hello if you see me.
     
    (TL;DR) Using Star Wars Galaxies to visually represent players and locations for Edge of the Empire would be cool, in my book.
  20. Like
    Tyrotron got a reaction from bradknowles in Looking for Canon and "Unbalanced" houserules   
    I made thermal detonators much more lethal. I remember in Episode VI, when Leia is disguised as a bounty hunter and pulls out a thermal detonator, everyone in Jabba's court freaks out. I like to imagine that she could have blown up the entire chamber. Since thermal detonators are so expensive and hard to come by in my games, they are not to be trifled with. The PCs in my group use them to take out entire floors of buildings. Usually, if you are caught within close range of the blast, you are dead. If you are within medium range, then I roll for damage normally. If you are far from the blast, you usually experience strain. I like to make things hard for my players. 
  21. Like
    Tyrotron got a reaction from progressions in Looking for Canon and "Unbalanced" houserules   
    I made thermal detonators much more lethal. I remember in Episode VI, when Leia is disguised as a bounty hunter and pulls out a thermal detonator, everyone in Jabba's court freaks out. I like to imagine that she could have blown up the entire chamber. Since thermal detonators are so expensive and hard to come by in my games, they are not to be trifled with. The PCs in my group use them to take out entire floors of buildings. Usually, if you are caught within close range of the blast, you are dead. If you are within medium range, then I roll for damage normally. If you are far from the blast, you usually experience strain. I like to make things hard for my players. 
  22. Like
    Tyrotron got a reaction from kaosoe in Art: Tatooine Map   
    I still play on occasion via the SWG Emulator! Pre-CU, helpful community, thousands of players, classic fun.
     
    Oops, now I'm getting off topic.
  23. Like
    Tyrotron got a reaction from Josep Maria in Looking for Canon and "Unbalanced" houserules   
    I made thermal detonators much more lethal. I remember in Episode VI, when Leia is disguised as a bounty hunter and pulls out a thermal detonator, everyone in Jabba's court freaks out. I like to imagine that she could have blown up the entire chamber. Since thermal detonators are so expensive and hard to come by in my games, they are not to be trifled with. The PCs in my group use them to take out entire floors of buildings. Usually, if you are caught within close range of the blast, you are dead. If you are within medium range, then I roll for damage normally. If you are far from the blast, you usually experience strain. I like to make things hard for my players. 
  24. Like
    Tyrotron got a reaction from Yepesnopes in Looking for Canon and "Unbalanced" houserules   
    I made thermal detonators much more lethal. I remember in Episode VI, when Leia is disguised as a bounty hunter and pulls out a thermal detonator, everyone in Jabba's court freaks out. I like to imagine that she could have blown up the entire chamber. Since thermal detonators are so expensive and hard to come by in my games, they are not to be trifled with. The PCs in my group use them to take out entire floors of buildings. Usually, if you are caught within close range of the blast, you are dead. If you are within medium range, then I roll for damage normally. If you are far from the blast, you usually experience strain. I like to make things hard for my players. 
  25. Like
    Tyrotron reacted to DigitalChicanery in Art: Tatooine Map   
    I miss SWG - Lots of good memories in that game.
     
    That was the last time -any- MMO felt social.
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