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Stronghammer

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Posts posted by Stronghammer


  1. Nope, the pilots and crew with the dot on their names can only be used in one instance.

    So no Luke in his x-wing and Luke gunner.

    Can't have chewie crew with chewie flying, no matter how much they all look alike.

    Think of it in the way thT there aren't two Luke's etc.


  2. The generic R7 Astromech card says you can only use it once per round. So if I have multiple R7 Astromechs, can all of my ships with R7 use its ability during the combat phase or just one per combat phase?

    If, on a theoretical ship that had multiple astromech slots, you had multiple R7 astromechs, then you could use it against multiple attacks.

    Still, on that theoretical ship with multiple astromech slots, this would not be as powerful as getting an R2 and R2-D2 with Daredevil for 2 sheilds per turn, or R5P9 and R2-D2 for the same...

    Oh the possibilities, can I?


  3. For me, it's then one off that's the killer, whilst if he is the only ship left and everyone is shooting you would be the best time, you might not even use it or just use it because it's there, thus a wasted 3 points.

    Even on a lower Ps ship, with the engine and BRoll options, you can move quite a lot.

    All the best.


  4. The list looks pretty good, nice build on ten, always doing at least 1 crit, if he hits.

    I'd drop counter measures for engine upgrade, dropping the Tala to a bandit.

    3 points for. 1 off agi increase seems a bit steep to me.


  5. I was contemplating a list of

    Chewbacca — YT-1300 42

    Draw Their Fire 1

    C-3PO 3

    R2-D2 (Crew) 4

    Millennium Falcon 1

    Lando Calrissian — YT-1300 44

    Jan Ors 2

    Recon Specialist

    Take evade with chewie, than lando can take a recon spec focus, change 1 to evade and when green moving hand chewie a focus action, that nan can turn to another evade or keep for F/E.

    that was the plan anyway.


  6. Welcoming!

     

    Some lovely ships there, the royal guard interceptors are a great choice, standard PS6, and autothrusters are an excellent choice on them, I would suggest though that instead of Veteran Instincts (VI) you give them Push the Limits, this enables them to boost and barrel roll, you target lock and focus. with a great dial and lots of green it's easy to clear the stress.

     

    so we need to find 4 points.

     

    for the lambda, you can try out the cheap(ish) "doom shuttle" which is an omicron group pilot (OGP) with darth vader. enabling you to  casuse a critical result on anyone you are able to get your shots onto.

     

    Unfortunately with vader on board, the ship is even more destined to die, so it's best not to make it worth 46 points.

     

    if you did want to keep the high points cost ship, you could always go with

     

    OGP, Fire control Systems, heavy laser cannon, weapons engineer, intelligence agent, engine upgrade and The ST 321 title.

     

     

    I'd recommend the doom shuttle build above, which leaves 18 points, so perhaps either howlrunner, or darkcurse <--- whom fits in nicely with the PS6 of the Royal guard.

     

    Happy Flying


  7. And yet after all this, it's explicitly legal to declare a target lock to something completely on the other side of the board and use the actual ruler to very precisely measure to another ship that happens to be on the same line, and with no repercussions.

     

    <shrug>  Consistency on this topic isn't exactly one of X-wing's strong suits.

    I loved someone's response to this on another post.

    Just say, no need to check, clearly in range and see if they will try and dispute.

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