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Stronghammer

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Posts posted by Stronghammer


  1. So how exactly is Miranda stressing herself?

    As Kyle is basically useless if you're not stressed often.

    C3po or a recon spec would be a better option.

    Alternatively, if you dropped jam on the b wing to just fcs, you could fit R2D2 crew, which might be interesting.

    Or drop Kyle from Moranda and add fcs to the Jan B wing


  2. Yeah.  How much can you change how much you're barrel rolling by?  =/  

     

    I've done that a few times.  Declared a roll, halfway put down the 1 to begin, only to notice its a bad idea.  Thankfully my opponents have been pretty lenient on it.

    To me this is fine and in the fly casual attitude, I'm fine with that.

    But getting your hands over the board, nope.


  3. As DR4CO said, R3-A2 states "when you declare a target"

     

    even though you perform the attack twice, you only declare once.

     

    On the other hand, Tactician says "After you perform an attack against a ship inside your firing arc at Range 2, that ship receives 1 stress token"

     

    as you perform the attack twice, I would say 2 stress. 


  4. Incoming Straw Man argument!

     

    Rolling defense dice is not optional.  My opponent fires at range three, at my fully loaded Corran.  I roll three defense dice, get two evades.  One damage gets through, enough to kill my badly-damaged Corran.  New round!  I set the dial for my single remaining shieldless B-WIng, he moves in for the kill.

     

    But wait!  I should have rolled one more defense die earlier!  It's not an option, I can't choose not to, and it's HIS responsibility as much as my own to remind me of the rules!  So I get to retroactively roll that additional die, and I get an evade.  Corran lives.  I put him back in the fight, select a green maneuver that just happens to put him out of the arc of the opponent's revealed move, now with one hull and a regenerated shield (because R2-D2, of course).  I double-tap his ship at Range 1, oddly enough not forgetting my additional die this time.

     

    Win for me!

     

    I *like* this idea!  (But only if I'm on the beneficial side of it, please. ; )

     

    would you be happy to play that in reverse?

     

    opponent only rolled 3 attack dice and didn't kill you, rolls another which is a hit and would kill you. are you prepared to remove your ship now?

     

     

    I think this has been debated to pieces now, and I hope we can leave it sleeping with the fishes, where it belongs.


  5. If you are looking for something to base a ruling off of right now, I think that your friend is correct. 

     

     

    Tournament rules, page 2:

    "At the end of the current round, the match time limit has been reached (if time is called mid-round, players must finish the round). Each player calculates his score by adding together the total squad point value of his opponent’s destroyed ships, including Upgrade cards equipped to those ships."

     

     

    In the Hound's Tooth preview article, they state that the Pup is a zero cost ship that doesn't hit the table until the Hound's Tooth is destroyed.

    "For six squad points, the Hound's Tooth provides your YV-666 pilot a means of escape in the heat of battle. When the Hound's Tooth is destroyed, your pilot can fly out of its wreckage in the Nashtah Pup , a unique Z-95 Headhunter that doesn't cost any squad points and can't deploy until the Hound's Tooth is destroyed"

    Between the rules and the preview, a pretty strong case can be made for the points spent on the YV-666 being scored if it has been destroyed even if the Pup hasn't been destroyed. I'm not sure what you could point to that would make the case that nothing is scored unless the Pup is destroyed as well.

     

    When the ship is released we'll have a real answer but if you need something now, that's about as good as I think you are going to get.

    I can't wait to see someone kill the hounds tooth, being the last ship on that side, and then the pup killing what ever was left, you win, with MOV 100:100. Lol


  6. How about a pilot ability that allows you to modify your pilot skill up or down during combat.

    Either to any value or to 1 or 2 up or down maybe.

    Want to shoot before that squad mate, sure.

    Want to shoot after so that he takes the stress from Rebel captive, sure.


  7. I find it funny coming from a 40k background that if there was ever an issue with a rule etc you'd always check the rule book.

    In x-wing this seems to happen a lot less. I think I've taken the x-wing rule book out once in about a year.

    For instance, let's look at the missed opportunity section, Page 6;

    missed opportunities

    Occasionally, players forget to resolve important effects during the course of a game. At competitive and premier events, once an opportunity is missed and play has proceeded past that timing window, the opportunity is lost:

    • If a player forgets to perform an action with a ship and play has proceeded to the next ship (a dial has been revealed, a maneuver has been executed, etc.), that ship loses its chance to perform an action.

    • If a player forgets to place a maneuver dial next to a ship, but tells his opponent he is ready to begin the round, once play has proceeded to

    the first ship (a dial has been revealed, a maneuver has been executed, etc.), he may no longer place a dial. Instead, when that ship activates, the player’s opponent chooses the maneuver that ship will perform. No actions may be taken before this maneuver, but play proceeds normally after the maneuver has been executed.

    • If a player forgets to declare a game effect during a specific timing window (such as declaring the target of Swarm Tactics at the start of the Combat phase), he may not execute that game effect at a latter time.

    I think the first line kind of answers the question.

    Though being the nice people we are, if it was noticed and mentioned before dials are set so that the player would have the chance to change to a green move if required, I think most would be okay with it.


  8. Funny that he remembered when you revealed your dial, makes me think that he is trying to abuse the rules there.

    Granted sometimes you do forget the mandatory effects. If it was pointed out at the end of the combat phase for instance sure. But not after dials have been set as others have mentioned. It does say immediately, so it should happen right away. To reiterate what others have said, if the token is not on there, then you take it that it's not in effect " oh yes my phantom cloaked after shooting and I'm de loaning now, I just didn't put the token down"

    Worst case, send an email to Alex or frank and see what they think.


  9. Like blade said, I feel that ten can be over priced for what he does. Great against soontir and other imperials, not very good when it's just 1 sheild that is lost and then regained due to r2d2 or the like, especially when he is shooting first.

    Perhaps throw in farlander?

    Keyan Farlander — B-Wing 29

    Opportunist 4

    Heavy Laser Cannon 7

    Jan Ors 2

    B-Wing/E2 1

    Ship Total: 43

    Dash Rendar — YT-2400 36

    Push the Limit 3

    Heavy Laser Cannon 7

    Nien Nunb 1

    Engine Upgrade 4

    Outrider 5

    Ship Total: 56

    Still 99 points, both are PS7 so can choose who to move / shoot with first, though usually dash to strip tokens. Otherwise could drop opportunist to ptl to change nien back to Kyle.

    Ptl on farlander would be good, tl and focus to evade, good chance of a high damage roll.

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