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jonamok

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About jonamok

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  • Birthday June 1

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  1. Doing the Dunwich box at the weekend, so fingers crossed you’re right!
  2. Thanks, that’s a good reminder of what matters. I do like to ‘do well’ though, and the fact that it’s possible to get all six cultists in MM makes me think I’m failing when I can only get 1 or less. And doing that repeatedly on the easiest difficulty is frustrating. Still love the game, of course.
  3. I’ve had half a dozen goes plus at beating NotZ solo now, all on ‘Easy’ mode (Easy, lol). Some were true solo, trying Roland or Skids, using just a single core, others using two investigators (e.g. Daisy, Skids) and even with player cards from TDL and Miskatonic Museum. In each attempt I have finished Gathering with Lita in hand, and 6-8 XP to spend. But it all goes to pieces in Midnight Masks. My card draws are fine, the chaos bag isn’t being cruel either - it’s the Encounter Deck. Just constantly hitting me with doom and ghouls and cultists etc. The best run I had was a solo Roland who just scraped 3 cultists in MM. He promptly got destroyed in Devourer though at the point the remaining cultists appear. In literally every other run (on EASY remember) I have doomed out of MM with (I **** you not) 1 or even 0 cultists removed. So I bin the campaign run right there each time, as devourer would be beyond depressing. I’ve even used supposedly successful decks off arkhamdb. MM just frustrates me pretty much every time. I know the rules, I just can’t fathom how to do MM, even on Easy, with even a modicum of reproducible success. I appreciate my tactics won’t be optimal, but Easy should be waaaaay less punishing for the tactically naive than this is. Tbh if I hadn’t already invested a lot in sourcing the largely out-of-print Dunwich cycle, I’d shelve the game for a good while, as it feels like a waste of my time. So instead I’ve just parked NotZ and will try a Zoey solo for my first run at the Dunwich box set. I hope to god that Easy here actually means, y’know, Easy. Else this lot will all be up on eBay by the weekend. Lol.
  4. Thanks. Took a look, But comes to about $35 to get it delivered to the UK once you add shipping and import fees. I can definitely wait for the reprint, and likely play the rest of the Dunwich campaign on TTS in the meantime.
  5. @klecser Did you manage to pick up the Miskatonic Museum MP? I can't find it in the UK at all (at a price I'll pay anyway).
  6. Who did you start with, and who did you swap to?
  7. Having a range-oriented character like Legolas and a stun-focused character like Beravor makes a big difference for my party avoiding counterattacks. I imagine it would be very tough with melee only builds - unless you win all your negates. But when stronger enemy hits (e.g. Wargs) are doing as much as 4 damage plus fear, you are going to take a fair few cards regardless of your negate results.
  8. Just finished Chapter 2 with Legolas and Beravor after breezing through Chapter 1 on normal, and it felt like a massive spike in difficulty. Both had to do last stands, and were near death again at the end. The threat counter was on 25/26, the map was full of enemies, and it was the last action of the last possible hero phase, when the winning blow was struck. I literally needed 2 successes to win the chapter on a final three card agility test, with no inspiration left, and Beravor pulled the two successes on her last two cards. Quite the rush! But man, does it get harder and harder? As I’ll be amazed if I can keep dodging a bullet like that!
  9. Yep. Beravor got it first turn and never fought for about another 6 turns or so. Felt odd her running around, climbing trees and wading through bogs all while “hidden”.
  10. The figures are superb. My only critique is you appear to have spelled your own username wrong in the thread title. 😉
  11. Played the very first adventure solo with Legolas and Beravor and had great fun. Although I never got close to maxing the threat bar (victory at about 36/64) it was still a challenge as Legolas got mauled early by some Hungry Wargs, and was on the verge of a Last Stand for quite a while. As a result I didn’t want to spawn anything else to risk fighting and rushed to the victory leaving behind five or six search tokens, and whatever goodies they might have contained. Oh well, onwards we go!
  12. Probably a dumb question, but if I get a Hidden boon and don’t use it that turn, what happens to it? Can I just keep it in my prepared area until I use it at any later point in the adventure? The rules say nothing about it expiring, so I just have it and use it to become spontaneously hidden at some future juncture?
  13. Those finished walls are astonishingly good.
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