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RoastedRareByte

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Everything posted by RoastedRareByte

  1. I just tried both and no dice. On the bright side (?), neither the GM Tools nor the Data Editor are providing crash reports anymore. They just load for a moment before not opening the program. The character generator itself is still crashing as usual.
  2. I love your generator, and I'd love to keep using it, but I don't know what's going on. Please help Tell me about the crashes. Does it only happen with the data editor? Does it work OK, then crash, or does it crash on launch? What are you doing when it crashes? What OS are you using and how much memory do you have? The crashes are with everything except for the launcher. Once I open either the character generator, the gm tools, or the data editor the progam crashes on launch (not the launcher itself, but the programs). I just open the launcher and click one of the three buttons and after a slight pause the program crashes. The only reason why I used the Data Editor was because that and the GM tools are the only ones that provided the above details. I'm using a Windows 7 Home Premium 64-bit operating system, and I have 4.0 GB of RAM. I have plenty of space on my hard drive (over 700 GB). What this sounds like is that you have a conflict with SQL Server CE. Check to see if you have it installed, and if so, uninstall it and see if the problem goes away. SQL Server CE 3.5 is included with the chargen install. So you were right that there was a conflict with the SQL Server CE in that it wasn't actually installed for some reason. I installed it and the character generator still seems to be crashing as the same way it was crashing before. What version did you install? The program comes with 3.5, so you shouldn't need to install it. I installed 3.5 since apparently I didn't have it. I've been using the latest update of the character generator 4.6.
  3. I love your generator, and I'd love to keep using it, but I don't know what's going on. Please help Tell me about the crashes. Does it only happen with the data editor? Does it work OK, then crash, or does it crash on launch? What are you doing when it crashes? What OS are you using and how much memory do you have? The crashes are with everything except for the launcher. Once I open either the character generator, the gm tools, or the data editor the progam crashes on launch (not the launcher itself, but the programs). I just open the launcher and click one of the three buttons and after a slight pause the program crashes. The only reason why I used the Data Editor was because that and the GM tools are the only ones that provided the above details. I'm using a Windows 7 Home Premium 64-bit operating system, and I have 4.0 GB of RAM. I have plenty of space on my hard drive (over 700 GB). What this sounds like is that you have a conflict with SQL Server CE. Check to see if you have it installed, and if so, uninstall it and see if the problem goes away. SQL Server CE 3.5 is included with the chargen install. So you were right that there was a conflict with the SQL Server CE in that it wasn't actually installed for some reason. I installed it and the character generator still seems to be crashing as the same way it was crashing before.
  4. I love your generator, and I'd love to keep using it, but I don't know what's going on. Please help Tell me about the crashes. Does it only happen with the data editor? Does it work OK, then crash, or does it crash on launch? What are you doing when it crashes? What OS are you using and how much memory do you have? The crashes are with everything except for the launcher. Once I open either the character generator, the gm tools, or the data editor the progam crashes on launch (not the launcher itself, but the programs). I just open the launcher and click one of the three buttons and after a slight pause the program crashes. The only reason why I used the Data Editor was because that and the GM tools are the only ones that provided the above details. I'm using a Windows 7 Home Premium 64-bit operating system, and I have 4.0 GB of RAM. I have plenty of space on my hard drive (over 700 GB).
  5. Hey Oggdude, Do you think you can help me figure out how to stop your character generator from crashing? I posted on this thread awhile back about the crashes, but I never seemed to get a response. Basically I don't know why it keeps crashing, but it does. When it crashes, I get the following information: I love your generator, and I'd love to keep using it, but I don't know what's going on. Please help
  6. Have you by any chance installed SQL Server CE from Microsoft? The apps come with the 3.5 version. If you've installed, say, 4.0, there may be a conflict and .NET might be trying to use 4.0 instead of 3.5. I did have SQL Server CE, but even though I've uninstalled it, it still seems to crash.
  7. Hey OggDude, First off, I want to thank you for all of the effort you've put into this character generator. It's been a lifesaver for me! I've been having a problem with a crash I was hoping you could help me sort out? The problem is that the launcher works perfectly fine, but whenever I try opening the character generator, gm tools, or data editor it crashes. I should mention the launcher itself is fine, but the programs that are opened simply crash. I've checked and .NET is fully updated, and there isn't a cache so i don't think it could be a data problem. I've tried running it as system administrator, and i've re-installed it a couple times with no success. Do you think you could help?
  8. I honestly completely disagree. I can find a multitude of ways for Force and Destiny to expand on careers. For example, here's what I can come up with off the top of my head for a consular: Consular Mediator: The mediator makes it their goal to work with multiple groups to help promote positive discourse. The empire has made an effort to create divides between species, factions, and groups that once knew peace. The mediator works to re-unite these people together and promote peace. Most of the mediator's talents will revolve around promoting interests between outside parties, not themselves and the group. For example, when two groups of farmers on a backwater region threaten to attack one another, the negotiator can pull both groups together to cooperate. Jar'Kai Practitioner: While most Consulars emphasize the Niman form of lightsaber combat, some Consulars are much more martial and utilize two blades. While the general emphasis is on Niman (thus Jar'Kai will include Niman Technique as a talent), Jar'Kai emphasizes dual wielding lightsabers in combat, and thus has talents that revolve around it. Charlatan: Sometimes in order to achieve peace, Consular's must use the force to give themselves the advantage. The Charlatan serves this purpose by clouding the minds of those the Consular is working with. A conflict-riddle specialization, the Charlatan's main emphasis is deceit and charm against those who have been mentally weakened through the force. Example talents would be gaining conflict in order to downgrade or decrease the difficulty of a charm or deception check. In-game terms, the idea would be to cloud an individual's mind, almost crippling them, in order to get the better end of the deal. I had a few other ideas for the Sentinel and Mystic. I suppose I can see the challenge with Guardian and to a lesser extent the Seeker, but I definitely think it's possible to expand on them. You just have to look at the overall goal of each career and find an alternative way of how they could fit that goal.
  9. To add upon what DreadLord mentioned, they can also include information and ideas for GMs who want to create dark side temples and artifacts, as well as planetary information on traditionally dark side planets like Byss, Korriban, Dathomir, Rhen Var, and maybe the darker aspects of Yavin IV. I could see there being a lot of information GMs would like to have in a dark side sourcebook (and a light side one too).
  10. You're right, they wouldn't be managed like specializations are to PCs. I'm thinking perhaps of a supplementary system for GMs to enhance their inquisitors. The inquisitor-creation system in the Force and Destiny Beta, while awesome, is, in my opinion, capable of being built upon to create a truly awesome villain. Then again, building an inquisitor like a PC by using things such as morality (evil morality, obviously) and, to a certain extent, forms of duty/obligation and motivations, could really flesh out particularly dastardly enemies the group will have to deal with on a frequent basis. Additional talents that draw from conflict could be NPC-specific with "recommended" stats for particular inquisitors. I'm sorry, perhaps I should be more clear than my previous post, I don't think races should be categorized by being dark-sided or light-sided. What I'm thinking of is that the races that would be included in a dark side splatbook should be from traditionally dark cultures. Mechanically, I do not believe there should be a difference between them and any other race. Just as the upcoming diplomat sourcebook has races that are traditionally viewed as diplomatic, the dark side sourcebook should have races that are traditionally viewed as dark sided. Neither set of races should be required to be diplomats or dark side force users, respectively. Once again, I'd like to clarify that I don't believe that any specialization should automatically make somebody a dark side force user, or that, by being that particular specialization, one is automatically a baby-eating monster (I'd also like to mention off-case that I've never actually mentioned the Sith by name, as "Dark Side" is such a broad topic and group and specializations should not typecast a particular character into being of a particular faction). I also am in perfect agreement that a mixed group should absolutely be possible. The specializations I'm talking about are ones that thrive off of conflict creation - specializations that promote conflict within oneself and others by tapping into the dark side. The purposes of such dark arts could be lightsided. Somebody could tap into their inner selfishness and passions to protect the ones they love. That's dark sided, but it's not necessarily morally wrong. Just like how the Force and Destiny Beta mentions that some aggressors intimidate to end fights before they begin, while others tap into causing fear within others before fighting. One is light-sided, the other is dark-sided. I hope you understand where I'm coming from. I don't believe any sourcebook should typecast any particular character into being a particular stereotypical guy. That is bad writing. EDIT: clarified a couple things
  11. I hadn't really thought of that before! While not necessarily a thing to put in a dark side sourcebook, I could easily imagine a specialization with a talent that says something along the lines of "once per session, may remove 1 conflict" or "once per session, remove 1 conflict and gain 1 strain per every rank in X". So much this. DARTH YUB NUB APPROACHES
  12. Perhaps I should specify what I meant by "dark side specializations". I didn't mean "dark side only" in terms of specializations requiring the person to be dark side or that the person will inevitably be dark side. What I meant was that the specializations, like the aggressor, will straddle the line and increase conflict in exchange for powerful talents. For example, one specialization might be a traditionally darkish lightsaber technique like Juyo, or a specialization that provides an additional temporary force rating early-ish in the career in exchange for a buttload of conflict and strain, etc. (These are just ideas I randomly threw out there off the top of my head, we can discuss the overpoweredness nature of them with that in consideration in mind). While these aren't "dark side only", they are a little darker in nature. The same thing would be for the races in the supplement. Sorry for not elaborating on that. It would be a little silly to have "dark side only" races, but races coming from a culture that is typically darker in mentality might be considered. Mechanically, as kaosoe mentions, they wouldn't have any particular inclination towards the dark side. For example, Dathomirians would be a great inclusion in the game, as well as the Abyssin peoples and the Ewoks, too. As mentioned prior, the idea might be to make the specializations relatively gray in flavor text, and simply make it easier to increase conflict in exchange for awesome abilities. This is what I was originally thinking for "dark side specializations". I don't think, mechanically, it would make sense to have a supplement that literally forces players into a particular type of character. That wouldn't be fair. Greymere brought up an excellent point about it potentially being specializations meant specifically for nemeses. Perhaps (and I'm just throwing around ideas and hypotheticals) there could be specializations explicitly meant for helping the gm make awesome inquisitors with the nemesis rules from Edge of the Empire in mind? Perhaps, while the specializations are not recommended for players, they could still be used if the GM allows it. Thank you guys so much for your input!
  13. Hi all, So, I was thinking about the beta update where a specific talent in the Agressor specialization now gave 1 conflict whenever it was used. I remember the change occuring with the reason of "setting presidence". This had me thinking, "setting presidence for what?" One idea that I came up with was that perhaps they may end up creating a supplement meant exclusively for dark side specializations, or rather, universal specializations that rack up conflict in exchange for cool abilities. I don't think it's unrealistic to think they will create a book full of universal specializations and "dark side" force using races, but I'm curious about what you guys think? Do you guys think it's feasable? If not, why? And if so (or whether or not you think so, I want to bounce ideas off of you guys), what kind of specializations do you think we could see that would really complement itself to a purely dark side user? Thanks for reading! EDIT: I also want to include in the question, what kind of dark side races do you think might be in such a supplement, too?
  14. The wording makes it seem like It doesn't just allow the Ranged (light) skill to be used during firing. It sounds like it actually changes the weapon skill to ranged (light).
  15. Hi all, So one of my players wants to do a sort of Gadgeteer bounty hunter. He's using a Blaster Carbine with the following attachments: - The "Bantha Eye" Lazer Sight - The Czerka H9 Pistol Grip - The Weapon Sling Normally I wouldn't have an issue with this. However, the Czerka H9 Pistol Grip changes the weapon skill to ranged (light). Since the weapon sling requires that the weapon be ranged (heavy), does that mean both attachments are mutually exclusive?
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