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Posts posted by downsizedsandals
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If you have alpha strike (triple Defender or better firepower) or you cannot catch Manaroo, kill Dengar first.
If you do not have alpha strike, or if you can easily catch Manaroo (Dash + Engine), kill Manaroo first.
Try to avoid shooting Dengar when he has arc, as that just gives him an extra shot. This means sometimes you do NOT attack.
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Howdy all. I must warn you I started writing this and it may end up sounding like a bashing session against anything that doesn't rhyme with 'Plasma Torpedo'.
In your article, you don't rate seismic torpedo highly. The current world champion said seismic torpedoes were involved in at least 2 of his wins. They aren't completely terrible, and you sometimes do get short on points.
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Pfft if I can stay behind brobots I can stay behind u-wings.It is not so easy to get behind them when a block of 2x2 U-wings is flying at you (with a possible zero maneuver). Range 4-5 is completely blocked lost of the time
FCS brobots I assume? It's difficult to do that against a good advanced sensor brobot player. In the days when 4 unmodified red dice was actually good, that list was a good match against imperial aces.
Four bases is considerably different to pass through than two brobots as it takes up much more space and it's something people don't really appreciate unless they were playing long ago and remember Lambda shuttle spam. Two Adv Sensor brobots will probably try to bump each other to park in front of you, thus it's only half the depth of a lambda diamond.
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TIE Fighters include: TIE FIGHTER, TIE/FO FIGHTER, and TIE/SF FIGHTER. It all boils down to what is in their ship name on the pilot cards.
Integrated Astromech is X-Wing Only. X-Wings include: X-WING, T-70 X-WING.
For a similar reason, the TAP can NOT use the TIE/x1 nor the Advanced Targeting Computer upgrades. Both say TIE ADVANCED ONLY. If you look at the TAP, it is a TIE ADV. PROTOTYPE. It does not have the word ADVANCED in the name (no, ADV. does not count). Compare that to Darth Vader, whose ship is a TIE ADVANCED X1 (as opposed to any of the other TIE Advanced pilots, who say TIE ADVANCED). It includes the two keywords TIE and ADVANCED, meaning that even though his ship is listed as a different kind than the rest, it can still use both the ATC and the TIE/x1 title.
The rule you quoted applies to upgrade card usage but the question was about Youngster's pilot ability. There's no written rule that defines how Youngster's ability works with the TIE/SF.
Your answer is correct, but for the wrong reason. We know it does, but that's because of unwritten "tribal knowledge" commonly agreed by the player base. (FFG FAQed it for the TIE/FO and we therefore assume it's the same for the TIE/SF but it's not printed).
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I'm trying to discuss the rules. You're trying to discuss how you think the rules should be.
The game isn't defined by its rules, but how the community (and FFG event judges) interpret them. People who play events are telling you that Youngster works with the Tie/SF because that's the way it's played.
In your own game, you can do whatever you want, but in OP and almost everywhere else, the Tie/SF is a TIE for Youngster, and this not debatable.
Sure, you're actually right in that the rules as written do not define it, but those bits of paper aren't the referee that's going to tell you that it's a Tie for Youngster, and eject you from the event if you keep telling him it isn't.
They should FAQ it just for the sake of completeness.
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Having programmed in many languages including C++ and C#, I would also consider C# an upgrade. So much C ballast has been thrown out and it offers much functionality that is only available in C++ with additional libraries. I think the OP mentioned programming with Qt, which goes a long way towards alleviating the shortcomings of C++.
I'm happy so long as the pros and cons are properly explained. Sure, it's easier to write non-performance critical desktop applications in Java, C# or Node.js than it is in C++, but you lose a lot of control and performance, which means C# cannot replace C++ in certain domains. Hence I'd rather people list the pros and cons and let individuals figure out for themselves whether it suits their needs.
If I wanted a cross-platform (desktop and mobile) app with a rich GUI, I might also consider using Unity Game Engine (which uses Mono) but you're not required to use C# for that.
Agreed that List Juggler outputs would be amazing if they can be implemented.
Also, just a question in general - why do people always want Android versions? I can understand Mac OS as many people have laptops but do people actually run tournaments on Android tablets?
From my point of view dealing with developers in tech (as opposed to traditional computing environments like enterprise, industry or gamedev), the majority seem to use Mac OS as it has better compatibility with linux servers and developer tools than Windows does, and Ubuntu desktop occasionally throws weird problems with hardware.
From my perspective in western Europe, the traditional computer is being replaced by the tablet. I have a friend who lives in a block of flats. Of the 6 flats in the block, 5 households have tablets and only 1 has a computer (in addition to tablets), which is used professionally for spreadsheets. This is a very small and specialised sample size so you should not read too much into it. Geeks and hobby game TOs are probably more likely than average to have a traditional computer.
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I would recommend looking at upgrading things to c# as the next language upgrade. With xamarin you can code for all mobile platforms natively all by writing c#. It's also not that dissimilar to c++ given that it is the descendant of c++ (It's c++ ++; programmers are not very clever at naming things)
I really don't want to get into this but you wouldn't get away with that comment on a programmers forum, and I don't want OP, who claims to be a student, picking up opinion instead of knowledge. I believe you meant to say "alternative to" instead of "upgrade from" given that it's really hard to compare apples to oranges?
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I am actually using a SQLite database to store my data. It's only really there for backup purposes, as everything you do while running the app is stored in the RAM (It's C++ objects arrays central in that thing!). In the first version of the program, it only saved the tournament name, date and the name of the winner in the database, the whole thing was running in the RAM. I then expanded the database to save every change along the way so that if the app were to suddenly quit, the user could retrieve the tournament data and resume it. I don't know if it's right or wrong to do it that way, but it seemed logical to me at the time.
There's no objective right way, but you've made a sensible choice using standard tools and you can't really be faulted for that.
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My data is stored in XML. Each player, round, match is a separate XML element. I could add that data in anywhere. I'm not sure how relevant "which round the player was penalized" is, but you could certainly add that as a requirement.
I don't think you're doing anything wrong.
My philosophy is that if I compute a tournament result like this, I will save it. It's just more versatile and robust. It allows manual edits, and it's more able to resist breakage if the pairing system changes in some future version of the rules, it allows tools to process it more easily, etc.
It's debatable what penalties should be associated with (the player, the round, both?) but they're still part of his database (I saw SQL queries in his code). I hope it's sqlite but I didn't check.
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If players hand in the wrong results, it's possible to change them before generating the new round. Not possible after for now. I believe this can be handled easily enough. I still need to fix a problem when loading a saved tournament (editing table scores for the current round doesn't recalculate players rankings correctly), so it's kind of related. I'll work on both these issues at the same time.
You probably don't want to re-calculate ranking when you reload.
Ranking is the sort of thing a TO might have to change manually, and then the changes won't be persisted across a reload.
I would store it in the database.
In all the years I've been doing this, I've had one local TO ask about manual modification. If you're going to do it, I think a database is excessive. Just add an MOVOffset value to the player if you need to manually change MOV. If you're trying to manually change anything else then you've made a much bigger mistake.
So where is the player data stored, if not in the database? And how do you tell at which round the player was penalised?
Using only a player adjust, you could not regenerate the event from the data.
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If players hand in the wrong results, it's possible to change them before generating the new round. Not possible after for now. I believe this can be handled easily enough. I still need to fix a problem when loading a saved tournament (editing table scores for the current round doesn't recalculate players rankings correctly), so it's kind of related. I'll work on both these issues at the same time.
I can't tell exactly what you're saying, but you probably don't want to re-calculate ranking when you reload. Ranking is the sort of thing a TO might have to change manually, and then the changes won't be persisted across a reload. I would store it in the database.
Apologies if I misunderstood your comment.
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Can you briefly talk about robustness? For example what would happen if players accidentally played the wrong opponent, or handed in the wrong results? Could the software handle the re-pairing, etc?
Is the source code available? Cryodex is open source, while means I can at least check that it works and isn't doing anything naughty, or modify it for a custom event.
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Flamespeak's strategy post is correct. Trade runs for gold is the best strategy and has little variance.
I'm not sure I agree on the fix, but I don't know how to fix it.
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Bombs WRECK aces. Also, it's amazingly hard to avoid a bomb from a k-wing.
Not necessarily true. Its easy as long as you don't approach head-on (and you avoid tailing too close). Asteroids can also help by limiting possible SLAM options.
Once in dogfighting range, if the Miranda moves first it can set dial to bomb with zero guesswork. A conner net on an Imperial Ace is very potent. Sabine Crew makes things even worse.
Here is the K-Wing's maneuver options for Advanced Slam.

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I was saying elsewhere, it's possible FFG might have been well-intentioned, but may have had security issues with allowing people onto their corporate network.
Small point, it was their corporate guest network, not corporate network. Usually corp guest networks are supposed to be able to handle random guest laptops and cell phones.
Wow, that's bad for FFG if they had a proper guest network.
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All of their employees are incredibly busy during this time. Everyone has their hands full and they're already pretty much all hands on deck working long days.
It's hard to remember that they have other games and side events going on at the same time and are making sure those are running smoothly, enough so that even X-wing swiss takes a back seat until it gets to Top 16.
They've improved their twitter updates quite a bit from last year if I remember.
While understandable, that really suggests they should let volunteer enthusiasts run the coverage on their behalf. Heck, there's even odds that such folks might even be able to spot the 'interesting' matches just from the swiss pairings.

This isn't going to happen though. They can't let outsiders on the stream without knowing what they will say, etc when on company dime. I think FFG does a decent job with what they have available.
A legal contract will cover that. Other games can manage it.
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The final match of X-Wing Miniatures was very bad. Someone told me that this is what happens when the players gets exhausted after playing more than 10 hours. I think Fantasy Flight Games needs to change some stuff and not make those tourneys so much tiresome mentally and physically. Gotta have few matches per day and the finals should each be played in a different day. Then all players would be at their 100% and we would watch better quality matches.
What exactly was wrong with it? I saw only one (edit: serious) error, and that was made by the winner.
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The final match of X-Wing Miniatures was very bad. Someone told me that this is what happens when the players gets exhausted after playing more than 10 hours. I think Fantasy Flight Games needs to change some stuff and not make those tourneys so much tiresome mentally and physically. Gotta have few matches per day and the finals should each be played in a different day. Then all players would be at their 100% and we would watch better quality matches.
I thought it was a high quality game. The only weird thing was Torfs scooping the conner net, but he won.
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Ffg supplied us a power cord and some duct tape.
The wifi password would have been nice as well
I was saying elsewhere, it's possible FFG might have been well-intentioned, but may have had security issues with allowing people onto their corporate network.
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This isn't the right place or time to re-litigate this -- and given that anti-ID has already won, there's also no need -- but the logician in me simply has to point out that there's at least one huge difference. (Hint: It has to do with whether people actually play the game.) More like six or seven huge differences, but that one suffices.
Deliberately losing, and conceding pre-game, make no difference to the score (I shouldn't have to add that this requires you're not so bad at the game that you can't avoid destroying an enemy - but this is the internet). In this case, a pre-game concession is actually better for the event organiser.
Why ID was bad was that it made it easy to generate a result that was very hard to generate via normal play.
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That's because it was very different from a card. Both players needed to consent for it to happen so there was an moral judgement put on it (whether or not there should have been).
Ethical issue, not moral. (And, BTW, there are actually three players impacted by an ID decision made -- "we're not going to play" -- by two of them. That's what makes it an ethical issue.)
But that aside, you're right: there's a difference between that and using a card, open and available for all players. Zuckuss (and arguably OCR4, and much more tenuously, Manaroo) is a broken card ... but using it is fair.
Right, wrong word for me and it's true that more than the two people are affected by the decision.
It's no different from take-backs (I forgot to X, can we go back and do that?) and concessions where you're in position to go through even if you lose. It requires consent of both players, and affects the result of a game, and the remainder of the field. I don't see huge arguments about take-backs or concessions.
If you want to dislike ID on personal preference, that's fine ... you don't need to (fail to) logically justify it. I can accept that humans are actually random and that you just don't like IDs.
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I think it's also important to note that the majority of the community is very good at focusing their frustration on the cards, if they have those frustrations, and not on the players that bring them.
I really like this point. Nobody is saying, "I can't believe so-and-so would be such a jerk and take such blatantly broken stuff to a tournament." Instead, everyone seems to understand that players should be expected to take the best lists they can construct, so a lack diversity falls to the cards rather than to the players.
The intentional draw rage was directed at players though. Players do what it takes to win an event. FFG added it, and you can't blame competitive player for using it.
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I'm not denigrating it. I'm asking for accuracy in posting. A top 16 made up of people from either the United States or Western Europe is not - repeat - not "the World".
Well, it is to be expected to some point. Cricket, for example, is mostly played in former UK colonies. I have yet to hear of meaningful baseball outside the US.
It's massive in Japan.
And a lot of the Caribbean.
And South Korea.
However, one needs only to look at the little league World Series to know that baseball is definitely a worldwide affair.
Well, I have to concede that as a European I wouldn't have made any effort to hear about baseball
Nice to hear that i is not just a US-only affair, though.Play more Japanese video games to up your exposure to baseball :-) No rule says a European must only know about certain things.

Cannot sign out of forums This is a problem on shared and public computers.
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When I sign out of the forum, even if I close and restart the browser, when I click Sign In, it automatically signs me in with the previous credentials.
This is a problem for any sort of shared or public computer.
I'm using Chrome.