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catachanninja

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Everything posted by catachanninja

  1. I like the concept but I think it'd be too lacking in firepower, only reason I feel comfortable with only 9 red is that 3 of them are on wedge. Too much tactical not enough hammer Really good call with Jan Ors on Roark though.
  2. This happened to me, except i was the a wing. I had a great reveresal the other night. Wedge antilles shot a full health tie bomber carrying prokets and stealth device. Crit Crit Crit, all blanks on the evade, Direct Hit Direct Hit Direct Hit
  3. Well if it's Rogue Squadron don't forget the likes of corran horn and tycho celchu
  4. I'd be worried about your damage output, no predator or gunner for Han can lead to trouble.
  5. Lol thanks for calling me out on the typo, although that's clearly a better list name
  6. This is the way to do it. If you can get dark curse or backstabber along with those two, with a targeting computer even better that'd give you an ideal redundancy for vessery along with not giving your opponent a good target to shoot at.
  7. Starting to really like this list but looking for feedback to improve it. Chewbacca 42 Draw thier fire 1 Tactical jammer 1 Biggs Darklighter 25 Wedge Antilles 29 R3a2 2 I've really enjoyed the challenge of flying the list but I think particularly the 3 points of r3a2 and draw thier fire can be better spent. The thought has also occured to me to make Chewbacca into leebo for the additional points. The list will be in a tourney next week, but I was also going to run it post wave six. I'd love some feedback Edited the tactical hammer typo
  8. I've seen quite a bit of yt1300+2400 running around my local meta seems to have fallen in love with recon specialist
  9. Most people have nailed it but generally you want to hit the ship that is better in the late game first, particularly if it has damage mitigation or recovery. If you have a hyper maneuverable ship start with the turrets since they are what can hit you. Unless its dash and support and you're confident enough to stay in dashs bubble
  10. Actually I really like the shared ability suggestion. I don't think Biggs would actually benefit from it, it would let your opponent target any x wing they want. Both ideas seem fun though without overly disrupting the x wings role
  11. Ibi needs to cost a few points less, he seems so fun but I can never justify him in my lists
  12. You can only recharge a lithium ion battery so many times, plugging in at 55% is kinda wasteful. I'm looking forward to seeing how the two arcs play on this thing
  13. Here I always thought that was an American thing
  14. The one thing I have found with that list is there is some vulnerability high Ps ships that can turtle since gunner is one of the upgrades that often gets dropped. They are a pain though
  15. There was a mention of a Wedge dash list, I'd love to hear it's full contents
  16. Rebel captive is neat because it so thoroughly hurts phantoms and other aces. It's a great card that the game needs more of. Really hurts some list elements without necessarily defining the list it is in.
  17. Seems like swarm is the right way to go. From a rebel perspective it seems like VI Luke would be a good starting point, decimator can't quite reach Han levels of offense so he'll have some resilience and move/shoot after whisper. But relying on anything in an X wing isn't a great call. Ptl Corran is a good counter to large ships I've found, I tried running Jake as a low cost sub to him with mixed results. Someone smarter than me will put it together.
  18. I've seen a few people switch the crew to recon spec and Jan Ors, it was pointed out to me a tournament today, but I'm supposed I didn't see that at worlds.
  19. I would strongly consider switching predator to push the limit for dash and maybe making the millennium falcon title to nein numb. Barrel roll on dash is just obscene but you can pump out more damage that way and nein keeps you unpredictable
  20. Alright this list is a bust, starting to think I may have to give up on wedge in this meta.
  21. In the Defender? Probably. There's also Corran's use of it to slingshot around a space station in Isard's Revenge. Being able to directly affect enemy maneuvers is basically uncharted design space, there's SO many interesting things they could do with it that I have to consider the lack of a tractor beam on the Aggressor to be a direct failure rather than any of the less-forgivable choices. Spoilers bro, I'm only halfway through the bacta war
  22. This is pretty much the way id run it, the equal Ps is a huge advantage against other rebel captives. From my experience I'm slightly meh on engine upgrade for decimators though. I'm not against it, but I wonder if there's a better use of the points.
  23. Where can I find the battle reports?
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