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catachanninja

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Posts posted by catachanninja


  1. I think the OP is on the right track at least. Playing multiple turns of run away is totally against the spirit of the game and in my opinion poor form.

    Maybe half points is the exact right solution, but at first glance it seems better than the current option.


  2. I don't want to go down to three ships and I'm not a big believer in heavy laser cannon. I do like the idea of dark curse though, he's obviously more defensive but with the extra points I could change the advanced scopes to fire control system. Phantompho pretty much nailed it on why yorr. I also generally like having higher pilot skill. I'm still a little worried about how this list would deal with a whisper though.


  3. Backstabber!

     I really can't bring myself to like backstabber except as a flanker in a tie swarm. I ususally run my ties as a mini gunline with whatever else they're supporting while soontir, echo or in this case brath wreaks havoc everywhere else


  4. Wave 9 is so far in the future that it's actually present day in our own galaxy, so be prepared to face off against X-Wings with F-22s.

     

    ...and then, because it's present day, FFG will have created a temporal paradox and reality will implode upon itself.

    SHUT UP AND TAKE ALL OF MY AMERICAN MONEY RIGHT NOW!!!!!

     

    Which means wave 40 will reach the grim dark future and bring in 40k ships!

    I'll run some combo of dutch, f-22's and i can finally dust off my vendetta gunships again


  5. I'm working on a list to try out the defender and i wound up with seventeen points free. I'm fairly happy with the lists durability and maneuverability. I've got seventeen points left and was originally going to add mauler mithel and call it a day, but i remembered black squadron+predator has a pretty strong following. Or if there's a third option I'm missing id love to hear it.  The rest of the list is included  below

     

     

     

     

     

    Rexler Brath (40)

    TIE Defender (37), Predator (3)

     

    Captain Yorr (28)

    Lambda-Class Shuttle (24), Enhanced Scopes (1), Fleet Officer (3)

     

    Night Beast (15)

     

    83 points


  6. Here is my take on how X Wing match ups could be used to refight classic WW2 dogfights.

     

    Battle of Britain

     

    Spitfire Mk I = Z-95 (good all rounder)

    Hurricane Mk I = Y Wing (tough workhorse)

     

    Me110 = TIE Advanced (could be used as a light bomber)

    Me109 = TIE Fighter (has advantage over Hurricane and Spitfire due to better dive and climb rates)

    Ju88 = Slave 1 (tough, maneuverable for it's size as was used as a dive bomber too)

    He111 = Shuttle (slow but tough)

    Ju87 = TIE Bomber

     

    All fighters have similar firepower (2 Attack)

     

    Later European Theatre (1943 +)

     

    FW190A = TIE Interceptor

    FW190 Sturmbock variant = TIE Defender (uparmored version of FW190)

    Me262 = TIE Phantom (hard to hit but fragile)

     

    B-17 = YT-1300

    Spitfire Mk V-IX = X Wing (good all rounder)

    P-51B Mustang = A Wing (fast but lacks firepower)

    P-51D Mustang = E Wing (great at everything)

    P-47 Thunderbolt = B Wing (strong, heavy hitter, good handling)

     

    i really like those two at the end. Somone else suggested the p38 as the tie advanced I thought that was fantastic as well, I might also offer the grumman f6 as the advanced. I can't decide if the zero is the A wing or Tie interceptor but both of those are pretty solid comparisons.


  7. I have great news! Stuart Wilson from FFG has scanned in 100% of the squad lists and emailed them to me, from the GenCon United States Nationals tournament! We don't have all the squads broken down yet, but we are working on it.

     

    Xwingtoman has also provided the final rankings, so we will have a full report!

     

     

     

    Unrelated, the Australian National Championship will be starting in about 6 hours, at 9am local time. I was bad and only just remembered to email them to request results! So if you are attending please remind them that we would love to get their full results. I sent an email to canberra@goodgames.com.au, but I don't have the contact info for the TO.

    Is it possible for you to share the scan?


  8. I have three right now and I sometimes debate a 4th but haven't taken the plunge yet. If you want your collection to support two players four would definitely be the way to go.


  9. As a rebel player in a local metta dominated by large base ships i feel naked when i don't bring at least one b wing. They're very point efficient, advanced sensors is nice for for maneuvering but lately i've been running them with fire control system for extra damage output. The named pilots could be a little more exciting, but that's what rebel aces will be for.


  10. For the bookeeping MJ here was my 11th place squadron from the final round of 64 on Saturday.

    Chewchilla the Killa + Predator + 3PO + Hans Olo

    Airen Cracken + Swarm Tactics + Shield Upgrade

    Bandido Squadron x2

    Went 3-2 (15) great matches except for my self inflicted brainfarts against Piqsid. Great matches all day, cheers to Rick on the win a class act an worthy champion. A big a$$ thanks to Jeff B. who bailed me out after I woke up at 9:50 and realized I had 9 minutes to get to hall. Jeff graciously loaned me his Airen card until my card box caught up in match two, that good karma helped carry his double YT to the final. Probably not a good idea rolling into rack at 04:30hrs before a final methinks, oh well it's GenCon. Let's not also forget Jeff's display of sportsmanship in the final when Rick deglected to recloak, top shelf class.

    Hope to see many of you in Hamilton in Oct at the CA national.

    Nader

    I'm hoping that was intentional and you're a stargate fan


  11. Wow man, heck of a story. My dad also got me into star wars, I'm lucky enough to still have him around.  The first Rogue squadron game came out when i was a kid and for some reason i fell in love with the y wing. So whenever I'm running dutch it brings me back to my friends and i running around the playground pretending to be in space ships. I'm glad you were able to get back into the fold.


  12. Not sure why this is still going, but those of you who have a problem with allowing the cloak action had better go freak out at the germans too.

     

    http://www.youtube.com/watch?v=GhfOfl90ixU

     

    At about 11:30 the rebel player allows the imperial player to roll the defense die he forgot to on the phantom. Now the rebel player went on to win anyway but can you imagine the scandal if echo had laid multiple hits on wedge as a result?


  13. Yup. Found it... Dunno how I missed it originally.

     

     

    When performing a barrel roll, a player must first declare from which side

    of the ship’s base the action will be performed. Then, he measures to see

    if the ship is able to perform a barrel roll action from any legal area on the

    declared side. If the ship can perform the barrel roll action, it must do so.

    If the ship cannot perform the barrel roll action, the player may declare a

    barrel roll in the other direction, or he may declare a different action.

     

    • When performing a boost, a player must declare which maneuver template

    and direction he will use. Then, he measures to see if the ship is able to

    perform a boost action with the declared template in the desired direction.

    If the ship can perform the boost action, it must do so. If the ship cannot

    perform the boost action, the player may declare a different maneuver

    template or direction to use, or he may declare a different action.

     

    So "I'm going to boost" (measures over an asteroid) "Nope... Guess I'm going the other way" is perfectly acceptable.

    I believe in that example you could also declare a different action if you didn't want to boost a different direction


  14. I would recommend dropping the alpha squadron down to a tie variant,( maybe night beast cuz he's super tanky)so that you can give an interceptor push the limit. Really makes em more fun to play


  15. I'm going to edit this post as soon as I'll find other lists.

    1 - 3x bounty hunters

    2 -

    3 - Howlrunner + Swarm Tactics, 2x Black Squadron + Swarm Tactics, 2x Alpha Squadron, Academy Pilot

    4 -

    5 - Wedge Antilles + PTL, 2x Blue Squadron, Gold Squadron with ICT

    6 - Horton Salm with advanced proton torpedoes and Blaster Turret, Kyle Katarn with adrenaline rush + Blaster Turret + Recon Specialist + Moldy Crow +Shield Upgrade, Rookie Pilot + R2-D2 + Proton Torpedoes

    7 - Red Squadron, 2x Dagger Squadron + advanced sensors, Gold Squadron with ICT

    8 -

    list 6 wow


  16. Oh wow, it was won by

    3x Bounty Hunters!

     

    I am going to see if I can track down details now.

     

    How did you come across this? Random YouTube searching?  :)

     

    For the past few days I've been googling "x wing 2014 nationals" trying to find the us ones


  17. I don't think this works quite as well as i want it too but

     

    100 points
     
    Pilots
    ------
     
    Jan Ors (36)
    HWK-290 (25), Ion Cannon Turret (5), Kyle Katarn (3), Hull Upgrade (3)
     
    "Dutch" Vander (23)
     
    Grey Squadron Pilot (23)
    Y-Wing (20), R2-D6 (1), Wingman (2)
     
    Gold Squadron Pilot (18)
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