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Posts posted by catachanninja
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As much as I like engine upgrade, I have found R7-T1 a bit clunky at times and certianly whnever you really need it you can meet the trigger conditions.
I would strongly suggest dropping Engine Upgrade for Predator on Wedge, ultra strong vs PS2 or lower ships and kinda like advanced sensors when you K-Turn.
I'm just really worried about sacrificing mobility and giving up the ability to course correct with wedge. I love moving after everyone and making slight tweaks with engine upgrades to essentially guarantee he's always firing. It also gives me a ton of strategic options because phantoms and interceptors have to try so hard to evade wedge that it can often take them out of the fight.
cody campbell reacted to this -
So right now with aces in hand and on the table im running the following for rebels.
Wedge 29
Engine upgrade 4
Keyan Farlander 29
Veteran instincts 1
Advanced sensors 3
Blue squadron 22
Bandit squadron 12
Got my first game in with it and was super pleased. The only thing im worried about is I don't have a ps10 or better or initiative bid. I'd really like to shave a point to give wedge veteran instincts, but the options seem kinda ugly to me. Any feed back would be really appreciated
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I'm with ya man, I don't mind losing, bur I remember my first game against a phantom and first against a falcon and I had basically no answer. It wasn't fun, I also don't mind losing, but some one sided matchups exist due to single models. I will tell you ps7 with vi does offer you plenty of options but you need to include an initiative bid.
GiraffeandZebra and trustybroom reacted to this -
Man I definitely missed that it wasn't optional, that really changes my perception of the card, definitely not a fanI thought about the K-Turn thing, but I wasn't sure always going first would be worth the possibility for the K-Turn not getting blocked. Across my analysis I mostly thought "Man, I wish this cost 1-2 points more and was optional." I think it'd be a really strong contender then...
The Decimator seems like it was tailor made for this card.... and then doesn't have the slot. My mind was boggled when I noticed. I have like 6 lists scribbled on notepads and such that are all invalid.

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Generally i think of advanced scopes like cookies, its a sometimes thing. As a primarily rebel player who occasionally dabbles on the imperial side the main beneficiaries i see are b wings and the shuttle and mayyybe the e wing. You more or less outlined the shuttle but with B's and E's sometimes you need that K turn to go through and that is, in my opinion, what it's there fore.
BlazeOGlory reacted to this -
True.... but then there is no room for R2D2......If anything, luke is only 32pts, so he is significantly more affordable than say Eating DrawFire R2D2
Blackmoon with the ept astromech is only two points over luke though.
Me am no brain good today
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If anything, luke is only 32pts, so he is significantly more affordable than say Eating DrawFire R2D2
Blackmoon with the ept astromech is only two points over luke though.
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Maybe its been to long of a day for me, but I think Nera could be a good combo with draw their fire. Plenty of shields so that crits get absorbed, the b wing is a solid ship as is and it lets you protect a Biggs or Wedge or other rebel fire magnet.
Or am I totally off base here?
SableGryphon reacted to this -
A friend of mine runs them with advanced sensors and a named tie and wingman, then just circles the shuttle with the tie. Advance your action, full stop, wingman the stress away.
This would be the way to do it, sacrificing actions hurts and creating a list and setup where you forcibly stop yourself makes you predictable as well. The wingman support lets you stay stopped when you want too without having to fully commit and telegraph it.
Punning Pundit reacted to this -
Wedge Antilles, engine upgrade, and maybe stay on target for good measure once it hits. Remaining points can be spent however but doubling down with corran horn with veteran instincts seems fun throw Biggs in there just to keep it rude and maybe chewbacca with draw their fire.
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Derpfender is so pro I want to run mine over.
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I'm planning on running him with veteran instincts and advanced sensors. I feel like he kinda needs VI to be able to agitate phantoms, otherwise id really like him with push the limit and engine upgrades.
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Chiss clawcraft.
More manueverable than an intercepter, more firepower than a defender
Clawcraft is pretty much the only thing left on my wishlist
millernumber1 reacted to this -
Yes it was in question in the first two or three books from the x-wing series, later on in series he was cleared of any accusationsCorrect me if I'm wrong but didn't tychos loyalty come into question in the EU stories?
Was it because he was ok shooting revel captives?

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The only way to fly Tycho awesomely is Tycho + PtL + EH + CR + EI, or drop EH and CR for VI and PR if Phantom hunting.
I'm drawing a total blank on EH, which makes me not sure why experimental interface wants to be on there.
nevermind, expert handling. Hah that setup sounds awesome
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I'm a fan of Cracken and I run him frequently, particularly with b wings so i can barrel roll them to re position after everything has moved. That said I find he dies wayy to easily for how important he can be. I haven't tried him with biggs yet but that's in part because i feel biggs really doesn't benefit from Cracken, which cuts into your ships that do. I feel like i spend too many points trying to protect Cracken and i wind up limiting what he does.
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One other point about Tycho vs Phantoms....
Rebel Captive is very popular on the Phantoms...and Tycho jus' don' care. "Poor bastard shouldn't have gotten caught."
Correct me if I'm wrong but didn't tychos loyalty come into question in the EU stories?
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I wasn't too sold on Tycho but i definitely like jake with vet instincts and ptl.
TasteTheRainbow reacted to this -
I actually had one of my game stores run out and not fill my order, luckily i'm in good standing with three stores so another one had stock for me.
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Catachanninja-
I always like the idea of having Wedge in a list. I think Ten would be way too much for a wingman, but would be HIGHLY effective. He would go well with Ethan A'Baht, since he allows the crits if he's in his firing arch and at range 3 of the defender you're attacking. I think by allowing yourself to have 2 aces and have the rest be supporting ships for the whole build is a great place to start. My goal is to sometimes build with everyone having at least 1 kind of upgrade that makes them more effective than before. While I don't believe in playing stock characters, I believe there's a time a place for everything. Hope that helps!

I always run wedge with another threat since he's such a fire magent. That being said you definitely gave me a fun idea, although it involves some naked pilots, i know you're not a fan.
Wedge 29
etahn a'bott 32
bandit X3 36
leaves you at 97, I'm leaning towards using the 3 on either advanced sensors or PTL for etahn, but I have no idea how id get enough games in to playtest out an answer.
I think once I get my aces tonight/tomorrow I'm going to try
Wedge 29
veteran instincts 1
engine upgrades 4
Keyan Farlander 27
veteran instincts 1
advanced sensors 3
Blue squadron 22
tala squadron 13
I used to run dutch and a bandit in place of the blue so that if wedge chased stuff he could still target lock, but i really like the idea of two real threats along with him
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I pretty much run wedge in all my rebel lists. I'm working on a list of him a z95 a blue and either an elite named B (keyan or ten) or x (Wes or Luke) haven't quite nailed it down yet.
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On the rebel side I've been looking forward to running wedge with veteran instincts and engine upgrades. I was running this for a bit as a phantom counter and I think it'll work against dash as well.
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I haven't played him yet, he seems entertaining but to me x wings seem to frail to risk self damage with.
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It's a semi rogue squadron themed list. And I definitely worry that it is too wedge dependant for damage but I'm not sure how to change that.

post rebel aces list, trying to cut a point
in X-Wing
Posted
Running the rookie is the front runner right now. First game with the list would have been ugly though had the rookie been the choice. The blue took a ton of damage and the z survived with one health thanks to a lucky double evade. Both would have been dead if a rookie were there.
I think i need to run a few more games with the list before i start tinkering, unless anyone else sees a glaring weakness to adress? Maybe i don't need the ps11 security blanket after all?