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catachanninja

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Everything posted by catachanninja

  1. The devs have said before on stream that generally the head designer on a ship/wave is whoever's name appears first. Man i am way to lazy to dig up the stream but it was sometime after wave 8 of 1.0. Obviously some waves have only one designer credited which makes life a lot easier for what you're doing.
  2. I doubt amg does, i think i said it above, but the forums cost money to run, they can just have an intern monitor discord, facebook, and reddit.
  3. Alex revealed in an interview years ago you can tell who the head dev was on a wave because thier name appears first in the credits in the package, doesn't mean anything in there was 100% on that person, but definitely the best place to start
  4. Brooks was let got months ago, shortly before adepticon. I don't think they've moved onto anything else yet. Frank is the only person I haven't heard anything on. I had the opportunity to talk to him at worlds and he said he was still with ffg but not working on x-wing. I was immensely sad to hear the news about Max. Max had wonderful insight into both the game and community. He was my favorite dev and the game is dramatically more fun because of him.
  5. Former dev max has a website now! I am incredibly sad that he's not working on x wing. I adore max and the way he went about the game, the silver lining is that some of his insights are here for all of us now. https://www.maxbrooke.com/articles/swimming-with-sharks-reflections-on-competitive-players
  6. that is sort of the real answer, companies have been moving to reddit and discord for a while and getting like one intern to mod it a little, if the forums go down, that's likely what happnes.
  7. There are two great tragedies in life, not getting what you want, and getting it.
  8. I hid the definition, broken up non sequentially among my old posts. You can go look
  9. losing intimidation seems weird, as it would have been a very good way to keep them in check
  10. well that interview from atomic mass was certainly worthless
  11. Maybe? Uniques with mostly blank abilities open up some cool design space to allow a chassis to stay cheap but not be spammable as well. I think it was @Brunas who asked during an ama something to the effect of "if a generic is good, how do you keep spamming that generic from being the right answer?" obviously 2.0 has been comfortable using the dots on pilots, but only on some pilots. If the points went UP on the generics this would be a cool way to backdoor keep lists focused on multiple rz2s on the table, without giving them so much room to shave points and get extra advantages on the margins.
  12. All of the weird pricing on the new a wings will feel better if the rest of the a wings get price drops in line with it. The way i see it, if the devs think i3 a wings should be 33 and surlindas ability isn't particularly useful, there's no reason to release surlinda at 33 and then drop her when next points come out. It reminds me of something Alex Davy said at gencon after the fang was released, he was asked if the fang costing what it did would kill the khirax, to which he responded, there's no reason to chase bad design decisions with more bad design and that probably applies here.
  13. Gotta get over it, there's enough rerolls and mods in 2.0 that a dice roll ain't final. Buddy of mine got 2 procs and saved 3 damage, I didn't blink. I believe in you dude
  14. ususally i make zatch bart or @Brunas do math for me. Sometimes i do math on my own
  15. i'm not sure the math for jamming beam really helps the rest of the squad, unless its like, a reinforced ghost, but im also too lazy to do the math right now
  16. putting aside a lifetime of conversations @Brunas has had about heroic, it would seem like snap would lower the value of heroic since you occasionally get shot while strained. Mods plus obstacles makes me think maybe snap makes backwards tail slide not a joke? My first instint, while a little on the wholesome side, would be like snap-nimi-blue-ello for four t70s or maybe one of the i5 a wings pulled from a hat with some points in upgrades is a little better? Snap seems solid and Ello seems like a ship that's probably the happiest to have him around (high I, doesn't need a ton of upgrades taken off of other ships). Nimi also seems to like snap thanks to the sort of synergy of likely having more eyeballs around. The list certainly looks fun and is on my docket to try
  17. how important was being all i4? Seems like since the list can easily be out of formation (thanks 0-3!) you can run a myriad of t70s at different initiatives, and just the jump from i3 to i4 ends up being a good chunk of points.
  18. ya know what? I'll take it, at least that spelling doesn't have someone who lives near me and is wildly more successful than me in endeavors that i pursued.
  19. There's plenty of options for two decent friends with the falcon, but i think you'll be unhappy more often than not against most other factions options, especially in extended, barring any wild point swings. There's some decent options in hyperspace, i'm particularly curious to see how some of the large base rebels do with less bullseye nantex floating around. Also @Boom Owl generic x wings are fun, how dare you exclude them!
  20. People started bringing her and dash to play against massed bullseye effect ships.
  21. I am the ten time undefeated now retired alpha intergalactic loremaster 2000 until defeated sir, i absolutely did not forget that Kulbee exists
  22. Complaining on the internet has historically proven to be the best use of energy in x wing, I can't advise any other path here
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