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Posts posted by AiriusTorpora
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Carbini ... spending surges after defense dice are rolled is important because of pierce.
Pierce is supposed to be powerful

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I get the sense that there is something that was missed. A card that says before defense dice are rolled if it can be used after you see the attack result but before defense is thrown and surges spent is a good mechanic and I would like to see it played that way.
Likewise attackers still need to see the defense roll before deciding how to spend surges.
If we were to interpret "before dice are rolled" as you must play it before attack dice are rolled.. after attack dice are rolled as before defense dice are rolled and after dice are rolled as after defense dice are rolled, the world makes more sense.
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So back to the original topic.... what needs nerfs and what needs some minor buffs to level set balance?
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So then you can't use "oath of honor" and "advanced" when immobilized because you can't "suffer fatigue to gain movement points"?
Actually skills and feats that move you without taking a move action or spending fatigue to gain movement points allow you to move while you are immobilized. It is a way to get around it.
Read the limitations on the immobilized card very carefully, and think about all the things it doesn't stop you from doing.
It doesn't say "you can't move" ... it says you can't move via these specific methods. -
Can you use the Knight's "Oath of Honor" and still use her hero ability to take off two fatigue from your hero card? The "Oath of Honor" skill card never says she "moves"...
Nope. Moving was clarified as your model changing locations... not just taking a move action or moving via fatigue, etc etc.
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Next time, try High Mage Quellen as the conjurer. All that stamina.....
He makes one hell of a geomancer too.
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I don't believe so, as far as I know you just have to call your FLGS and ask if they'll have one.
Socialize with people... on the phone?! The Phone!?!?!
What the hell is this, the dark ages!?
(jk)
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The organized play site for Descent does not have any list of retailers that are running the game nights in September. Is there going to be a list of dates and places?
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Hold on... if Mok is down ... "A hero cannot use skills or abilities while knocked out, unless an effect specifically allows it."
Mok does not get a free stand up... he needs to stand up or be stood up before the healing engine can begin. Otherwise it is once per turn, not once per round... that means each player turn... AND somehow if it could miraculously happen, the overlord turn too.
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@amoshias ...
I am retired. This means I have no life.
It also means I, and my friends, have a lot of time on our hands. We game virtually every day for more than 12+ hours a day, splitting that time between Descent first edition, Second Edition, Catan, and X-Wing. It is virtually all I do. I can assure you that I have played this game many, many, many times.I am pretty sure I know what I am talking about, and fully realize the impact of the opinions I am expressing. If you happen to disagree with them, that is certainly your right. But then, I would expect you to make a counter argument, with facts to back you up, rather than to insult me by implying that I have no idea what I am talking about.
Asking people on the internet to formulate an actual argument that follows the rules of logic and rhetoric?
Inconceivable!
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Ok so the consensus is that the Bard situation is manageable it seems and does not need an official nerf.
What else?
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Just drop the bard

Good nerf for that power would be if it only targeted characters who were still standing perhaps.
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Does it seem like it to everyone else that in order to deal with power creep and some munchkinlike items classes and overlord issues that we need an official nerf-pack to take off a couple of the rough edges?
No amount of play testing before releasing the products will catch many of the issues we have found over the course of the game. There simply are never enough play testers and time to realize all of the consequences of the design choices that are made. On the other hand many of us like a game that is close to competitive.
Do we need occasional nerf packs with to level set?
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What about at PaxAus for the antipodeans
I keep trying to come up with a good excuse to take the time to go to Pax Aus
... maybe next year. -
I am considering running a Descent Campaign at PAX Prime with most quests run after 6pm so it does not interfere with daytime fun.
I was planning to do it a bit of drop-in-drop-out as necessary, but let me know if you want to play and get started.
To keep it lean mean and fast I will probably only use the base set plus one small box expansion, and a lieutenant.
Anyone headed to PAX interested? If I can get a full party we can start Thursday night

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I read the thread's title as, "Crime Scene Investigation: Manor of Ravens & Skarn - In Stock." This got me all excited for a new hit TV series featuring Alys Rain, Thaiden Mistpeak and their trusty sidekick Skarn wandering around Stockholm, Sweden solving crimes. Naturally, Skarn talks just like Scooby-Doo: "Ruh-roh, Ralys! R-r-r-radow Ragons!!!"
This is so wrong and I won't be able to get it out of my head next time R-r-r-radow Ragons are on the board.
Covered in Weasels reacted to this -
I would like some suggestions on what expansion to get. I only have the core game and I just want to get only one of the expansion sets so which one is a good one to get? Thanks for any help.
Big box campaign expansion, or little box side quest expansion?
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Her feat is not a move action, and does not generate a movement point pool. Rather, it indicates that she moves a number of spaces up to her speed.
Thanks that is what i was looking for. I wanted to make sure that if I played this on her when she moved 3 spaces she would suffer the stun without being able to go, well I'll move an extra space cause I have MP to burn thus not triggering the "no mp" portion of the card. And also make sure I did not have to wait until jain used the 10 move to hit her with it.
Not being a move action did not necessarily preclude the feat having or not having an MP pool. The MP system in this can be wonky if you sit down and think about it.
Can be is an understatement. It helps if you think of movements points as only generated by things that specifically state that they generate movement points, as well as move actions. Anything else at all that involves movement of any kind does not use movement points for it.
Interesting, did not know that (but for some reason i play skill cards like that)... couldn't she just use 1 fatigue to generate a movement point before using her heroic feat, then use the movement point after the heroic feat is done? That way pit-trap would not stun her as she has movement points to lose ?
Using fatigue to move does not generate movement points persay. That is why pit trap is so effective against fatigue movement.
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Saying there is major things wrong with this game reminds me of when I was watching the world cup at a bar by my house and there was this drunk American watching perhaps his first soccer game and the whole time he was shouting out these dumb ideas on how to make soccer better. Descent is balanced in my opinion but if you have a not so talented overlord and a great player as a hero, the heroes will probably win. A talented overlord who understands the game, the overlord will win.
I'm sure I would win or at least make it challenging for the players is I was your overlord, with no restrictions. Where do you live? I have saturday off.
I am not going to debate with you on who the better gamer is. I have no reason to doubt you and am sure that you do really well. I agree with you that this game is well balanced; my friends and I have had a blast with the Shadow Rune Campaign (although I own everything, thus far we have only played the starting campaign) and have played the Overlord in turn.
I believe that the problem lies in the lack of mortality for both hero and OL. There never seems to be mortal repercussions as a direct result of a poor decision that I or another have made. If anyone dies in this edition of Descent, they are simply "revived" in the next turn. That's it, no permanent setbacks or fear of committing their forces of good or ill to battle so and so as everyone is rewarded for failure by earning an experience point regardless.
This to me cheapens the overall experience for me on a personal level. And lets be clear, you and I know that the heroes can play the "loose to win" strategy whereby each player focuses on treasure hunting until the end of the game, collects the best treasure before the final battle and then commits to operation "Ground and Pound".
If the heros gave me every choice of quest, every relic I wanted, and all the XP bonuses... I could hand them the act 1 and 2 shopping decks and tell them to take everything they wanted I would still paste them.
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Harpies are like a glass canon. You can go all in and take down almost anyone of your choosing, but they will get mopped up fast if the other heroes have any serious action economy (burst, multi-hit, etc.)
Very true, they need to be used with precision - with great strength comes great responsibility. Ideally you want to take out all the heroes in a single turn which totally screws with their actions.
awww... I dream of "rocks fall - everyone dies" ... but then I wake up

3 down with fire breath is the closest I ever came.
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Harpies are like a glass canon. You can go all in and take down almost anyone of your choosing, but they will get mopped up fast if the other heroes have any serious action economy (burst, multi-hit, etc.)
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How many heros? The game is really only balanced with 4. After that you need a badass gamer as the overlord to makeup for the fact that you have 4 brains working against you.
I love the challenge and often stomp the heros.

Timing Question.
in Descent: Journeys in the Dark
Posted
Think about it one more step ... why would you exhaust your shield on an attack that missed.
Rules as written of course state that dice are thrown simultaneously. I think there is a better mechanic to be had if they were not entirely simultaneous.
We would need a descent 2.1 revision for that.