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Roman Virtue

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  1. Thanks
    Roman Virtue got a reaction from Rean411 in Playing a Hutt   
    Thank goodness there are people to tell folks when they're wrong on the internet, otherwise they would never know! 
  2. Like
    Roman Virtue reacted to Sautille in Combat Aid and Quick Reference Sheet   
    Tired of wearing eraser holes through your wounds and strain boxes on your character sheet?  Can never quite keep track of the duration of conditions on your character?  Have some newer players to the game that don't have all the mechanics memorized yet?  I present my quick reference sheet for feedback and hopefully some helpfulness.
     
    Please peruse and provide feedback on my quick reference sheet, and if you like it I hope you'll make good use of it.  I recommend laminating it and using a thin tipped dry erase or a wet erase pen for writing.
     
    Combat Quick Reference Sheet
     
    Features:
    1 A4 sized page printer friendly (a few spots of color for dice representations) tracking space for: wounds, strain, encumbrance, conditions, and critical injuries spending advantage, triumph, threat, and despair spending destiny points actions, maneuvers, incidentals dice shapes/colors and symbols difficulties range bands, attack difficulties, and maneuver costs small notes section: for miscellaneous characteristics such as force rating/dice/# committed, or other small things
  3. Like
    Roman Virtue reacted to Xalac in Character creating adventure   
    Hi!
    I've hade this idea for awhile now. An adventure where you go through the character creation. Example that you get mission from a master and by doing this mission you will learn your skills and career etc.
    Have anyone done an adventure like this before and if so how did it work?
  4. Like
    Roman Virtue reacted to FuriousGreg in Modding a lightsaber to be silent?   
    This seems more appropriate and justifiable, plus it has a built in downside: you can't communicate verbally while it's on
    I like when potentially powerful items have a little bit of a downside, keeps the game more interesting and Players less dependent on gear and more on their actions.
  5. Like
    Roman Virtue got a reaction from Desslok in Playing a Hutt   
    Thank goodness there are people to tell folks when they're wrong on the internet, otherwise they would never know! 
  6. Like
    Roman Virtue got a reaction from kaosoe in Playing a Hutt   
    Thank goodness there are people to tell folks when they're wrong on the internet, otherwise they would never know! 
  7. Like
    Roman Virtue reacted to ColonelCommissar in Kyber Crystals   
    I personally take the attitude that each colour is attuned to the unique personality of the being who first claims it. Each individual is different, and this is reflected in how their crystal takes shape and what colour it displays as. Thus, it can be any colour - the Force is mysterious like that. I've put together a handy guide on the different colours of blade and how I feel they reflect certain traits, which I can post if there's interest.
     
    Off-topic: this sort of discussion is why I like Star Wars and actually have come round to Legends. With no established canon outside of the movies and the ever-more-varied tv shows, you can make a lot of your own judgements. Hence why everyone above had their own judgement to make.
  8. Like
    Roman Virtue reacted to jbmacek in How many of you GM's dislike 'playing'?   
    When I started playing white box D&D circa 1976, I was a player, and the guy who ran it impressed upon me the difficulties one encounters as a GM. Nevertheless, I stepped up to the plate, and by the time Metamorphosis Alpha came out, and then Traveller, I became quite the hog of the GM duties.
     
    Fast forward to today, and while I still run 90+% of what our group plays, more than ever I enjoy a chance to sit on the other side of the screen. Not only do I get to enjoy the challenge of immersing myself into the actions of one single character, but I also enjoy deciphering the "intricate" plots my players-turned-GMs try to throw my way. Even as a player, I like to keep everyone on their toes.
  9. Like
    Roman Virtue got a reaction from kaosoe in How many of you GM's dislike 'playing'?   
    In the end, gaming is gaming, and I'm just glad to have such an awesome hobby!
  10. Like
    Roman Virtue reacted to whafrog in How many of you GM's dislike 'playing'?   
    I wish I could play more, but I really want to play EotE.  The only other GM in our group runs a fantasy campaign, that's gone on for over 10 years, with sometimes 6 months or even a year between sessions.
     
     
    2 & 3 sound pretty familiar.  Even when I'm not GMing, the other GM in our group (who does make great adventures, with amazing maps and art, and fun and interesting NPCs) relies on me for the rules.  I wouldn't mind, if I actually liked those other rules but now that EotE has come along I have to bite my tongue.  And his games are still very much GM vs player...if you don't specifically count your iron stakes or say what knot you used to tie up your horse, you'll soon discover that you should have...
  11. Like
    Roman Virtue reacted to Sturn in How many of you GM's dislike 'playing'?   
    Really, really, want to PC. Always GM.
     
    My group is family. I'm the one that gets the games going. The games won't happen unless I take the reins. I keep hoping for a group I can join as a player but there are so many hurdles - location, schedule, incompatibility of personalities, it quickly falls apart, etc.
  12. Like
    Roman Virtue reacted to FFGEvan in The Alexandrian 'review' of F&D...   
    Hello Force and Destiny forum community-
     
    This thread has been locked because it has devolved into personal attacks and arguments. Remember to treat all other users with kindness and respect, and feel free to continue beneficial discussion elsewhere.
     
    Thanks, and keep playing,
    FFG Forum Moderator
  13. Like
    Roman Virtue reacted to bradknowles in Another Character Generator   
    No joy:
     

    Details:
  14. Like
    Roman Virtue reacted to OggDude in Character Sheet folios   
    If you give me another day or two, you'll be able to print out single-sheet character sheets like this one using my character generator:
     

  15. Like
    Roman Virtue got a reaction from themensch in Calendars...   
    I put this together a long long time ago (sorry- had to). I can't remember all my sources, so I can't vouch for it's authenticity, but it's the one I use in my games.
  16. Like
    Roman Virtue got a reaction from RebelDave in Calendars...   
    I put this together a long long time ago (sorry- had to). I can't remember all my sources, so I can't vouch for it's authenticity, but it's the one I use in my games.
  17. Like
    Roman Virtue got a reaction from jbmacek in Calendars...   
    I put this together a long long time ago (sorry- had to). I can't remember all my sources, so I can't vouch for it's authenticity, but it's the one I use in my games.
  18. Like
    Roman Virtue reacted to knasserII in Palpatine's Pants!   
    Wonderful! Thank you! (And thanks to others also). This is exactly the sort of thing I wanted. Phrases or words I could imagine a human saying without it sounding too silly. I especially like the insults: "Cantina Rat", "Gravel maggot" and "Skidcrust". That last one especially has a very evocative unpleasantness to it. I can most definitely see some villain in my game referring to a PC as some "worthless skidcrust".
  19. Like
    Roman Virtue got a reaction from bradknowles in Palpatine's Pants!   
    I made this list for my players as well as a list of common drinks. I can't remember the sources for all of it and I'm sure not all of it is official, but here's what I got:
     
    Basic Profanity
    · Bantha: A large slow moving hairy herd animal
    · Blast!: an adaptable expletive like “****”
    · Blaster-Brain: Derogatory, meaning dumb
    · Borked: Like  “f__ked”, but more acceptable
    · Braintick: Parasite that feeds off the brain
    · Cantina Rat: Someone who frequents bars
    · Core Slime: Those who live on a Core World
    · Druk: As in “a drukload of stormtoopers”
    · Good Novas!: An exclamation
    · Gravel Maggot: A species of worm
    · Great Balls of Fire!: An exclamation
    · Haja: A curse
    · Hairless Wookiee: A human
    · Hang This!: Similar to “screw this”
    · Huttwash: Similar to “hogwash”
    · Jactna!: A Rodian interjection
    · Laserbrain: Insults intelligence
    · Lust Toad: Possibly a real creature
    · Madclaw: A Wookiee who uses their claws
    · Mooka: Insults intelligence
    · Noski: “Idiot”
    · Piece of Chizk: A curse or insult
    · Piece of Rankweed: An insult
    · Schutta: Twi’lek insult against women
    · Shavit: A curse
    · Skidcrust: Equivilent to “roadkill”
    · Skrag: A Corellian curse
    · Slag: An interjection
    · Starforsaken: A derogatory modifier
     
    The “F” Words
    · Frack!: An adaptive expletive
    · Frag: An adaptive expletive
    · Fraggin: A derogatory modifier
     
    Huttese Insults
    · Chuba: Huttese meaning “you” or “hey you”
    · E Chu Ta!: An insult
    · PooDoo: Excrement (Ok, it’s a silly one, but lots of characters say this in the films)
    · Shag: A Slave
    · Skocha: An insult
    · Sleemo: Slimeball
    · Stoopa: Fool or fools
     
    Mandalorian Maledictions
    · Chakaar: Thief or Grave Robber
    · Di’kut: Fool
    · Hut’uun: Coward
    · Osik: Feces
    · Osik’la: Something badly messed up
    · Shab: “F__k”
    · Shabiir: To badly mess up
    · Shabu’droten: “F__king people”
    · Shabuir: Harsh insult
    · Shebs: Someone’s _ss
    · Usenye: “F__k Off”
     
    By The…
    · By the Eternal: An exclamation
    · By the Original Light: An exclamation
    · By the Red Seas of Knores: A curse
    · By the Stars: An exclamation
     
    What The…
    · What in the Worlds?: An exclamation
    · What the Brix?: An exclamation
    · What the Hutt?: An exclamation
     
    Son of a…
    · Son of a Kath Hound: An insult
     
    Earth Curses Used In the Films
    · I’ll See You In Hell: An exclamation
    · Scum: An insult
    · What in the Blazes: An exclamation
  20. Like
    Roman Virtue got a reaction from knasserII in Palpatine's Pants!   
    I made this list for my players as well as a list of common drinks. I can't remember the sources for all of it and I'm sure not all of it is official, but here's what I got:
     
    Basic Profanity
    · Bantha: A large slow moving hairy herd animal
    · Blast!: an adaptable expletive like “****”
    · Blaster-Brain: Derogatory, meaning dumb
    · Borked: Like  “f__ked”, but more acceptable
    · Braintick: Parasite that feeds off the brain
    · Cantina Rat: Someone who frequents bars
    · Core Slime: Those who live on a Core World
    · Druk: As in “a drukload of stormtoopers”
    · Good Novas!: An exclamation
    · Gravel Maggot: A species of worm
    · Great Balls of Fire!: An exclamation
    · Haja: A curse
    · Hairless Wookiee: A human
    · Hang This!: Similar to “screw this”
    · Huttwash: Similar to “hogwash”
    · Jactna!: A Rodian interjection
    · Laserbrain: Insults intelligence
    · Lust Toad: Possibly a real creature
    · Madclaw: A Wookiee who uses their claws
    · Mooka: Insults intelligence
    · Noski: “Idiot”
    · Piece of Chizk: A curse or insult
    · Piece of Rankweed: An insult
    · Schutta: Twi’lek insult against women
    · Shavit: A curse
    · Skidcrust: Equivilent to “roadkill”
    · Skrag: A Corellian curse
    · Slag: An interjection
    · Starforsaken: A derogatory modifier
     
    The “F” Words
    · Frack!: An adaptive expletive
    · Frag: An adaptive expletive
    · Fraggin: A derogatory modifier
     
    Huttese Insults
    · Chuba: Huttese meaning “you” or “hey you”
    · E Chu Ta!: An insult
    · PooDoo: Excrement (Ok, it’s a silly one, but lots of characters say this in the films)
    · Shag: A Slave
    · Skocha: An insult
    · Sleemo: Slimeball
    · Stoopa: Fool or fools
     
    Mandalorian Maledictions
    · Chakaar: Thief or Grave Robber
    · Di’kut: Fool
    · Hut’uun: Coward
    · Osik: Feces
    · Osik’la: Something badly messed up
    · Shab: “F__k”
    · Shabiir: To badly mess up
    · Shabu’droten: “F__king people”
    · Shabuir: Harsh insult
    · Shebs: Someone’s _ss
    · Usenye: “F__k Off”
     
    By The…
    · By the Eternal: An exclamation
    · By the Original Light: An exclamation
    · By the Red Seas of Knores: A curse
    · By the Stars: An exclamation
     
    What The…
    · What in the Worlds?: An exclamation
    · What the Brix?: An exclamation
    · What the Hutt?: An exclamation
     
    Son of a…
    · Son of a Kath Hound: An insult
     
    Earth Curses Used In the Films
    · I’ll See You In Hell: An exclamation
    · Scum: An insult
    · What in the Blazes: An exclamation
  21. Like
    Roman Virtue reacted to That Blasted Samophlange in Question re: starship combat. Who likes it? who doesn't? Why?   
    No, not every fight will take place in an asteroid field or other more crowded area.  Just the interesting ones, such as pretty much every ship combat in the movies.  The trench run, Han's asteroid Dash, the bowels of the Second Death star, these all have hazards to avoid.  It is up to the GM *AND* the players to make things interesting.  The only real time we see ships out in the open is when the falcon is encountering the death star.  The issue was there was NOWHERE to go and hide, so they got caught easily.  That's the issue with being out in the open. 
     
    Now, if your friends 'Maverick' and 'Iceman' are experts in the area of space combat I'd love to talk to them.     But everything you said these pilots can do, a pilot in this game can also do.  Gain the advantage, evasive maneuvers all of these aren't just something that you roll for, it is something that you should describe.  A round of combat is not necessarily doing one thing, it can be up to a minute of back and forth maneuvers.  The point is, the game is designed around the GM and player narrating what happens.  If all you do is say you do gain the advantage then that is boring.  If you describe what your pilot does, then that's awesome and your GM should reward you for that by giving you boost dice. 
     
    There are reasons to go slower.  The faster you go, the harder it is to avoid hazards (such as the aforementioned asteroid fields, etc)  If you go really fast you don't have the same reaction time, so higher difficulty.  Will this always come up, no.  Should it be often.  Yes. 
     
    You say you can't use your piloting skills.. here's the problem.  I think you're confusing your ranks in pilot with being the only measure of how good a pilot you are.  While it does factor in, it is NOT the only thing.  You need talents to really shine as a pilot.  Think of the skill as a knowledge of ship systems and how everything is supposed to work.  It's like reading a text book and giving you a practical knowledge.  When you star applying talents, your character can go beyond the textbook situations and excel.  Now, you say a pilot has no option to line up a shot.  That is false.  Spend a maneuver to 'Stay on Target'. 
     
    You say being the best pilot doesn't count for anything, but once again, this is a falsehood.  By the number of skill dice you have, no you can't do anything.  But a pilot with the 'Tricky Target' talent counts their ship as one silhouette smaller. There's your better skilled pilot. Also, the 'Brilliant Evasion' and 'Defensive Driving' talents contribute to your skill at avoiding a hit. Much of what you want to do with a pilot roll, is done through passive talents.
     
    I suggest that you might want to unlearn what you have learned about ship combat, and read over all the options a player can take AND the talents available.  These can change combat substantially.  Your skill ranking is NOT the only measure of  your piloting skill.
     
    Now, as to the going first is the only thing to do.  I disagree.  Say I go after an enemy in a starfighter dogfight, The enemy just missed me, I do a gain the advantage (so I can attack the undefended rear of the enemy ship - as I know they put their shields on double front) - I'm a Master Pilot so I do this action as a maneuver,  I then stay on target, I then fire.  Could I do the same thing by going first?  Yes.  However, considering how dangerous space combat is, going first I would consider a more defensive posture. Such as doing an attack, with an aim maneuver first, then doing evasive maneuvers.  Going fully defensive and Gain the advantage and Angle my deflector shield.  So many options.  That's not even taking into account any creative thing I do by spending any triumphs or advantages I may have.
  22. Like
    Roman Virtue reacted to kaosoe in FFG’s Star Wars License   
    I'm happy with this decision (though not surprised). You can tell that FFG is really handling the license with love.
  23. Like
    Roman Virtue reacted to OggDude in Midi-chlorians: why all the hate?   
    The first time I saw "Phantom Menace", I was tolerating the movie, thinking that it just hadn't "gotten good" yet... up until they mentioned midichlorians.  Once I heard Liam Neeson (an incredibly cool actor, totally under-utilized in the movie) reduce the Force to some germs living in your blood stream, I pretty much had enough.  I remember getting actually mad as I sat in the theater, and I just stewed over it for the rest of the movie.  Not that the movie ever actually "got good", mind you, so it didn't ruin anything for me.
     
    You can botch the plot line of a movie, you can waste the talents of great actors, use others who can't act their way out of a paper bag, employ laughingly-offensive stereotypes for several characters, and even include The Most Annoying Movie Character Ever (he who must not be named), and I can be forgiving.  After all, even bad Star Wars is still Star Wars, and I'll take what I can get.  But... don't mess with the Force!!!  
     
    Even the name "midichlorians" is deceptive; they purposely had it sound like "midichloria" (a type of bacteria) and "mitochondria" (part of a cell) to make it sound all sciencey.  I've been perfectly happy considering the Force as a mystical power, a universal binding energy, or the Star Wars universe's version of God (or all three) for the past 30-something years, and they weren't about to ruin it for me.
     
    So... in my game, midichlorians don't exist, just like there was never a second "Highlander" movie.  The concept is an abomination (much like the aforementioned non-existent second "Highlander" movie) and I'll have nothing to do with it.
     
    At least, that's my opinion
  24. Like
    Roman Virtue reacted to Greymere in Midi-chlorians: why all the hate?   
    Personally I have just taken the position that Midi-Chlorians are cellular markers that are simply attracted to individuals based on their strength in the force and not the source of the Force itself.
     
    For standard game timelines the Emperor has expunged all mention of Midi-chlorians anyhow, and it was treated more as a form of Alchemy in the Old Republic than as science, so any Holocrons would likely present it from a more mystical point of view.
  25. Like
    Roman Virtue reacted to drbraininajar in Midi-chlorians: why all the hate?   
    I'm OK with the idea that scientific equipment can detect whether someone may be Force-Sensitive. Really the whole problem with it is that it was a concept poorly handled and unnecessary in the movies. If Qui-Gonn and Obi-Wan had been introduced to Anakin via a non-Jedi doctor discovering him, and that was important to the plot somehow, then great. As it stood though, they happened upon Anakin by chance, and the fact that he had great potential could have been handled by either Jedi saying "The Force is strong with this one" or some such. The purpose of the Force, from a narrative standpoint, is that it doesn't need to be explained, and represents the unexplained wonder and mystery of the universe, as well as symbolizing several intangible concepts (break out your copy of "The Hero With A Thousand Faces" for more info).
     
    In my games, I let the midichlorians remain a useful plot device, but retcon them as microscopic creatures attracted to people, places, and objects strongly connected to the Force, thus showing up in the bloodstream of Force-sensitive individuals.
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