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Everything posted by 7falcon7wings7

  1. If you are playing standard tournament format (200 pts) I would keep a few of the focus and evade tokens. For green tokens, the conversion kits only come with the calculate tokens, no focus or evade. I would keep all of them so each ship in your collection has access to them but when playing 200 pts. you would only need <10 depending on what you’re bringing
  2. Yes! I really like that versatility and combo. Thanks, @theBitterFig!
  3. I really like the idea of Rey being on Norra but I think Ahsoka with VI and Rey might be better for what I want to do. As for the Sheathipede, I currently do not have one but it is on my to-buy list. For the moment, I might try to do: Ahsoka with VI, Rey, Sabine's Masterpiece and Captured TIE Norra with everything + Kyle Katarn Wullffwarro with Expertise (to take care of focus for offense), Jan Ors, Jyn Erso (using Jan Ors to change those focus into evades) and Targeting Computer (for those pesky red die blank results)
  4. Recently got the Auzituck Gunship and wanted to increase its defensive capabilities. Here is something that I put together: Wullffwarro (30)---------------------Once shields are gone, his firepower increases further Juke (2) -------------------------------- Will give me greater offensive capability when I have an evade or two Jan Ors (2) ---------------------------- Depending on Lando result, Jan could convert one of the focus to an evade Lando Calrissian (3) --------------- I know that there is a chance that I will roll two blanks but it's a 1/64th chance (if I am doing it right) Experimental Interface (3) ------ After reinforcing, Wullff will Lando Ahsoka Tano (27) ------------------ Once Combat starts, after Wingman kicks in, Ahsoka will use her ability to give Wullff another free action Wingman (2) ------------------------ Will help with removing Wullff's stress from EI Sabine's Masterpiece (1) -------- Will allow me to carry Recon Spec Captured TIE (1) ------------------- Prevents Ahsoka from being a target (since she is the most vulnerable) Recon Specialist (3) --------------- Gives Ahsoka a focus to spare on Wullff and, should she be the last ship or I need to use her for a killing blow, it gives her a fighting chance Norra Wexley (29)------------------Because some will try to avoid Wulff, I think Norra can hold her own for a bit. Definitely make sure she either hangs back, flanks the enemy force, or acts as decoy Push the Limit (3) -----------------Allows her to focus/target lock, or focus/barrel roll R2 Astromech (1) ------------------Gives her more options to get rid of PTL stress Alliance Overhaul (0) -------------Title is pretty much a given Vectored Thrusters (2) -----------Gives her more maneuverability to arc dodge In best case scenario, the Auzituck can have 7 evades (2 Lando, 1 Reinforce, 1 Focus into evade from Jan, 1 Range 3, 1 Obstacle, 1 Normal Agility) Worst case, I only have 2 (1 reinforce, 1 Focus into evade) but it's still a lot of health to punch through I am sacrificing some firepower, given that Ahsoka will not be firing until the late game. However, the defensive capabilities on the Auzituck will help absorb the hits that I will be getting and I will prepare for Norra being targeted first by either forcing my opponent to split their forces, or by maximizing her offensive power. The only three things my list is prone to is spread damage (Assault Missiles, Saturation Salvo, etc), stress-giving ships (though I have a few green maneuvers) and lists that all have 8-9 pilot skill ships, though I can still use Ahsoka as a blocker if that is the case. Let me know what y'all think and how this list can be improved or if it's complete trash. Whatever your opinion, let me know the reason behind it and how it can be made better. Thanks
  5. True. But back then Artoo didn't exist as crew
  6. 1. Aimed where enemy ships were, not where they were going 2. I performed the same action twice on Soontir multiple times during a game (boost, boost or b-roll, b-roll) 3. Ran two ships off the board (different games) 4. Was about to win when I proceeded to place the wrong dials to ships. The maneuvers were the intended ones, I just placed the Interceptor dial next to Vader and the TIE Advanced dial next to Lt. Lorrir (I know, that it's own kind of mistake). Once it was activation time, I realized what I had done and we followed through on what I had placed on the right dials. Lost the game soon after lol Best for last: On my fifth game, a friend of mine put R2-D2 on a B-Wing (it was his second game). I looked at his list before we started and went, "seems legit". Never made touched the hull the entire game. Wasn't until after the game was over that we noticed the tiny detail that astromechs don't fly in gyroscoping ships.
  7. Then perhaps make it so that it says (-2 points to a minimum of 0)?
  8. I know that FFG is out of stock and the usual places (Amazon, MiniatureMarket, etc) are out of stock on the TIE Striker too. I also know that reprints and having things shipped over take a long time. What are y'all's estimates on when they will be back on stock?
  9. If you plan your move to not end within Range 1 of the Bombs, your Y-Wing should be good. It does not detonate until after every ships has activated so you measure for Range once you've moved/done actions with all the ships. And if your Falcon ends up in Range 1 at the end of the Activation Phase, then yes, it gets Ionized. Bombs do not tell friend from foe.
  10. I have been an Imperial player since the beginning but I have played Rebel lists multiple times and had a blast. However, I really like outmaneuvering my opponent with fast and nimble ships and I feel that I can do that better with the Empire. I own only Imperials and Rebels because when I started, those were the only two factions. I wanted to have enough for both myself and someone who did not have any X-Wing stuff. I also wanted both sides to be on equal footing in terms of options. By the time Scum came out, I already had quite a substantial number of Empire and Rebel ships. To bring Scum up to speed, I would have to invest even more money on building an entire new faction from the ground up. Being a college student, my budget would not be able to support such an endeavor haha. I highly respect Scum and I never ignore its potential. Heck, I even recommended it to a friend who recently got into X-Wing and he comes up with some good stuff. To defeat one's enemy, one must know one's enemy. Still, I love how the Empire ships look and fly, with the Rebels being a close second and Scum being a respectable third.
  11. Yeah, that's a better option. I confused the ability of Autoblaster Turret with Blaster Turret's ability, where you have to spend a Focus for the attack. Not being able to cancel those results, especially on low health TIE Phantoms, can be brutal.
  12. They're definitely more than "one trick Ponies", but the descriptions by Meadbeard above are what they specialize in or what they're known for.
  13. Instead of an Ion Turret, have you tried using the Dorsal Turret instead? I've gone up against it and it's a pain. Definitely discourages people from getting into Range 1 of your Ghost from any angle.
  14. Before getting into the competitive aspect of the game, you'll need to focus on what you like to fly. Also, your budget will determine what expansions to get and in what order. I say start with the Original Core Set (Luke Skywalker starter). Then get some games where you fly both the X-Wing and the TIE's. This will give you an estimate on what you like. This is important because if you like your list, it'll be easier to learn how to use it. If you like fast and maneuverable ships, you can start getting TIE Interceptors. Or if you want to try turrets, the Falcon is a classic. While the 3 factions share similar characteristics, they have their own distinct style. Empire places importance on higher numbers and nimble ships. The Rebels like their regeneration abilities and like to work together. The Scum is all about tricks and trolling your opponent. The recommendations given above are pretty good. Just remember to be patient; you won't get good at X-Wing overnight. Enjoy the process and if any questions come up, don't be hesitate to ask!
  15. Given recent posts, I will apologize for jumping to a conclusion. Also, OddballE8, the answers you seek may be in the link posted by Tie Storm. The more I think about it, the more I'm starting to change my mind and side with TasteTheRainbow in whether exposing people like this is for the best. My initial reaction was, "This jerk's actions should be displayed for all to see!!". I hate cheating and when people cheat, I tend to want to expose them as punishment. However, does that really solve anything? FFG and local officials do look at the forums but there are better ways of reporting this directly. Also, it alienates the perpetrator. If anyone intentionally cheated and is exposed like this, he/she is not going to learn his lesson and we would have lost the opportunity to try and reason with that person. Should cheating continue after delegating, then yes, measures should be taken. Nevertheless, we need to remember a couple of things. 1. We are a community that has thrived, and hopefully will continue to thrive, on camaraderie. We shouldn't condemn people and treat them like crap because they did wrong. Have those in authority confirm and, if need be, punish the action and have us the community try to show them a better way. If they still don't mend their behavior, then we should lower our interactions with them without making them feel inferior to us. 2. This is a game. Is it worth dishing out all that hostility towards a person? I retract my previous post by once again issuing out an apology and by putting into practice what I have said.
  16. While unfortunate, showing this helps people be aware that these types of behavior happen. Also, it's not like the camera was hidden and whoever was recording was there simply to expose cheaters. This was caught on a video meant to showcase a match to other X-Wing players. It should not be blown out of proportion and claim that this happens everywhere. However, cheating should never be covered up even if it is a one-off instance. If it is caught on camera, it should be brought to attention.
  17. Maybe he adapted that way of thinking because of what happened in the Clone Wars.
  18. One of the key components of playing X-Wing is flying the ships you want. My personal policy is, if I don't fly them, I don't buy them. That's why I don't own the Falcon or the Shuttle. They are both excellent ships, I highly recommend them if they interest you. However, I just don't like using them; they don't really fit my style. True, the highly valuable upgrade cards, "Veteran Instincts" and "Engine Upgrade" are found on the Falcon while "Darth Vader" crew member is on the Shuttle, but I don't have them because I haven't bought the ships. Even so, I have managed to come up with lists that I thoroughly enjoy flying and have tournament matches that while not always successful, are almost always pretty intense. Basically, you need to choose your ships carefully. Think on what you want to fly and focus on that (pun intended). For example, want durable, hard-hitting ships? The Rebel faction has some good options, such as the B-Wing and the YT-1300. (The Empire and Scum have them also, but bear with me) Another thing to remember is that while list-building is an essential part of the game, it is only a portion of it. Getting it to be effective on the table is another. One can have the most spectacular list but, if flown incorrectly, it is not worth squat. That's why it is important to enjoy what you're using, since you'll need to practice with it for a while before becoming decent with it. You could restart with the basics, X-Wings and TIE Fighters. They're good ships and can give you a glimpse as to what style you are leaning more towards. Finally, you may want to set goals for yourself as to what ships to buy and in what order. Figure out a budget for X-Wing that you can work with and go from there. The more definitive you make your plan, the less overwhelming it will be. You don't need the latest or most effective card to enjoy this game. Get ships that fit your style and budget and you'll be having a fantastic time as you re-enter the world of X-Wing!
  19. That is still a voluntary concession. Also, the player who is about to lose will most likely see it to the end. One never knows what's gonna happen when the dice rolls and you might as well go through with it at that point. If someone intends to manipulate the end result, they wouldn't bother with waiting until the very last dice roll. On another note, Sean Dorcy made an apology. He's not infallible (his mistake showed that) but he is also not the type of person who regularly cheats on purpose. So how about we show our good spirit as a community and accept the guy's apology with forgiveness? This does not mean he should just be let off the hook. That is not my point. I do believe actions have consequences. However, it is not for me to decide what they will be. My point is, we are a community with a good attitude. Let's put our pitchforks and torches down, show Sean we won't deny him our friendship because of his mistake, and work towards clearing this issue in a manner that does not antagonize him. (However, try not to bring up something that has already been brought up. Doing so places conversations in infinite, unproductive loops)
  20. TLTs might be a bit overpowered as a card but they are only allowed on ships that have low agility (Y-Wings, HWK-290's K-Wings). If you plan it right, you can take them out of the fight with little or some difficulty. Plus, it has a donut hole at Range 1 so you are still able to arc dodge it. They are powerful, but certainly not unbeatable. FFG has done a terrific job in making a game that is playable but complex. Some mistakes were made, as mentioned in previous posts, but FFG listened to what people were saying and they took the time to find a solution to those problems.
  21. Here are two Mini-Swarm Lists that I have come up with using the new TIE f/o Fighters, along with a couple of the old TIE Fighters. Howlrunner (18) -Swarm Tactics (2) "Epsilon Leader" (19) -Weapons Guidance (2) "Omega Ace"(20) -Opportunist (4) "Omega Leader"(21) -Squad Leader (2) Academy Pilot (12) Howlrunner would give Swarm Tactics to whoever would benefit most from it each turn, most likely Epsilon Leader or even the Academy Pilot. That means that there will be three PS 8 ships firing at the Combat Phase. Omega Leader can use "squad leader" to give a TL to Omega Ace for a strong alpha strike, potentially increased by Opportunist. On the next round, Epsilon leader can just take that stress away, giving Omega Ace a chance to increase his firepower again. As for the Academy, he can run as a blocker, denying actions to a ship so it can't take focus or evade, allowing Opportunist to kick in. Howlrunner (18) -Swarm Tactics (2) "Epsilon Leader" (19) -Weapons Guidance (2) "Zeta Leader"(20) -Wired (1) -Comm Relay (3) "Omega Leader"(21) -Juke (2) Academy Pilot (12) Same use of Howlrunner as before. This one still has some synergy but each ship still has a chance to fight well on their own. Epsilon Leader has Weapons Guidance for those hits. Zeta Leader has a more reliable Opportunistic ability. The Comm Relay will help on defense, allowing him to stress out for offense. Epsilon Leader can help clear those stresses for continued attacks. As for Omega Leader, he can perform his TL early on while he just evades as his most common action. What do you all think?
  22. Sanctioned makes some great videos. Their latest uploads show improved graphics and effects so it's cool to see. URL: https://www.youtube.com/channel/UCXKIDe1c4E0PbX7gEldG62Q Also, FFG's official coverage of the last two World Tournaments is pretty interesting. You get to hear stuff from the designer's perspective. URL: https://www.youtube.com/user/FantasyFlightStudio/playlists (look under World Championship Weekend 2014 and 2015) Even though this last one is more casual-based than competitive, X-Wing was featured in a TableTop episode, a web show hosted by Whil Wheaton. They get some rules wrong and it's a scenario more than a straight-up dogfight but the dialogue and banter between the players is just a blast. (There's a 30 min. version and an hour-long version. You can find both as the top results) URL: https://www.youtube.com/results?search_query=x+wing+miniatures+tabletop
  23. Apart from list building, it also depends on how you use your Phantom/s. Going up against any type of ship that fires 360 can be a pain for a Phantom and TLTs can be very effective. However, it is always a good strategy to have the enemy focus their manpower where you want them to. In this case, it is away from your Phantom. Ships that can equip TLTs are not very maneuverable so you can use asteroids to your advantage. It takes careful planning but it helps in making your ship harder to hit. As for higher pilot skills, you will want those ships to fire at other targets. Yes, a good opponent recognizes the threat of a Phantom on the board but should he ignore the rest of your squadron, make sure that such a decision will cost him. Plus, the comments made by DraconPyrothayan will help your Phantom survive when it gets attacked.
  24. This always gets said, but having played since wave 1 and having shot down probably hundreds of Howlrunners and Biggs, I can't for the life of me understand why people say it. While many fielded Howlrunner and Biggs in their squads, the majority of ships were composed of generics. If Howlrunner was involved, she was usually the only named pilot among a group of Imperials, usually Academy Pilots. Of course, using generic pilots on the Rebel side may prove to be harder to argue for, since there were pilots like Wedge or Ten Numb or Han Solo. Still, there were plenty of Dagger B Wings, Green and Prototype A Wings, and the occasional Rookie X Wing. At the beginning of the game, people used one or two named pilots and built their squad around them. So yeah, uniques were used in the past but not to the degree that they are used now. Now, the amount of named pilots has increased greatly, mostly because one can combine their pilot abilities with upgrade cards, getting synergy, combos, and all that good stuff.
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