Jump to content


  • Content Count

  • Joined

  • Last visited

About Rocmistro

  • Rank

Recent Profile Visitors

678 profile views
  1. Ok so here's the scenario: An ISD has 1 starboard shield, 1 front shield, 0 port and 0 aft. Norra Wexley is activated and rolls up into the ISD's starboard side (1 shield) and rolls a hit/crit on the black die. The Imperial player spends the redirect token (and only that token). My interpretation of results: -Norra's ability triggers, taking down the Starboard shield to 0 -Redirect damage sends 1 damage to the front shield -1 damage is remaining, which the ISD suffers to hull (not a crit though, since Norra used her crit for her ability) My Opponents interpretation of results: -redirect sends 1 damage to front and 1 damage to side. -since there are no shields left to take down, Norra's ability is wasted. -no damage dealt to the ISD.
  2. Yes, hence why I don't support any of the proposed changes (notwithstanding, I don't agree with the OP's original argument which is that this game result is actually a problem). You might as well just rename the game to "CR90w/EngineTechs-mada"
  3. Yes. I don't understand the relevance, which is why, 2 posts ago, I asked what argument you were attempting to support with the Raddus/Hyperspace Assault illustration. I'm not trolling you here, Gink, I just really don't understand what you're trying to say.
  4. Umm...If they are going faster than speed 1, yes, they escape.
  5. There is. It's called: -deploy properly. -have a fleet that has a solution to late game runners. -use squadrons that can move and shoot.
  6. I don't ever want to become a curmudgeony "Get off my lawn" / Gatekeeper type, but if (and I sincerely stress the *IF*) that's a change your actually arguing for, I would oppose it vehemently.
  7. Which side of the discussion is this meant to support, Gink? Because in both of those instances, the Hyperspaced-in ship will not be going first (ie, there's a chance for the opposing player to first move his ship that would otherwise be getting nailed in the tukus), which still potentially presents the chase problem for the Hyperspacing-in player.
  8. Of course. I've been on the giving and receiving end of a runaway ship. That's how it goes. I absolutely do not want Armada to become a reactionary game, and this kind of talk is the first step towards that. If I had my druthers we wouldn't even have the Demolisher title in the game, but I suppose one "thing" in the game to shake up the meta is ok. Part of the game is planning for the possibility that an opposing player cuts and runs, and figuring out how to stop that from happening. That process starts as early as deployment, it doesn't just happen by accident on turns 5 or 6.
  9. For me, I would say, no. No. No. No. I like the hard mode of Armada's shoot and then move mechanic. It's the basic mechanic on which the entire game is built. Getting a rear shot is not that difficult.
  10. That's pretty much the conclusion I came to, jp. Thanks.
  11. In Correlian Conflict, can the rebels spend points in the Management Phase to "upgrade" an Outpost to a Base for 15 resource points? (assuming they won a battle there)
  12. Yes. Great game with plenty of expansions and content, even if they were to pull the plug on it tomorrow.
  13. And if you ever lose confidence, just remember good doggo and bike kid:
  14. That is 100% true. There is a speech by some admiral to naval institute graduating class. If you want to change the world, start by making your bed.
  • Create New...