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DerDelphi

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About DerDelphi

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  1. I'm aware that this question might sound a bit confrontational, and if this is skipped over I'm fine with that. But if you would answer a more controversial question, here it is: Are you aware, that you seem to have a huge issue in communicating with your "core" audience? A lot of your favourite game lines are put on hold without any explanation (prominent examples are IA and D2E), and there is no direct communication in your forums. I guess this would be understandable, if you'd primarily try to reach more casual buyers by targeting the mass market, but this is not the same audience that is buying 10+ expansions for your games, or would even try to keep them alive by producing community driven content when you no longer support games directly. So are there any plans to improve communication in your forums at all?
  2. Sadly nothing great to use as a picture, but at least the new art:
  3. There is also another bug where the text string is not show correctly. In the Quest "Smash and Grab", after you interact with the red token in the southern part of the map, you have to take a skill test. If you pass the test, the following is shown:
  4. Sorry, the translations are currently in a very early state. Only a few quests have been translated into italian, spanish and german. Unfortunately there is nobody actively working on them at the moment, but we are always looking for volunteers.
  5. Hello Everyone, today I'm glad to announce, that the quests of "The Shadow Rune Project" are finally completed and implemented. As of today you are able to play a complete campaign Just grab the newest Valkyrie release (2.4.0.1 or later) and download the campaign inside the application to play it. At this point I really want to thank all contributors to the project, but especially Tantum, who was the driving force behind keeping the project alive in the last year. He alone designed about half of the quests in the campaign, and the project would be far from done without him. While the campaign is completely playable, there is still some work to do. Due to the number of quests and their complexitiy, it is pretty likely that there are some minor and major bugs, which could cause all sorts of problem. Due to this, I would be very grateful if you could post any issues you encounter at The Shadow Rune Github repository over here. We are also planning to update some of the quests, add new features as soon as the are available in Valkyrie, and overall improve the balancing of the campaign. We are also open for suggestions. Looking back to out first release, which was almost 2 and a half years ago, I'm really glad the project was finally completed. There were a lot of challgenes to face during development, but we made it Thanks to everyone who still has passion for this game and wants to give the campaign a try. For the record, here is our latest changelog: - Added the missing quests "The Desecrated Tomb", "Blood of Heroes", "The Twin Idols", "The Wyrm Turns", "The Wyrm Rises", "Gryvorn Unleashed" and "The Man who would be King" by Tantum - Completed implementation of the campaign phase (all quests are now playable!). Important Note: Please use Valkyrie 2.4.0.1 to run the campaign. Older versions will run into an issue which leads to savegame corruption.
  6. Great, the new update has been released today :) Thanks for reporting the issues and being persistent kbalazsa.
  7. If you want to have a smaller village map, there is a map of Dragonholt from "Legacy of Dragonholt":
  8. Sorry to say, but I retconned some of the locations in Nerekhall, to fit with the GenCon 2017 adventure. The original map of Nerekhall features the names of the quests in the campaign, and I replaced these with some locations that are mentioned in the GenCon adventure. But this is definitely not canon You can find the original image by looking for "shadow of nerekhall map" in the image search of our search machine overlord.
  9. Hello IamGazrok, I hope this will help you: https://www.dropbox.com/s/5xyz0yjulw0trze/Road to Legend maps.zip?dl=0
  10. Sorry, I didn't notice your posts sooner. I followed the thread, in case any additional questions arise. The city map of Nerekhall is from Descent 2nd Edition, specifically the Shadows of Nerekhall campaign of the correspondent box expansion. The map between Nerekhall and Greyhaven is from the Descent Road to Legend app. There are also 2 additional maps in the app, covering the area around Tamalir as well as Riverwatch and Vynelvale. Edit: I also added 5 new heroes to the example characters: Karnon, Steelhorns, Zyla, Tetherys and Shiver.
  11. Just to add to this: there is also a new Artwork for Kirga in the Genesys Realms of Terrinoth book. So 7 of the 12 have confirmed redesigns.
  12. Hello Kbalazsa, thanks for trying to get FFGs attention to this. Personally I have given up, but great that you haven't :) Just to clarify what the problem with the elementalist is: Adding skills for the elementalist works fine in the RtL app, but besides the skill cards which cost XP, the elementalist will gain 2 of 4 additional elemetal cards at the beginning of a campaign, which can't be tracked in the app. By adding certain other skills, he can also unlock cards 3 and 4 later on. The cards in question are called Tide, Blaze, Grasp and Gust. Since there is no way to track in the app which of these card have been choosen by the elementalist, you either have to remember them or write them down manually, which is pretty contrary to the design idea of the app. Regards, Delphi
  13. Such great and insightful posts Charmy. A shame FFG didn't put in half the effort you did.
  14. Regarding the cave of wonders, there is a whole quest in the descent Road to Legend app campaign "Embers of Dread" which is happening in the cave of wonders. It's also pretty neat, involving a talking cave, elemental trials and a treasure that grants the heroes wishes. Here is a snippet of the story: The legendary Cave of Wonders has been found! Unfortunately, it was found by the Dread. Whatever they seek there, you cannot let them have it. As you make your way up the crags and slopes of Mennara's Teeth, you recall your conversation with Eveline before your departure. ""I'm not half the scholar Kristoph was,"" she complained as she sat surrounded by his notes. ""It looks like he was starting to piece together a map of these leylines. Several of them converge here."" She tapped on a map behind her. ""According to legend, this spot is the so-called Cave of Wonders. I'm still convalescing, so I sent a scout. He never reported back. Now it's your turn."
  15. To be honest, I think the "no fan interaction" policy of FFG has started their downfall long ago. And the Asmodee thing just made things worse. In retrospect a lot of this was only a question of time. Once they were out of touch with their enthusiast community, the quality of the products fell, demand was misjudged, most bets were placed on third party licenses and the prices rose. You don't have to be a genius to figure out what will happen in the future, when they lose the Star Wars license.
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