I'm sorry, but the game designers clearly disagree that the old damage deck wasn't an issue, otherwise they wouldn't have updated and revised the damage deck when given the chance to do so.
That a commercial decision has taken priority over that issue does not mean there wasn't an issue to begin with.
To be fair the designers are also wrong about Super Dash.
All the old deck did was on occasion screw HWK and Y-Wing players and people who put 60 points into a fat turret. Fat turret players getting screwed is always a good thing, and the occasional game where your Gold Squadron loses its TLT sucks but it never warranted the new deck.
Academy Pilots ignoring 1/7th of crit effects isn't actually a problem.
If the old deck was even an issue it was pretty much the least pressing one this game has ever faced. Certainly not enough to alienate a bunch of people unwilling to obtain the new core, and still less of an issue than Super Dash or Super Corran. They made the right decision allowing damage deck choice.
So why should any ship get a significantly different outcome to the same Critical Hit. It's supposed to be a critical hit, after all. If they wanted basic ships to be immune to 1/7 crits, you'd be able to roll an attack die for every crit and if you roll a crit as well, you flip it face down.
Would you be happy if your opponent was allowed to make you include an attack die that didn't have a crit marked on it a couple of times a game?
We all use the same dice, marked the same way for a reason. Allowing player choice over such a core game mechanic as the damage deck is, to my mind at least, a poor decision at a game design level. You don't normally get to chose which version of the decloak or barrel roll rules you want to use, why is the damage deck any different?
Especially when they had so many other options to get the new damage deck out there, such as including damage decks in Tournament packs so that players can access the new damage deck without buying the new core set.
I've played other systems that gave away printed copies of their new edition rule book (albeit a readers digest version) to players that showed their old rulebook to their games store. And they did that twice!
For a company that can and does print a stack of new art card versions for each new tournament pack, cost to the player doesn't need to come into this.
Would you be happy if a Super Dash player plopped down 3 of the largest debris fields and forced you to deal with the consequences while completely ignoring them himself?
Obstacle choice is /far more/ game-able and has far more of an impact on the game than damage deck choice.
I don't really care what Alex Davy thinks. He joined the game during wave 4, right? Pre-Alex Davy X-Wing was the pre-Super Phantom pre-Turretwing X-Wing where your ships only got to attack once, do one action, and only got to move once. Where dials actually mattered. The golden age. So if he thinks the damage deck was such a pressing issue while also thinking Super Dash doesn't ruin the game he's just wrong.
No it wasn't...ptl has been around since wave 2 and vader since 1...you have always been able to take multiple actions. The pwt has existed since wave 2 as well...oh and gunner top so you could shoot twice in your "golden age"
Boost was also a thing back then and barrel roll has been around since the games inception.
The falcon has always been able to shoot in any direction...so could a ywing that took a turret upgrade. your hatred of the pwt is legendary yes...but if you are going to talk crap on the designer don't bring up things you dislike that he didn't create and act like they didn't exist before his arrival. none of those things you mentioned were created post wave 3...he may have utilized those things you dislike more...but don't act like they weren't already heavily used during the "golden age" it xwing...
Your reasoning for your attack is weak...