Well just played an epic match however didn't finish it because store always insist on using the same 3 hour block they use for regular X-wing night instead on a weekend. Anyways Team epic, ended up being 3 with a total of 400 squadron points 6 epic points per team (so similar to your 2 v 2). I wen straight for big ships and big ships only.
Tibana Gas Cylanders
Quad Laser CannonS
Quad Laser Cannons
Backup Shield Generator (In case front got blown up)
and also with it
so a total of 182 for me. The rest was split among my team, one took Qucikdraw and named Strikers, the other took Backdraft and a Howlrunner crack swarm.
So we were up against a Scum list with a G-roc (Gozanti proxied for a C-Roc, uses same dial, damage deck, and base but used the C-ROC card and treated as a scum ship), The C-Roc had Jabba, Azmorgon and HLT. One person brought Ventres, Eval (with HLC), and Dengar, and another brought Big@$$ Kath, Kavil with TLT and expertise, a couple of protectorate and a Black Sun Klingon (Kihrax) with a cloaking device.
Anyway they started with their G-Roc in the center leaning towards the far table edge to our right, I deployed my raider leaned at an angle in the corner at our left table edge to pull up side by the G-Roc, Asteroids were simply split mat down the long half (not too thrilled but oh well). The howlrunner swarm deployed towards the center. They deployed all the large ships except for Kath on my side of the table to face off and rush the rear end of the raider. Kath was on the other side of the G-Roc along with Kavil, Klingon, and Protectorates, The Strikers were deployed of the back end. Quick Draw was deployed behind the Raider to challenge the large ship and I deployed jonus off the side for fire spotting.
Took a few turns before the Raider got in any position to fire. Was able to make target locks but the front arc is narrower than it looks. We sent the howlrunenr swarm and Quickdraw to deal with the 3 big ships coming down on the raider. When I finally got to shoot (skill 6 thanks to decoy jonus) it was on Kath (who was doing a good job keeping the back-blast area anything but clear) and Eval came up on the side at range 2 (through a rock though). So Kath, took a primary weapon hit which scored 2 hits and a crit evaded all 3, spend 2 energy to make another attack, wiffed, spent target lock (from systems officer) for 2 hits and a crit. Took off some shields. Single turbolaser fired, one focus to hit and spent energy for blank to hit for 3 hits and a crit, got passed shields and did a face up, vader for another face up. The was quad cannon range for Moral Eval through a rock though. Fired 1 Quad Laser, jonus, did 1 damage, fired second quad laser, jonus, wiffed spent energy to repeat, did 3 damage one was face up. In that single turn I spend 8 energy tokens firing everything. Only lost 3 shields of the rear. One was thanks to range 3 reinforced the other Vader damage. So ended up doing a 3 energy maneuver, charged up all my weapons, got another 2 from optimized generator, recover 2 energy to 3 shields,and wasback and ready for the next action. The Howlrunner swarm finished off Eval and Fentres and left Kath down to 1 health.
Next turn didn't do much but coordinate a TIE Fighter off a rock, and took some pot shot at the G-Roc, Dengar was shooting at the rear section taking off another shield token from a freshly recovered section, then the store started to close.
I'd still say the Howlrunenr swarm did most of the heavy lifting finishing off 3 ships. The Raider helped but it wasn't the star. Although for a raider it did fairly okay. It had one good turn of attacking but that one turn did burn through a lot of energy and forced to make a recover action (so in reality a total of 10 energy). But to be fair that is kind of what you want to do with gun ships. Have 1 turn of shooting everything and then one turn to reload and recharge. Still Best idea is to put as many fighters between the huge ships and its largest threats. The quad laser cannon broadside was just in case something got too close and was heading to the rear section (the weakest section of all corvettes), which was used in full effect against a YV-666. single Turbolaser allowed Vader to Reach out and Choke a Kath. ALthough you can count on players always trying to deploy immediately against your huge ship since they deploy first.
Also don't underestimate coordinate action. Having system officer on jonus allowed me to give double actions to Howlrunner, quickdraw and even get a Black Squadron off a rock.