hi guys been playing relic for about a month now had about 8 games. sorry for the spelling, not my best attribute. consider these beta. been reading the posts for a while and i wanted to try some homebrews of my own. got some ideas i thought some people might like.
first are two characters Custodie (doesn't leave terra so not fluffy) and Grey Knight (image is a terminator i know, only one i could find). both are the same as they for fill the same role i feel. but i wasn't sure if it was better to give them power cards or lives on leveling up. there special ability is hunting daemons (not scenario daemons, sorry) and not getting corrupted. i felt this was very fluffy for both characters. the stats are a mix between the space marine and psyker. im working a another character, adeptus arbites judge atm.
EDIT: scale 869 x 694 px and grey now spelled correctly!!!
EDIT: just for fun
i like this mission, i feel its very strong. it allows for PVP for people with out needing the Nemesis expansion. some one on posted a link to the Nemesis rule book a little while ago, so i ripped the challenge rules out and modified it for an interesting mission. it allows for two ways to win. the basis is that every one has been declared 'excommunicate traitor' or rouge and they have to fight there way out of the sector. the corruption rule sets a fun limit as traitors are hunted down. i wasn't sure how many tokens should be needed to enter the inner tier. ide like some feed back on that.
the Tyranid mission has evolved in several ways. first i wanted it to be a war of attrition keep killing nids until warp charge 20 tokens are on the sheet. fight nids until 14 warp charge tokens are on the sheet and fight the hive mind at stats 14 and 3 lives then i wanted to do some thing like an invasion, every time you battle in the sector Tyranids invade until you have repelled the invasion and move out of the sector. not a strong one, good idea i thought just didn't know where to take it, any ideas? i would like to do some thing.
i liked one of my previous ideas of adding stats each time a faction is drawn. so i came up with this Nurgle idea, a stronger and better polished one i think. the plague grows stronger with each Nurgle incursion. i love the plague of Nurgle idea, where weapons can be infected and decay. i think that will make some people very frustrated wile playing. i wanted to Incorporated the omen card abit more. a max of power 15 daemon prince could be fun. i wanted him to start on 0,0,0 and build up to 16 but i wasn't sure how quick this was going to be, he could be under powered by the time a player gets to him. do people like the 0 stat idea of as is?
this last one was an idea for a 'just get to level 12 and win' idea with some gimmicks. im not sure i like it. any ideas on how to improve it im all ears or is it just a bust.
i have another idea 'Exterminatus'. collecting a total of 25 trophies from each threat deck before moving to the inner tier. omens are worth double, trophies can be used to level up but are lost towards the total. i may flush it out later and post it up, any ideas?