Jeff Wilder

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About Jeff Wilder

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  • Birthday 05/23/1968

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  1. First one for me was the Interceptor with PTL, as I grokked the power of double-repositioning very early on after release. (There's a *.vlog floating around with me using it to good effect in the first-ever VASSAL tournament, I think.) Shortly thereafter came AdvS B-wings, and again it came pretty easily. (I love AdvS, as it's a card that starts out good, even if only using it as a novice does, and it just opens up wider and wider as skill increases.) I carried that into AdvS Brobots. Finally, I've combined the two things (pre-movement actions with double-repositioning) in my love of Ballet Norra. (I was also very good with Echo, back in the day, but honestly, if you could afford rocking yourself, pre-PS-wars Echo could make anybody look good.) Looking back over this, it's not so much "ships" that seem to click with me, but rather certain ship-card-concept combinations.
  2. It's almost as if FFG's design team considered that as a possibility!
  3. A picture's worth a thousand words ... but doesn't need to be broken up with white-space. I read it, and agree, but take the criticism: white-space is your friend.
  4. Hidden movement plotting. Imperfect information. Improbable results. Out-flying someone and having it actually matter. (And vice-versa.) Awesome pre-painted miniatures. Self-deprecating jokes with fellow players.
  5. Really, too many to name. I've set my maneuver dial, changed it, changed it again ... and flown myself into a flawless kill-box. More than once, although the last time I remember doing it was at a Regionals. In one Regionals a couple of years ago, I was flying Brobots, and rolled 1 evade in 18 dice. (I lost.) In another game, same event, I had a 1 HP Decimator at Range 1, with focus and a Predator re-roll ... and didn't kill it. That's a 1-in-1024 shot ... before factoring in the unique circumstances of 0 AGI and 1 HP left. At Imdaar Alphas finals, I was flying Echo -- well, for some definitions of "flying" -- and rocked myself three times in one game. I actually remember that fondly, believe it or not.
  6. I've likewise done it a couple of times, and had it done to me a couple of times since I began playing (back in 'Nam). In each case, it was, "Did you see it? No? Cool, play on." If either of us had seen the actual maneuver, I can't imagine it would have been anything more than mildly more complex to resolve to our mutual satisfaction. But, gee whiz, what if them bastards was lyin' to me?! Or worse, what if I were lyin' to them?! Oh, the humanity.
  7. A'course, just like mom'n'ems learnt us.
  8. I vote for "y'all" and "youns."
  9. Basically, what I'm talking about is (what seems to me to be) an increasing insistence in gaming that "strictly enforced rules are better than rules that require judgment in enforcement," with no regard to just how bad the strictly enforced rule is. (In other words, the existence of the rule is more important than the fairness of the rule.) I think it's a mirror of the same thing that seems to be on the rise (again) in Western society. (And that's really all I can say.)
  10. Yes, but then there would be a fairly sizable group of people saying, "It's the rule, so there's no point in complaining about it." At the risk of sounding all "Get off my lawn, whippersnappers," I'm seriously beginning to see attitudes percolate into gaming that weren't there back in the day, when I walked to my D&D sessions uphill, both ways, in the snow. I'm starting to reluctantly draw some sociological conclusions from it, which makes me feel bad. (Both for doing it, and for the conclusions themselves.)
  11. Okay, so I'm mostly with you on the issue of templating (it's one reason I personally would like X-Wing 2.0), but stick to good arguments. If you think lawmaking is "non-ambiguous," you're clearly not in a legal field or involved in the legislative process in any way. (FWIW, I'm a lawyer.) It's nearly impossible to make anything but the simplest laws (or rules) completely non-ambiguous. The best you can do is minimize ambiguity. And, BTW, keep in mind that legislators have reams of paper to work with. FFG has approximately the character-count of a tweet. Again, if you've read my posts at all, you know I am far from an FFG apologist, but IMO we have to cut them some slack on this ... while acknowledging that it makes us crazy anyway.
  12. Why do that, when you can hope they pick them up and then agitate for their auto-loss?
  13. That's exactly right. I'm a pretty decent Aggressor player, and they just can't hang with the token-stackers. It's not bad, it's just not competition reliable. The Aggressor is the single-biggest and clearest illustration of power-creep in the game, given how crazy-strong it was when released, and how mediocre it is now.
  14. Well, the "you always refers to the ship" is not entirely accurate. "You" sometimes refers to the player of that ship. And, yes, it drives me crazy, too. But this all goes back to this: X-Wing's phenomenal popularity as a competitive game was a big surprise. The game was not created with the robustness and rock-solid foundation needed for a serious competitive game, and it's showing more and more cracks. I tend to give FFG credit: within the limits of the original expectations for the game, they've done a really good job, IMO, morphing it into something with competitive coherence. (But the "within the limits" part of that is pretty important.)