Jump to content

Rakaydos

Members
  • Content Count

    4,920
  • Joined

  • Last visited

About Rakaydos

  • Rank
    Member

Recent Profile Visitors

1,882 profile views
  1. Rakaydos

    The Hyenas

    More messing around, based on the idea of Discord missiles + Ions. Baktoid Prototype (28) Fire-Control System (2) Ion Missiles (4) Discord Missiles (4) Munitions Failsafe (1) Ship total: 39 Half Points: 20 Threshold: 3 Techno Union Bomber (26) Ion Torpedoes (6) Discord Missiles (4) DRK-1 Probe Droids (5) Munitions Failsafe (1) Ship total: 42 Half Points: 21 Threshold: 3 Baktoid Prototype (28) Fire-Control System (2) Ion Missiles (4) Discord Missiles (4) Munitions Failsafe (1) Ship total: 39 Half Points: 20 Threshold: 3 Techno Union Bomber (26) Ion Torpedoes (6) Conner Nets (6) Delayed Fuses (1) Ship total: 39 Half Points: 20 Threshold: 3 Techno Union Bomber (26) Ion Torpedoes (6) Conner Nets (6) Delayed Fuses (1) Ship total: 39 Half Points: 20 Threshold: 3 Total: 198 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Separatist Alliance&d=v8ZsZ200Z329X113W101W224W108WY324X135W224W221W108WY329X113W101W224W108WY324X135WW68W236WY324X135WW68W236W&sn=Unnamed Squadron&obs=
  2. Rakaydos

    The Hyenas

    So I was messing around int the builder... I dont know if you'd call this a hyena list, but it uses a hyena... DBS-32C (42) Advanced Sensors (10) TA-175 (5) Shield Upgrade (6) Landing Struts (1) Ship total: 64 Half Points: 32 Threshold: 3 Separatist Drone (21) Energy-Shell Charges (5) Grappling Struts (1) Ship total: 27 Half Points: 14 Threshold: 2 Separatist Drone (21) Energy-Shell Charges (5) Grappling Struts (1) Ship total: 27 Half Points: 14 Threshold: 2 Separatist Drone (21) Energy-Shell Charges (5) Grappling Struts (1) Ship total: 27 Half Points: 14 Threshold: 2 Separatist Drone (21) Energy-Shell Charges (5) Grappling Struts (1) Ship total: 27 Half Points: 14 Threshold: 2 Separatist Drone (21) Energy-Shell Charges (5) Grappling Struts (1) Ship total: 27 Half Points: 14 Threshold: 2 Total: 199 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Separatist Alliance&d=v8ZsZ200Z328X111W239W165W237Y343X209W208WY343X209W208WY343X209W208WY343X209W208WY343X209W208W&sn=Unnamed Squadron&obs= 5 ESC carriers that all get another calculate when one dies, and a "command ship" that can camp the same asteroid or asteroid pair that they are. After the first shots, they reload and dare the enemy to kill one so the rest can shoot back.
  3. Was messing around in the builder, thought this might be fun. Rho Squadron Pilot (35) Marksmanship (1) Fire-Control System (2) Advanced SLAM (3) Xg-1 Assault Configuration (0) Autoblasters (2) Ship total: 43 Half Points: 22 Threshold: 4 Rho Squadron Pilot (35) Marksmanship (1) Fire-Control System (2) Advanced SLAM (3) Xg-1 Assault Configuration (0) Autoblasters (2) Ship total: 43 Half Points: 22 Threshold: 4 Rho Squadron Pilot (35) Marksmanship (1) Fire-Control System (2) Advanced SLAM (3) Xg-1 Assault Configuration (0) Autoblasters (2) Ship total: 43 Half Points: 22 Threshold: 4 Lieutenant Sai (47) Collision Detector (6) Director Krennic (4) Grand Moff Tarkin (6) Shield Upgrade (4) ST-321 (4) Ship total: 71 Half Points: 36 Threshold: 6 Total: 200 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZsZZ163X125W113WWW104W144W232Y163X125W113WWW104W144W232Y163X125W113WWW104W144W232Y166X112WW28W34W165W162&sn=Unnamed Squadron&obs=
  4. So in the epic preview, we see the tool that allows fighters to form "wings" of a leader and 2-5 other fighters of the same type. (also a few faction specific "special ship and escort" wings, like Trench Run Vader escored by /LNs) However, we have not seen any restrictions on WHICH slots on the template have to be filled with the Leader, which are filled with wingmen, and which is left empty. When flying as a wing, the wing leader executes maneuvers normally and their wingmates form around them! Consider a formation of a Leader and 3 Wingmen. You can have the leader and his two wingmen in front, but do you put wingman #3 behind the leader, or off to one side in a finger-4 type formation? Or do you only have one wingman on the front line, and have a classic tie block square, or offset diamond formation? Or even leave the leader in the front rank by himself, with a gun line backing him up able to focus fire on anything in his arc, albet at a slightly longer range. And that's assuming the leader has to be front and center in the wing. We'll see how the rules are written in the next few months. Another point to consider is that any movement abilities the Leader uses, by default the rest of the wing has to follow on. We can assume that the entire wing has to use the same action phase action as the Leader, but that doesnt stop , say, Turr Phennir from getting his free (barrel roll+)boost in the combat phase and dragging an entire wing of Saber interceptors out of the line of fire with him after they all shoot. What kind of fighter groups would you make to take advantage of the Wing mechanics? Is there any other points I'm missing?
  5. Rakaydos

    Tie Interceptor

    The thread has inspired me to give the following list a shot: Lieutenant Sai (47) Fire-Control System (2) Jamming Beam (0) Director Krennic (4) Grand Moff Tarkin (6) ST-321 (4) Ship total: 63 Half Points: 32 Threshold: 5 Alpha Squadron Pilot (34) Ship total: 34 Half Points: 17 Threshold: 2 Alpha Squadron Pilot (34) Ship total: 34 Half Points: 17 Threshold: 2 Alpha Squadron Pilot (34) Ship total: 34 Half Points: 17 Threshold: 2 Alpha Squadron Pilot (34) Ship total: 34 Half Points: 17 Threshold: 2 Total: 199 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZsZZ166X113W12W28W34WW162Y182XWY182XWY182XWY182XW&sn=Unnamed Squadron&obs= 4 alphas, and a 3 die primary on a Support ship that can give the entire squadron locks on the second round of combat, and one intercepter a fake offensive focus (OP) and another a real bonus focus. (Sai coordinate)
  6. Rakaydos

    EPIC!!!!!!!

    3x FCS ASLAM Procket/Proton OS1 Missileboats in formation, with Reapers to provide Coordinate focus. Where Steele when you need him?
  7. Titles are the obvous frontrunners here, but if titles were banned from the duck tape rule...
  8. Leebo -Laats Razi -K2B4 -0-0-0 -Grand Inquisitor -Gonk -C-3po (rebel)
  9. I flew 5 intercepters at the tail end of 1.0, and have been flying 4 elusive hull Sabers in 2.0. Key point is your flankers. from just outside the asteroid box (a 4 straight from the edge), an intercepter can do a (3-5) straight and bank boost, followed by a 5 straight, focus PTL bankboost, and have a flanking attack on turn 2 on the opposite side of the board. The opposite side (also a 4 straight from the board edge), can 1 hard toward the board edge, barrel roll backward toward the enemy, then 3 hard and focus to be right against the board edge. Remainder of ships fill the middle.
  10. I've ran her a few times with Esege and a turret, but the range 1 formation flying between different base sizes was more an issue.
  11. In the second Thrawn book, Darth vader flies an original defender. In the last scene, he tells thrawn that he will support the Defender project if he makes certian improvements. The book is set between the season with regular defenders and the season with defender elites. Do the math.
  12. I've rewritten Onslaught at Arda IV to be a Clone Wars adventure set at the training base of Master Rahm Kota, and the rebel political member turned into a Senate Representitive for Cardia. Having at least 1 "Jedi general" in the party is a convenient reason for being assigned to escort the demolition team in act 1, but I've started to shift to the idea of starting in act 2, as the Temple investigation team looking for the traitor Kota's padawon spotted as per the end of act 1.
  13. I mean, how many master/padawon pairs were there? How many masters were able to buy their padawon time to flee? How many padawons had the skill and luck to survive the first week?
  14. 2 factions per epic ship? Let's see... C-roc- Sepratist and Scum. CR90- Republic and Rebel Raider- Empire and RESISTANCE (Blame EA, Iden Verso is a Rebel and a Traitor)
  15. So I mentioned in another thread, my housrule allows both lightsider and darksider access to all pips, for a price. So it matters how many of the "wrong" type is rolled with the "right" type. It doesnt look like your statistic covers that. (The text of my houserule: Lightside force users get all pips they roll, and take conflict for every dark pip they roll, unless they take a strain to resist the lure of a dark pip. You may roll less force dice than your force rating for any reason, and a destiny point purifies all pips. Once you fall to darkness, lightpips no longer give their power freely, but you may bend them to your will for a strain OR WOUND each, and of course dark pips are available for the low cost of a conflict each, with a destiny flip making all pips available.)
×
×
  • Create New...