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player829067

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  1. And to add to this train of thought I give you.... http://starwars.wikia.com/wiki/Zero-G_assault_stormtrooper Zero-G Assault Stormtrooper For those times when the Empire wanted to capture a enemy ship witch granted didn't seem that often but still would be fun to see in a scenario.
  2. I hope your right about this. I've already kicked a entire other game system to the curd so I could have some slack in the wallet for Armada if they start releasing for both game systems at the same time it could get ugly fast.
  3. I'm not sure about the demo game I haven't watched them my self. But I do think boarding actions would be pretty sweet maybe there in the rules and we just haven't seen them yet.
  4. So as a fellow poster rightfully point out that I've and some other people have been getting negative about Rebel stuff. I would like to try and reverse that trend by pointing out some things I think are realy good that we've learned from the Rebel fleet article. First up http://www.fantasyflightgames.com/ffg_content/star-wars-armada/news/wave1/garm-bel-iblis.png Garm Bel Iblis He gives the rebel commander a great way to prep his fleet for how he is gonna wanna run the scenario by granting you command tokens up to the max of each of your ships. Plus at turn five when it's crunch time and you need every little bit of help he lets you again setup your tokens as you would like for that final big push. The only down side I see if you need to clean out your tokens between turn 1 and 5 otherwise it'll be wasted. I think he is gonna be a big player once we all get the command stack/token system down. Second place http://www.fantasyflightgames.com/ffg_content/star-wars-armada/news/wave1/xi7-turbolasers.png So as I understand it if you try and use the token that lets you redistribute hits to your other shields the XI7 makes it so only 1 hit can be moved to another hull section. To me this is gonna be a big game changer once we get the movement system down and we start experimenting. We already can see in the game mechanics that you want to pick one hull zone and pound it into scrap well with this little beauty will not only help in that but the player who tries to use the token just wasted it. So what good stuff do you see in the Rebel Fleet article?
  5. Finally a math thread I can wrap my head around. Thank you for this! I'm sadden to see that the Gladiator only got #1 in one area but i can also understand why lol
  6. Maybe but from all the scenarios I've ran though my head. I'm gonna go with a very cautious it might work.
  7. In the perfect scenario yes they should be able to blow it up. However in the mission in question the players move the asteroids around. If you hit a ship with a rock you get a VP what my fear is you will see players use the asteroids as a shield for the corvette so the Imperials can not get the shot or shots they need to kill it. Because Imperials at this time seem to lack a ship or a ability to go after the Vette without giving up Victory points by getting hit with rocks. Plus since no Vett is gonna fly alone it makes the vette a perfect back stabber once the Imperials get worn down or you put your admiral on the said ship and you hide in the rocks making sure to move them so there is never a chance to shoot it. That is what my concern is but as cooler heads have said we won't realy know tell the game comes out.
  8. I understand the difference but to you it is a advantage to me it is game-breaking because I do not see anything in the Imperial fleet giving us the same capability or a decent ability to fight someone taking advantage of it. I don't know why I asked for a Beer it sounded good even thought I stopped drinking years ago lol
  9. I find it interesting that you bring that point up. Since I see Rebels do the same to Imp's a lot. It's why I try and stay any way from the X-Wing forums now a day. If you feel I have caused you to feel that way about these forums I am sorry. I see a lot of good and cool things going for the rebel fleet. I just feel in this one instance they broke the system. Like I said above I hope I am wrong but I've seen to much of other gamers in general(not saying Rebel or Imp) to not feel like it will be exploited the crap out of.
  10. I bolded the relevant bit for you. It's a single ship, of the smallest, least powerful type available. If it applied to the entire fleet, or even to a larger ship like an Assault Frigate or Victory Star Destroyer, you might have something. But it only applies to a Corvette, the ship that with its maneuverability, is the one least likely to be hit by an asteroid anyway. Even then, if you had simply said that the availability of this upgrade gives the rebels an advantage in the Navigational Hazards mission, you'd have a tenable position. Instead, you've doggedly attempted to defend the indefensible position that a single small ship being immune to the scenario effects makes the enitre scenario "worthless." There is such a thing as the right time to draw your line in the sand and refuse to budge, but this isn't it. That was my point to you as well. Characterizing Brigoon's statment as being representative of "Imperial players" as a whole rather than the opinion of an individual poster only serves to start a needless flame war. Well I've drawn my line and it's right here. IMHO It only takes one ship regardless if it is one ship. can cause everything to go to wack. My defense FAT HAN of X-Wing one ship upgraded to the gills and look what heck it has caused. Now we've been shown a navigational mission where if you wack a ship with a rock you get a victory point then we see the rebels get a ship that negates that. In my experience you give players something like that they will find a way to make it work so in their favor that the mission becomes one sided and there for useless. I hope your right, I hope I am wrong and just getting worked up over something I'm seeing wrong and taking to the extreme. But one that first post pops up on here saying how do I deal with Jainas light hiding in a asteroid field. You owe me a beer and a game.
  11. Hard to say, Smaller battles based around 1 ship and a few fighter squadrons might end up being the way the game go's since there is so much to manage. With just a Victory for your main ship I would think you wanna bulk up on TIE Fighters & Interceptors. You'll probably end up using all the ships in the fighter pack lol. Since synergy wise it looks like the Rebels fleets might push the Fighter squadrons as their main focus and Capitals as support. Then it becomes a chess match with the fighter squadrons as the pawns. Now as fleets get bigger there will probably be a big shift for the Imperials to get more Victories and/or Gladiators on the board to help tackle the Rebels speed and fighter advantages. While the Rebels will probably just fine to their fleets a little. So maybe instead of a corvette and a Neb they go with 2 Neb's or such. Really at this point we gotta play it to realy figure out these questions.
  12. The game's not even out yet and we're making silly generalizations about ~half of the player base. Come ON now. ^this post brought to you by a fairly satisfied imperial player. Don't mind him he is mad because I brought up the fact the Rebels already have a ship that pretty much makes the Navigation hazard mission worthless because it can just ignore obstacles and such. http://www.fantasyflightgames.com/ffg_content/star-wars-armada/news/wave1/jainas-light.png Please don't mischaracterise me, thanks! Then don't do it to other people. Thanks I'm sorry you feel that way. Great now I just feel like a *******. Get me all worked up and stuff... you win this battle but come game time no mercy
  13. The game's not even out yet and we're making silly generalizations about ~half of the player base. Come ON now. ^this post brought to you by a fairly satisfied imperial player. Don't mind him he is mad because I brought up the fact the Rebels already have a ship that pretty much makes the Navigation hazard mission worthless because it can just ignore obstacles and such. http://www.fantasyflightgames.com/ffg_content/star-wars-armada/news/wave1/jainas-light.png Please don't mischaracterise me, thanks! Then don't do it to other people. Thanks
  14. The game's not even out yet and we're making silly generalizations about ~half of the player base. Come ON now. ^this post brought to you by a fairly satisfied imperial player. Don't mind him he is mad because I brought up the fact the Rebels already have a ship that pretty much makes the Navigation hazard mission worthless because it can just ignore obstacles and such. http://www.fantasyflightgames.com/ffg_content/star-wars-armada/news/wave1/jainas-light.png Uh, no. One ship being able to ignore obstacles does not make the mission worthless. Unless for some reason, the only thing a person is playing is a single Corvette, in which case they're going to get blown to smithereens quite easily. mmmm Yes The mission states that if a enemy ship gets hit by stuff you get a point for it. Now you have a ship that can get upgraded to the gills park it in a asteroid field move the asteroids around to act like a shield. Now it is either a sniper or it's got your fleet commander on it and if the Imperials go after it now they suffer from the Asteroids while you just sit there and laugh as you rack up the victory points. Yeah your right don't see how that one ship could break the mission mechanics at all.
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