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LtCorwin

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Everything posted by LtCorwin

  1. Actually you can, the learn to play guide suggests that if you want to play Iron-Man and She-Hulk together, that you use the listed precon Agression deck for Iron-Man and swap the Agression cards in the She-Hulk deck with the Justice cards from the Spiderman precon deck. https://photos.app.goo.gl/KJCFYajZcH96HBuy6 LTC
  2. Insert in the beginner box says it's available for download on the FFG site but I can't find it. Anyone seen where to get it yet? Thanks
  3. Thanks Julia, Don't worry, I copied and pasted the section between the asterisks from the UF download rules I can understand the revised printing srtill not having all the updates, but if the other changed cards are supposed to be used in the core game only, I wonder why the FAQ hasn't been updated? Thanks again for your help. LTC
  4. Julia, Thanks for your response. I'm referring to the replacement cards, and the instructions in the section of the Unseen Forces rules below: *************************************************************************************************************************************************** Using This Expansion This section describes how to incorporate the Unseen Forces components into the Elder Sign base game. Unless otherwise instructed, use all Unseen Forces components when playing with this expansion. Replacement Cards In this expansion, there are four Other World cards, one Adventure card, and three Investigator cards that replace cards from the base game with the same name as follows: • Adventure Card: “The Elder Sign” • Other World Cards: “Great Hall of Celeano,” “The Abyss,” “Plateau of Leng,” and “City of the Great Race” • Investigator Cards: “Carolyn Fern,” “Vincent Lee,” and “Mandy Thompson” Remove these cards from the base game and replace them with the cards from this expansion. Players who own the Revised Edition of Elder Sign already have the correct version of the Investigator cards listed above. *************************************************************************************************************************************************** So the 3 replacement Investigator cards are in line withe the last errata for Elder sign, but my core box is the revised reprinting so I already have the corrected ones. My question is about the replacement Adventure card and the 4 replacement Other World Cards. The ones in Unseen Forces differ from those in the core set (original and Revised) and there are no entries pertaining to them in the Elder Sign errata and FAQ. So my question is: Should I replace the above 5 cards in the core set witht he replacements from Unseen Forces when I'm: i) Playing withthe Unseen Forces expansion?; ii) Playing with just the Core Set?; iii) Both?; iv) Neither? (YEs I know that's not the answer but I'm a completionist ) Thanks in advance for your help LTC
  5. Hi all, New to the game, just unboxed Elder Sign (Revised Printing) and Unseen Forces. I have a couple of questions about using the replacement cards for the core set that came with Unseen Forces. Ok, so the three Adventurer cards are the same as my Revised printing so I don't need to swap them out. My question is about the other 5 cards. If I am playing with only the core set do I need to swap those out? Or do i only need to swap out the original ones IF I'm playing with the core set and the expansion? Thanks in advance for the help, sorry if it's been asked before. LTC
  6. Thanks for all the feedback. While I can see that turtling up in an A-Wing could work, it doesn't suit my style, or at least I don't think it does. I'll use what I posted in the tourney and learn from that experience..... And of course experience might just prove you all right LTC
  7. Because I need to up to Green for an EPT slot. I want Predator in that slot. PtL doesn't suit my style of play. LTC
  8. Not a clue, not really been playing locally outside of one friend who I'm roping into the game.... I know due to alocal shortage of Wave 5 there is unlikely to be any/many dual Deci or dual YT-24 lists LTC
  9. Dear all, I'll be playing in my first tournament soon, I have only a few games of X-Wing under my belt, I've played the following list once and had fun with it. I'm not sure it's particularly competitive, but it is good at dealing crits to my opponent. Any suggestions or modifications to the below: Etahn Abaht (32) Engine Upgrade(4) Advanced Sensors (3) Veteran instincts (1) Green Squadron Pilot (19) Chardaan Refit (-2) Predator (3) Green Squadron Pilot (19) Chardaan Refit (-2) Predator (3) Green Squadron Pilot (19) Chardaan Refit (-2) Predator (3) Etahn is a force multiplier, and 3 three Predaotr A-Wings can hunt together or alone, so long as Etahn keeps there targets in arc it can be quite painful. I waas thinking of going for 4 Proto As with Chardaan and no Predator instead, but I think the Predator Greens will work betetr once the inevitable demise of Etahn happens.... Thanks for your advice LTC
  10. LtCorwin

    All the AAAAAs

    Damnit, you're right. This is what I get for doing this in my head at work... I'll edit the above....Just use Green Squadron pilots instead LtCorwin
  11. LtCorwin

    All the AAAAAs

    Came up with this as a 5 A-Wing list today. Sorry if it's been posted before.... Not sure if it'd be competitive, should be fun, but maybe not my style of play: (Edited the below because i was reminded that you can't use A-Wing Test Pilot on PS 1 Prototype pilots ) Tycho Celchu, Chardaan Refit Jake Farrel, Chardaan Refit Gemmer Sojan, Chardaan Refit (Green Squadron Pilot, Chardaan Refit) *2 100 points even Lots of manoeuvrability, a bit of a glass jaw, but might be fun to play. Thoughts, comments? Lt Corwin
  12. Yes he was. He was referred to by name 3 times, and called Biggs directly once at least (maybe twice if you count instance 2 below) The 3 times where Biggs is mentioned by name: 1) During Luke's arguement about going to the academy with Owen "That's what you said when Biggs and Tank left" 2) Just before Wedge saves Luke's behind from the TIE on his tail during the pre trench run dogfighting he says "Blast it Biggs where are you?" 3) As Luke is about to start his trench run he says over the comms "Biggs, Wedge, let's close up. We're going in, we're going in full throttle" so he's actually speaking directly to Biggs and referring to him by name. I've just checked all those by watching my DVD of the laser disc transfers, which is the closest to the original I have on hand.
  13. LtCorwin

    A 2nd GR-75?

    I got 2 GR-75s right off the bat along with my CR90, thought that'd be enough till I saw the scenario that requires 3, but I'm not going that far.
  14. It's the buying extra ships that's annoying me. I have 4 Y-Wings, i've got some lists that I'm thinking of that need 6 Y-wings (Epic level obviously) So if I want to play a 6 Rebel Y-Wing list I need to buy 6 Y-Wing expansions. Say I want to change it up and play a 4 Y-Wing Scum list, i need to own either 2 Most Wanted packs and 2 Rebel Y-Wings to use, or 4 most Wanted packs. So to beable to field 6 Y-Wings Rebel or Scum factions, I'll need to buy 6 Y-Wings no matter how many Most Wanted I have when really there;s no good reason I can see whay if I used S&V dials for the 5th and 6th Rebel ones. Where's the decency in making me buy physical Y-wings I don't actually need for the fleet I want to field just because the manoeuvre dials have a skull logo on them rather than a Rebel logo, it's not like I haven't bought enough FFG product is it?
  15. It's not really double Y wings. If you dont have the dials/tiles to fly two of them together in a squad its just another ship for a different faction. Has there been any official word from FFG about the S&V dials not being able to be fielded by their Rebel/Imperial counterparts and vice versa? Obviously the tiles wouldnt be re-used, but the dials will likely be the same ship to ship. I emailed FFG and asked them about using the Ys or Zs as Rebel ships with Scum dials, it would seem the answer is no for official tournament use: FFG said: In response to your tournament rules question: Rule Question: Dear FFG, With the announced release od the Most Wanted pack for X-Wing a lot of people have been asking the same question, namely, in tournaments can you use an S&V Y-Wing or Z-95 as a Rebel ship with a Scum faction dial but appropriate rebel pilot card and base token? And conversely, could you use a normal release Y-Wing as a scum ship using the appropriate Scum pilot card and base token? In tournaments, players will be required to use the appropriately matching dials, cards and punchboard with the faction they are playing. Alternatively, the plastic ships themselves are not required to “match” (i.e. a Scum player can use Rebel painted Y-wings). Thanks for playing, Frank Brooks Associate Creative Content Developer Fantasy Flight Games fbrooks@fantasyflightgames.com So no Scum dials for Rebel use of the Most Wanted ships, and no rebel dials to field extra Scum & Villainy Zs, ys or HWKs.... Seems pointlessly restrictive unless the dials are different in any movement terms.
  16. No, you can't. You must always take the closest measurement. There is no choice on that. If the closest points between ships is at Range 1, then that's the range. You don't measure from your fire arc in order to increase the range. Actually it's not as simple as taking just the closest to closest point, it must be taking into account your firing arc, from Page 10 of the rulebook "To measure range, place the Range 1 end of the range ruler so that it touches the closest part of the attacker’s base. Then point the ruler toward the closest part of the target ship’s base that is inside the attacker’s firing arc. The lowest section (1, 2, or 3) of the ruler that overlaps the target ship’s base is considered the range between the ships." LTC
  17. Seconded the request for a combat example. I see hwo the squad froms, and that it behaves as an entity, but if a squad attacks do you roll all the attack dice from each member of the squad or what? LTC
  18. Hi again all, 2 threads in one day. So I've got a lot of ships from the first 4 waves, and I'm planning on getting some rebel Aces and Wave 5, but I'm looking for advice on what to pick up to round out what I've got. I have: REBELS: 8 X-Wing (2 core, 4 expansion, 2 Transport) 4 Y-Wing 4 B-Wing 4 A-Wing 6 Z-95 4 E-Wing 1 HWK-290 1 Falcon 1 Tantive IV 2 Rebel Transports Planning on getting 2 packs of Rebel Aces and 1 Outrider(YT-2400) in Wave 5 IMPERIALS 6 TIE Fighter ($ Core, 2 Expansion) 4 TIE Advanced 4 TIE Bomber 8 TIE Interceptor (4 expansion, 4 Imp Aces) 4 TIE Defender 4 TIE Phantom 1 Slave I 2 Lambda Shuttle Planning on getting 2 Decimators in wave 5 I mainly play Rebels, but the TIE Bombers and Advanced intrigue me, I think they're more useful and fun than a lot of people seem to. I am more comfprtable with on screen Cannon, but i'm also a completionist and I did play a lot of the Star Wars video games growing up so I count those too. It is why I only have 1 Falcon and 1 Slave I, I think of them as unique ships even though ruleswise i know they're not (barring the title cards) So I'm wondering, what am I missing, or where would be my next move to expand, bearing in mind i plan to buy 2 Reb Aces a YT-2400 and 2 Decimators. I'm thinking another Falcon wouldn't go amiss, but I'm interested in what others think. Thanks for your help, advice, and comments LTC EDIT I meant Decimators, not Devastators!!! lol
  19. Hi all, After owning X-Wing since release and picking up lots of ships, I am now upgrading my home gaming facilities. A couple of 4 foot by 2 foot tables with detachable legs shall provide me a good gaming surface that can ebstored away easily, unless I want to play Epic it'll do for almost all situations (IKEA are my friends in this regard) However I'm looking to pick up a gaming mat. Looking for recommendations for good quiality mats, that I can get easily in the UK, i.e. no transoceanic shipping costs. Obviously I need a minimum 3 foot by 3 foot mat, but I see there are some 4 by 4 mats with 3 by 3 areas marked off. But if i get a bigger mat it won't fit well on smaller tables. A bit of research has brought up the following as candidates for purchase: This one from UK Amazon: http://www.amazon.co.uk/Deep-Space-Vinyl-Gaming-Battle/dp/B00GXA269Y And this company in the UK https://www.facebook.com/battlemats And of course Wayland games seem to do a range of GF9 ones, can peopel offer comments on the quality of those? http://www.waylandgames.co.uk/gale-force-9/game-mats/space-mat-deep-space/prod_25400.html http://www.waylandgames.co.uk/gale-force-9/game-mats/space-mat-asteroid-field/prod_25399.html http://www.waylandgames.co.uk/gale-force-9/game-mats/space-mat-fiery-nebula/prod_22709.html Thanks for your help in advance LTC
  20. I think the core problem is that this power combo snuck past FFG's quality assurance type checks. Given that it did, the solution they;ve implemented seems to be the only one possible, but the situation should never have arisen in the first place.
  21. I use a few of these: http://www.reallyusefulproducts.co.uk/uk/html/onlineshop/rub/b00_14litreOrg.php Each fighter fits in one of the little boxes with it's base, base tokens, pegs and manoeuvre dial. I just pick and choose which ones Iwant from the rack when I go gaming, or take the whole rack on fleet operations
  22. LtCorwin

    Tantive in the UK

    PICS or it didn't happen!!!! "Look at the size of that thing!" What are the actual dimensions of the model once it's out the box? I mean the cuboid it would fit into for storage etc? Thanks
  23. True, but not all Epic play has to be in tournaments does it? I'd say go with the tournament ruling for all situations but it'd be nice if FFG clarified it.
  24. I'm pretty sure that's a tournament rule rather than a core rulebook one Tournament rules vary slightly from the core rules, mostly in setup and determining initiative You are entirely correct. I've barely learnt the normal rules, never mind tourney ones. i'll get to those when I play in a tourney. Thanks
  25. Outside of the starter 1 X-Wing vs 2 TIEs, each side is supposed to use their own damage deck. Where does it specify that? All game play I've read in the rules only ever mentions one damage deck between both players.
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