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About kiranar

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  1. That may be something that went wrong in the code and oggy hasn't fixed it or didn't sound right too work with the armored robes. I would think the helm for armored robes would be part of the hood. I haven't been able to find any clarification because I figure it is more of a gm ruling on the Iron body talent from Martial artist and Steel hand adept. The main text says unarmed attacks get the reduction but would that count towards weapons like shock gloves which are just worn over the fists or shock boots for the same reason.
  2. There is some interesting stuff in the new gear book. A way for gms to let players revive fallen friends without a crazy homebrewed device.
  3. I am not sure there is a work around for the talent. So I think you may have to wait till Oggy gets to those particular books to add them to the generator.
  4. That is the main issue with the unofficial species section if you want a good base for innate weapons probably go with Trandoshan or Whiphids each have a different form of their innate weapon.
  5. the ship looks somewhat like the ship sith characters get on Swotor
  6. That is correct the generator automaticly deducts or adds to your weapons damage based on how something modifies it like the shoto which like you said does a -1 to the base saber damage of 6
  7. I cant wait for some of the nightsister stuff in the second book for the clone war era
  8. It seems NicoDavout that you are in the same boat as Donovan myself and probably many others with the generator not letting the talents stay with the setting we put when adding them.
  9. I am running into an issue with some of those talents where I set them to incidental click force power and add conflict like it should for Ravage but then it reverts back to passive without a force power
  10. From what read from the flavor text extra successes on the stealth check to get close to the victim before the strike adds +1 damage per success to increase the odds of taking a rival or nemesis down.
  11. Oggy did you ever get the book Ghosts of Dathimir for the npc profiles and the other gated fear based force power.
  12. lets try to have it page 504 pop up on 5/4 as it is National Star Wars Day
  13. One thing that could be added is a base profile for the conjure basic powers weapon in melee or brawl form. I made a base profile on the data editor which works for now.
  14. Thanks for fixing that glitch with the heavy hydrospanner and engineering hammer that was preventing both from showing up on the first page it really helps with my character tommarow who owns both tools.
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