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MadFuhrer

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Everything posted by MadFuhrer

  1. I'm a loyalist and will always stick to the empire... even if i have to borrow some merc units!
  2. I'm a filthy melee lover, I loved this expansion for the empire. My MVPs this past weekend were the elite riot troopers, so I have to kindly disagree with your assessment of them. I haven't found the 3 speed on the emperor to be in issue in the slightest. The range on his abilities is insane and more than makes up for his slow speed.
  3. Not only is the Phoenix area missing, but the entire state of arizona is missing! I really don't want to have to try and drive 6 hours to play in a regionals!
  4. willange, you are looking at it the wrong way! newer things are on the correct powercurve, where the older stuff was WAAAAY overcosted. Lets just compare the at-dp to a set of elite stormtroopers for a moment (elite stormtroopers are a solid baseline overall). Both can put out roughly the same amount of damage, and they have similar health. They both offer different things though. Some units were just poorly costed to begin with and I wish we could see a change on them, but I like where things are going. Nothing in HotE seems stronger (or necessarily weaker) than jabba's realm, which I think is a good thing.
  5. I like the jabba's realm campaign, and if you are looking for good skirmish models, that is the one to go for. Hoth is a fun campaign that is slightly rebel favored but still a blast regardless. Heart of the empire just came out which looks sweet but I can't attest to the campaign as I haven't played it, but it also brings fixes for some core box characters for skirmish.
  6. I used CoP this weekend! I had a set of jets and two sets of eRiots. My jet trooper was down to like, 2 health and the other was dead, so i exhausted the jets so one of my riots could go again while I had two pummells in my hand. 4 attacks with riot troopers is pretty sweet!
  7. I found a decent use for motivation. I had it on shyla who would whip a unit past a gamorean who would parting blow, and then i would use motivation to immediately clear the stun.
  8. Actually, force jump is better than jump jets, and I can give you an example on a tournament legal map too! Since force jump gives you mobile for the duration of the move, you can go across the intersection of solid red line squares and black walls, but you can't count spaces through that intersection for jump jets. So that middle hallway on obi-wans map has that red square cady corner to the black wall, you could go further through that, than you could counting spaces with jump jets. Also, jump jets is only for small figures, there might at some point be a large force user who wouldn't be able to use jump jets.
  9. I disagree with your opinion on Face-to-Face. I think it is a very solid card. It allows you to do another action in addition to moving two spaces. It allowed me to remove stun and still attack this weekend. I believe that force jump is also a little bit better than you give it credit for. For 4 speed characters like obi and darth and luke, that extra move and the ability to go over units and terrain can make a huge difference. Droid mastery can put some unexpected damage onto a figure that would have been just at the threshold of death, or it can respawn jax. for a 0 point card, I love it! Dual bladed fury is great as well. You know that maul will get atleast one activation and getting reach focused cleave 2 is nothing to sneeze at!
  10. I really liked power to shields. It neutered mak, shyla, and fenn in my campaign! armored division lets jet troopers reroll their defense dice when next to each other, and reactive defenses goes well on them. I had a blast (the rebels not so much) with that deck.
  11. I've used it on my own bossk and shyla
  12. Vader two shot her (his normal attack and end of round attack) in both of the games they were in that I played. I see her potential and she can be great, but as with all melee figures, she requires more thought to be good than your average ranged character.
  13. I played in a tournament today where I ran RGC, 2x eRiots, eJets, rOfficer, zillo, RBF. Ended up taking first place, and I must say that my mvp was the e-riots. they are tanky enough to not go down in a single hit and they can really lay the hurt down on to critical targets. I was the only imperial, so no other HOTE stuff got really played. Lots of chewie and solo. 1 maul and 2 ahsoka. I've been super dissapointed by ahsoka. I think that like the RGC she will require finesse and support.
  14. There are still cards you can use to mitigate accuracy loss, and you could use surges for accuracy.
  15. Oh ig-88 you can lose that green die at range 3 you bloody clanker!
  16. I still believe that a "soft counter" to new vader is his own droid 000. If he doesn't have his surge blocked, that is a stunned vader. As I'm sure I mentioned somewhere, whenever I run vader, I'm going to take unshakable; mostly for parting blows, but if my opponent has stun it is still a great card!
  17. glorious! I can replace the epigs in my RGC list now . And they are reinforcable. Oh I'm feelin' the vapors!
  18. oh heavens thank you! I wish they showed the skirmish riots though!
  19. hey man, you got any of them *twitch*... pictures???
  20. Han shot first... and second... and third... and...
  21. For me it is Flurry of Blades (RGC's card). Yes it lets you do three attacks and it can be against the same target, but you can't move. You already have to be in position to use it and you can duck back into cover. Sure I've used it to 100-0 a full health ig-88, but I can't justify the card for 2 points (even though i took it for shiggles in RIT 3).
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