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About Nevetz

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  • Birthday 10/17/1991

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  1. Dineé Ellberger (38) Juke (7) Passive Sensors (3) R4 Astromech (2) Proton Torpedoes (13) Ric Olié (42) Swarm Tactics (4) Passive Sensors (3) R4 Astromech (2) Proton Torpedoes (13) Padmé Amidala (45) Swarm Tactics (3) Passive Sensors (3) R4 Astromech (2) Proton Torpedoes (13) Total: 193 This list ensures that all 3 N-1s have a lock and Amidala's buff while engaging all at PS5. You can also switch Amidala's Swarm Tactics for a 2nd Juke and get 2 PS5 and a PS4, which is probably ok too since Juke and Amidala's effect are well worth together.
  2. Armada Warlords definitely is as application, so I guess me and all the other folks involved in Armada (and other FFG games) list builders are affected by the new regulation. I'll see how the situation evolves and eventually I'll get in touch with the other builders' owners
  3. Just a quick heads-up. I'm following the discussions about the new guidelines of FFG IP policy. I'll keep you updated in case something happens to Warlords.
  4. TIE/sa Bomber - Gamma Squadron Ace - 49 Gamma Squadron Ace - (30) Saturation Salvo (6) Barrage Rockets (6) Proton Bombs (5) Skilled Bombardier (2) TIE/sa Bomber - Gamma Squadron Ace - 49 Gamma Squadron Ace - (30) Saturation Salvo (6) Barrage Rockets (6) Proton Bombs (5) Skilled Bombardier (2) TIE/sa Bomber - Gamma Squadron Ace - 49 Gamma Squadron Ace - (30) Saturation Salvo (6) Barrage Rockets (6) Proton Bombs (5) Skilled Bombardier (2) TIE/sa Bomber - •Captain Jonus - 53 •Captain Jonus - Disciplined Instructor (36) Saturation Salvo (6) Barrage Rockets (6) Seismic Charges (3) Skilled Bombardier (2) Total: 200/200 View in the X-Wing Squad Builder Did someone say primary attacks? Because I didn't. Some day I'm going to borrow a 4th bomber and try this list.
  5. Yeah unfortunately Jostero doesn't work with Homing Missiles. Looking to edit this list to something new.
  6. Scurrg H-6 bomber - •Sol Sixxa - 62 •Sol Sixxa - Cunning Commander (49) Trick Shot (1) Bomblet Generator (5) •Havoc (4) Trajectory Simulator (3) •“Genius” (0) Customized YT-1300 Light Freighter - •Han Solo - 77 •Han Solo - The Corellian Kid (54) Trick Shot (1) Perceptive Copilot (10) •Lando Calrissian (8) Rigged Cargo Chute (4) Kihraxz Fighter - •Captain Jostero - 57 •Captain Jostero - Aggressive Opportunist (43) Homing Missiles (3) Hull Upgrade (5) Shield Upgrade (6) Total: 196/200 View in the X-Wing Squad Builder The idea is to have Sol launch bomlets and have Jostero perform free attacks with the bombs damages or by having the opponent choose to suffer 1 damage + primary attack or 4 attacks without range bonus at distance 3 with Homing Missiles. Han works mostly by himself, having Perceptive Copilot and Lando working together to pretty much have a "Target Lock + Focus" with a single action. Bonus points for attacking through obstacles, Rigger Cargo being the best. There are 4 free points (5 counting Trick Shot on Sol isn't required, but it will be useful with the Cargo around) to work with, let me know what you think or how you'd customize it!
  7. If you are on an asteroid which is locked, don't you just ignore it thanks to Qira?
  8. I've read the FAQs but I still have some doubts. Let's say I have Scum Han Solo with Trick Shot and Qira sitting on an asteroid locked by the YT, what happens when I shoot and the firing line is obstructed by the asteroid? From what I read, I can shoot due to Qira, and roll 2 more attack dice for Han and Trick Shot, but is the shot actually obstructed? Also, what happens when the other ship shoots back? Is the attack obstructed? Thanks
  9. Right, it sucks. Well, back to building!
  10. TIE/sk Striker - “Pure Sabacc” - 53 “Pure Sabacc” - Confident Gambler (44) Elusive (3) Shield Upgrade (6) TIE/in Interceptor - Soontir Fel - 63 Soontir Fel - Ace of Legend (52) Swarm Tactics (3) Shield Upgrade (8) TIE/ln Fighter - “Wampa” - 30 “Wampa” - Black Eleven (30) TIE/ln Fighter - Iden Versio - 51 Iden Versio - Inferno Leader (40) Swarm Tactics (3) Shield Upgrade (8) Total: 197/200 View in the X-Wing Squad Builder I haven't tried this list but it looks like it can split safely in various formations depending on the opponent's list. The idea is to have Sabacc and Wampa going at the best Initiative they can do increase the damage output, while Iden can either protect Fel or Sabacc from taking that damage that would cripple them. Shield upgrades should also help. Each turn it is also possible to chain the Swarm Tactics triggers to give PS6 to either Sabacc or Wampa based on the situation. Iden could lose the shield, or Sabacc could lose Elusive for more bid.
  11. The main "window" height is calculated based on the browser window height, which creates 2 scrollbars, one for the website and one for the "squad-build-tool" div, which is a pain when you have more than 2 ships becuase you have to switch the scroll from an area to another to see either the total points or all the squad. I removed the height manually so I don't see it anymore, but I think it should be the way-to-go solution.
  12. If you add, for instance, Soontir Fel with Predator, Afterburners and Stealth Device, the website calculates 70 points, which is right, but the PDF only prints 62. It looks like it is only counting 1 modification slot.
  13. I can take care of the code part, GK. I'd also kinda like to change the layout of the builder for the SSD, if the idea I have in mind is actually decent.
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