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GM Hooly

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About GM Hooly

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  • Birthday 06/30/1971

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    https://www.obsidianportal.com/profile/IanHoulihan

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  1. Intellect and Cunning were swapped throughout the table.
  2. EPISODE 13 - Expanded Players Guide Review and Q&A The latest book in the Genesys RPG line from Fantasy Flight Games has arrived - THE EXPANDED PLAYERS GUIDE. And who better to bring onto the show to talk about the book than none other than Sam Gregor-Stewart, lead developer on the project, and freelancer Keith Kappel who also worked on key segments of the book. In this massive 3 hour episode, we break down the book with the guys offering their take on the book along with answering many, many questions about its contents. So if you were on the fence about this great product, listen in and get the low down on this glorious tome. So listeners, grab your speedos, towel, and snorkel and get ready for a big splash as GMs Chris and Hooly take you on a deep dive into the Genesys Expanded Players Guide. CONTACT US: + E-Mail: forgegenesys@d20radio.com + Website: www.forgegenesys.com SOCIAL MEDIA: + @forgegenesys LISTEN/WATCH: + Podbean: http://forgegenesys.podbean.com/ + YouTube: https://www.youtube.com/c/forgegenesys + Google: http://shorturl.at/DR023 + RSS: https://feed.podbean.com/forgegenesys/feed.xml SUPPORT: + Patreon: http://patreon.com/forgegenesys REVIEW: iTunes (US) | iTunes (UK) | iTunes (Australia) | iTunes (Canada) | iTunes (Ireland) | iTunes (Germany) | iTunes (NZ) Don't forget to drop us a review on Facebook, iTunes, YouTube or send us an e-mail. The Forge: A Genesys RPG Podcast is a proud member of the d20 Radio Network. For more information about the network visit www.d20radio.com.
  3. EPISODE 12 - De-mystifying the Mystical 3: Beyond Thunderdome In the first show for 2020, GMs Chris and Hooly take a long look at magic in their continuing series on Magic in Genesys. This episode they explore the first part of a discussion on re-skinning magic for a unique setting. They also explore the use of the Signature Spell talents along with its improved version, even going so far as to explore2 new talents that supplement Signature Spell. They also interview Joshua Taylor about his Critical Elements supplement, available right now on the Genesys Foundry, as well as answering your games and rules questions. Can you survive this episode as the GMs take you beyond barter town? Two men enter, one system leaves, this week on The Forge. CONTACT US: + E-Mail: forgegenesys@d20radio.com + Website: www.forgegenesys.com SOCIAL MEDIA: + @forgegenesys LISTEN/WATCH: + Podbean: http://forgegenesys.podbean.com/ + YouTube: https://www.youtube.com/c/forgegenesys + Google: http://shorturl.at/DR023 + RSS: https://feed.podbean.com/forgegenesys/feed.xml SUPPORT: + Patreon: http://patreon.com/forgegenesys REVIEW: iTunes (US) | iTunes (UK) | iTunes (Australia) | iTunes (Canada) | iTunes (Ireland) | iTunes (Germany) | iTunes (NZ) Don't forget to drop us a review on Facebook, iTunes, YouTube or send us an e-mail. The Forge: A Genesys RPG Podcast is a proud member of the d20 Radio Network. For more information about the network visit www.d20radio.com.
  4. EPISODE 13 - Expanded Players Guide Review and Q&A The latest book in the Genesys RPG line from Fantasy Flight Games has arrived - THE EXPANDED PLAYERS GUIDE. And who better to bring onto the show to talk about the book than none other than Sam Gregor-Stewart, lead developer on the project, and freelancer Keith Kappel who also worked on key segments of the book. In this massive 3 hour episode, we break down the book with the guys offering their take on the book along with answering many, many questions about its contents. So if you were on the fence about this great product, listen in and get the low down on this glorious tome. So listeners, grab your speedos, towel, and snorkel and get ready for a big splash as GMs Chris and Hooly take you on a deep dive into the Genesys Expanded Players Guide.
  5. EPISODE 12 - De-mystifying the Mystical 3: Beyond Thunderdome In the first show for 2020, GMs Chris and Hooly take a long look at magic in their continuing series on Magic in Genesys. This episode they explore the first part of a discussion on re-skinning magic for a unique setting. They also explore the use of the Signature Spell talents along with its improved version, even going so far as to explore2 new talents that supplement Signature Spell. They also interview Joshua Taylor about his Critical Elements supplement, available right now on the Genesys Foundry, as well as answering your games and rules questions. Can you survive this episode as the GMs take you beyond barter town? Two men enter, one system leaves, this week on The Forge.
  6. Innate Focus adds nothing to the effects of the spell. As long as your Signature Spell is from the Attack family, the damage would increase and the difficulty reduces by 1.
  7. I think I’ll be making it 50 as the intention is to allow powers to have Flaws too. You might call them limitations.
  8. My Supers Setting will have Flaws as a mechanic.
  9. The only problem there...dice. With games with proprietary dice (FFG has three of them), you run the risk that if things go belly up, that your product becomes unusable if only sold in PDF format. Online play will be possible, but pen and paper RPG play may in the long term, a thing of the past for these systems.
  10. I think you might find that is exactly what happened. It was a shock to the FFG RPG Team as it was to everyone else.
  11. What are your greatest concerns with the system mechanically?
  12. What I can say is that this announcement was as much of a surprise to you as it was to the RPG team.
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