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GM Hooly

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About GM Hooly

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  • Birthday 06/30/1971

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  1. GM Hooly

    Long Term Play

    I can only speak for Star Wars but I have run a campaign where all the players had over 1000XP. There were SOME challenges but really, the only big problems are with Jedi. GeneSys is more flexible with its use of talents (you can virtually choose any) so there my be issues later on down the track with that much XP.
  2. GM Hooly

    The Dice Pool Podcast - Episode List

    Episode 16 - Roulette of Terror On this episode of The Dice Pool Podcast we belatedly celebrate Halloween with a SPOOOKY episode where we talk the Horror Tone from the GeneSys Role Playing Game. We explain the rules and give you some great tips on bringing Horror to your table. PLUS we return to a fan favourite, the Setting Roulette using the Horror Setting as a template for a campaign. We also get a chance to reach into our big bag of listener question, so join GMs Hooly, Huzz, Flano and Kaitlin as we journey into the unknown. Available on iTunes and your favourite Podcatcher.
  3. On this episode of The Dice Pool Podcast we belatedly celebrate Halloween with a SPOOOKY episode where we talk the Horror Tone from the GeneSys Role Playing Game. We explain the rules and give you some great tips on bringing Horror to your table. PLUS we return to a fan favourite, the Setting Roulette using the Horror Setting as a template for a campaign. We also get a chance to reach into our big bag of listener question, so join GMs Hooly, Huzz, Flano and Kaitlin as we journey into the unknown. Available on iTunes and your favourite Podcatcher. DIRECT
  4. GM Hooly

    FAQ

    Speaking of Errata, here is a couple of questions we got to ask Sam Stewart, Developer of the GeneSys Role Playing Game, about vehicle combat on the GeneSys thread on Facebook: Q. Are the Pilot-Only Actions the only way to make a vehicle move? A. They are (save for the forced movement of travelling at a certain speed). Q. The addition to the Reposition Pilot-Only maneuver in the latest Errata says, “The pilot may move the vehicle up to one range band”. Does this include moving into Engaged range and moving within a range band (i.e. Short to Short)? A. Yes. Q. Can the range bands from Forced Movement be used to enter Engaged ranged? A. Yes.
  5. GM Hooly

    What's a Defense Zone?

    Thanks.
  6. GM Hooly

    What's a Defense Zone?

    Then definitely a case of buyer beware.
  7. GM Hooly

    What's a Defense Zone?

    The fact is that the talents are a direct import with little to no playtesting. Having used them extensively, many don’t work in GeneSys and break the game. Remember that some of these talents require purchase of additional trees and then due to their positioning, even more XP. SW talents and GeneSys talents don’t always mix.
  8. GM Hooly

    What's a Defense Zone?

    Having used the Expanded Talent list, I feel that many of the Star Wars talents don’t translate well at all. I refuse to use them in my games.
  9. GM Hooly

    Genesys Creature Catalogue (formerly Bestiary)

    Just found this. Brilliant!
  10. GM Hooly

    Pathfinder feat into Genesys talent: Point-Blank Shot

    Maybe, but there are worse talents out there. If someone wants to go crazy with that, so be it.
  11. GM Hooly

    Pathfinder feat into Genesys talent: Point-Blank Shot

    Secondly adding boost additionally adds potential for Advantage which can create and then bolster crits, and therefore insta-kills.
  12. GM Hooly

    Pathfinder feat into Genesys talent: Point-Blank Shot

    Pathfinder -> GeneSys is not a direct translation. Just be careful. All of the FFG Talents have been heavily playtested - although some slip through the cracks. If you Play GeneSys the way it’s meant to be played, Boosts are easy to come by. Beware of balance.
  13. GM Hooly

    Pathfinder feat into Genesys talent: Point-Blank Shot

    I think the EotE talent works fine, but for Genesys, it would be a Tier 1 ranked talent.
  14. GM Hooly

    Strain Recovery

    The next question has always been, can you use Advantages in the same way to recover strain (as this is a given in all "skill checks"). Since the recovery of strain is a skill check, you can also apply the Advantages. This was asked of the developers who confirmed this was the case for Star Wars, although no similar confirmation has occurred with GeneSys.
  15. This from GM Mick: I am not familiar with the details of the "Eight Kinds of Fun", unfortunately. So it's hard for me to offer specific thoughts. In general, all these ideas are doing much the same thing. They are explaining why people like playing games. The difference will be in how they attempt to do that. Discussing topics in this way isn't new, the concepts go back to ancient Greece, during the times of Plato. So you'll find lots of different examples about. There seems to be some 'face value' similarities to Player Archetypes and the Kinds of Fund model, such as Narrative (Immersive Player); Challenge (Competitive Player); Fellowship (Social Player); and Expression (Creative Player). I am curious as to what the distinction is with Sensation, Fantasy, and Discovery as they sound like the Immersive Player to me and closely related to Narrantive. Presumably there is a reason to have them as a sub-category. Submission stands out as odd to me personally. As far as tabletop games go, I wouldn't describe any of them as 'mindless passtime'. They all engage the mind to some degree. I wonder if this is tapping into some aspect of relaxation, in which case I would expect that to be derived from satisfying one of the other Kinds of Fun anyway. I'm personally not big on making comparisons in these things. As I feel ithat suggests there's a righ and a wrong way to go about it. That then seems to loose site of what these ideas are all about. Which is getting you thinking about yours, and others, style of play for personal insight. As for Player Archetypes, it borrows from a range of sources to re-present a very simple way to think about how you get your fun from games. It is focused on how a tabletop game is generally structured (system, setting, players, interaction) and how you as a person interact with those. I hoped that would be more meaningful for the actual player.
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