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SpikeSpiegel

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Posts posted by SpikeSpiegel


  1. I just clicked because I wanted to know what "Earthwing" is..

    http://www.earthwingboards.com

    Earthwing is actually an American skateboarding brand established in 1998 in the dirty streets of Brooklyn, NY. They specialize in making decks that are practical in form and construction in order to handle the harsh conditions of city-life skateboarding. By using crush-weld or thermolam processes to strengthen a deck's structure while using less plies, they make lightweight, durable and agile decks for commuting, racing, cruising and park skating. Over recent years, Earthwing has ventured into making Downhill skateboarding decks out of solid maple while utilizing the popular W-concave, which is mildly pressed into the boards to provide stiffness at high speeds as well as platform traction for riders to use as a reference point for foot placement or as a means for more grip.

    I skated the Earthwing Supermodel for 4 years before I retired mine and hung it up on my wall. I've also ridden their Supercharger (discontinued) as my lightweight sprinting deck. I was also an owner of several Earthwing Drifters, but I was never able to proficiently tech slide or skate in skateparks. Great company, great products.


  2. Tired of the meta? Want to play Epic without the grindiness of huge ships? Looking to play an objective-based mission? Then I humbly ask that you give this one a try!

    "Escort Duty"

    (Bonus: Read in Morgan Freeman's voice)

    Wedge Antilles has tracked down a trio of Imperial Fleet Officers attempting to flee into hyperspace. The Rebel fleet has mustered up three K-Wings, Green Squadron and several Rookie X-Wing pilots for the sortie. It isn't much, but you'll have to make due. Your objective is to destroy at least two of the Lambda-Class Shuttles carrying the fleet officers before they escape into hyperspace.

    Intel has informed us that Howlrunner has been assigned to escort the Imperial Fleet Officers, however, she is only leading fresh Academy graduates, since there has been a lack of more skilled pilots at the Empire's disposal. Don't let this fool you, though, a flight of coffin jockeys can still be overwhelming. It is also reported that Avenger Squadron has accompanied Howlrunner for this mission, so stay sharp.

    -The lists-

    Rebels:

    Warden Squadron Pilot (23)

    Extra Munitions (2)

    Plasma Torpedoes (3)

    Homing Missiles (5)

    Advanced SLAM (2)

    Warden Squadron Pilot (23)

    Extra Munitions (2)

    Plasma Torpedoes (3)

    Homing Missiles (5)

    Advanced SLAM (2)

    Warden Squadron Pilot (23)

    Extra Munitions (2)

    Plasma Torpedoes (3)

    Homing Missiles (5)

    Advanced SLAM (2)

    Wedge Antilles (29)

    Swarm Tactics (2)

    R2 Astromech (1)

    Integrated Astromech (0)

    Rookie Pilot (21)

    R2 Astromech (1)

    Integrated Astromech (0)

    Rookie Pilot (21)

    R2 Astromech (1)

    Integrated Astromech (0)

    Rookie Pilot (21)

    R2 Astromech (1)

    Integrated Astromech (0)

    Green Squadron Pilot (19)

    Push the Limit (3)

    Chardaan Refit (-2)

    Crack Shot (1)

    Autothrusters (2)

    A-Wing Test Pilot (0)

    Green Squadron Pilot (19)

    Push the Limit (3)

    Chardaan Refit (-2)

    Crack Shot (1)

    Autothrusters (2)

    A-Wing Test Pilot (0)

    Green Squadron Pilot (19)

    Push the Limit (3)

    Chardaan Refit (-2)

    Crack Shot (1)

    Autothrusters (2)

    A-Wing Test Pilot (0)

    Green Squadron Pilot (19)

    Push the Limit (3)

    Chardaan Refit (-2)

    Crack Shot (1)

    Autothrusters (2)

    A-Wing Test Pilot (0)

    Total: 295

    View in Yet Another Squad Builder

    Empire:

    Omicron Group Pilot (21)

    Advanced Sensors (3)

    Heavy Laser Cannon (7)

    Fleet Officer (3)

    Omicron Group Pilot (21)

    Advanced Sensors (3)

    Heavy Laser Cannon (7)

    Fleet Officer (3)

    Omicron Group Pilot (21)

    Advanced Sensors (3)

    Heavy Laser Cannon (7)

    Fleet Officer (3)

    Avenger Squadron Pilot (20)

    Autothrusters (2)

    Avenger Squadron Pilot (20)

    Autothrusters (2)

    Avenger Squadron Pilot (20)

    Autothrusters (2)

    Avenger Squadron Pilot (20)

    Autothrusters (2)

    "Howlrunner" (18)

    Squad Leader (2)

    Academy Pilot (12)

    Academy Pilot (12)

    Academy Pilot (12)

    Academy Pilot (12)

    Academy Pilot (12)

    Academy Pilot (12)

    Academy Pilot (12)

    Total: 294

    View in Yet Another Squad Builder

    Rebel Main Objective:

    -Destroy at least 2 Lambda-Class Shuttles before they enter Hyperspace. (5)

    Rebel Secondary Objectives:

    -Destroy Howlrunner (1)

    -Destroy all 3 Lambda-Class Shuttles (1)

    -Destroy Avenger Squadron (1)

    -Destroy all Academy Pilots (1)

    -Destroy all enemy escort ships (3)

    -Wedge Antilles survives the mission (1)

    -All 3 K-Wings survive the mission (2)

    Imperial Main Objective:

    -Have at least two Lambda-Class Shuttles survive 12 turns before they automatically enter Hyperspace. (5)

    Imperial Secondary Objectives:

    -Destroy Wedge Antilles (1)

    -Destroy all 3 K-Wings (1)

    -Destroy Green Squadron (1)

    -Destroy all Rookie pilots (1)

    -Destory all enemy fighters (non-K-Wings) (3)

    -Howlrunner survives the mission (1)

    -All 3 Lambda-Class Shuttles survive the mission (2)

    Special rules:

    -Game lasts 12 turns, starting on turn 0. Objective points (X) will be tallied up at the end of turn 12 to determine the winner.

    -Initiative is given to Imperials, due to the point difference in list.

    -If a ship would fly off the board, instead the opponent gets to set a maneuver back onto the board which is treated as a red maneuver.

    -A player cannot fire on a Lambda or K-Wing if there is another fighter in arc at a closer range.

    Deployment and play area:

    -6'L x 3'W

    -12 obstacles, 6 asteroids and 6 debris fields all placed range 2 away from edges and range 1 away from each other obstacle.

    -Imperials must deploy lengthwise and may deploy up to range 3 from their edge of the board.

    -Rebels must deploy lengthwise and within range 1 of their edge of the board.

    I designed the mission and objective points to be as balanced as possible. However, I feel like the A-Wings may be at a greater advantage than Avenger Squadron. If you feel as such, you may replace Crackshot with a different 1-pt EPT that isn't VI. This is my first time publishing a mission so let me know how it goes in regards to gameplay, list balancing and suggestions on how to make the mission more fun! :D


  3. Looked through the thread and didn't see anyone asking this:

     

    How exactly do you get the small steel ball to stay on the end of a small ship peg? I snapped off the male end of a peg and filed down the top, but the steel ball just doesn't want to stay stuck on there no matter how much glue I use. I'm using "Loctite Super Glue" - maybe that's not good enough? Or could it be a surface area problem?

    You could try sanding the bearings to add micro crevices for the glue to hold. Sanding the bearings also doubles practicality up by adding friction when the magnet contacts the bearing's surface so your models won't be as wobbly when moving them during a game.


  4. I've got about 2 dozen Epic games under my belt and I can guarantee that X-Wings are definitely all-stars in Epic.

    However, from a business standpoint, these guys do make a point. If FFG wants to sell product, or get people to play more of their product, then it should perform well at the most popular events. Whether or not 100/100 standard is more popular than the casual play is true, it is definitely the format that gets the most media coverage, the most widely and easily played format available, and I'm assuming it's the format that most people will use as a litmus test for deciding what and how much they want to purchase.

    There are some extremely strong X-Wing lists (3 Amigos) and lists that utilize the X-Wing (Tarn + 6 Z-95s) in comparison to just the standard Jumpmaster builds. Are they as good as the UUU build? It's all relative to the player's ability, however, it is undeniable that the scouts are too inexpensive and that 65s are too expensive as generics and named pilots.

    As more options became available and the game progresses, outdated products become more and more obsolete. This is why we hear people screaming for fixes. They want a return on investment, whether that's the ability to play a ship they adore with a competitive edge or to have more options in ways to field that ship.


  5. "Hardwired E-Wing"

    Title. E-Wing only.

    Your upgrade bar loses the (system) and (astromech) upgrade icons.

    If your pilot skill is 3 more, your upgrade bar gains the (ept) upgrade icon.

    -3 points

    Not sure if that would fit in the lore of SW, but the way I see it, the rebels needed to simplify the convoluted systems and astromech requirements on the E-Wing in order to improve its performance. What this card would do is basically provide naked generics a significant price reduction as well as incentives through an extra EPT to buff the PS3 generics and Etahn. This wouldn't buff Corran but could potentially give him an alternative way to play him since he wouldn't be able to be super stacked with R2D2 and AS/FCS.

    Just my ₽2

    Pretty much this, title adds an ept, you can not gain one if you have one. The point reduction is iffy not sure that will balance on a spreadsheet but fixing generics without helping corran is possible. Don't include him in the fix, it really can be done.

    I actually think the E-Wings with EPTs should gain a second one à la A-Wing Test Pilots. Fluff-wise, the reduction in computer and AI assistance would allow pilots to hone their skills and talents at a much higher level. Sure, Corran will have his points reduced as well, but we see Corran benefit the most when he is fully kitted out. This title upgrade would allow Corran to run two EPTs and reduce his points cost, but it would be at the cost of running him without his traditional load outs that allow him to regenerate consistently or churn out consist damage off of his ability.


  6. "Hardwired E-Wing"

    Title. E-Wing only.

    Your upgrade bar loses the (system) and (astromech) upgrade icons.

    If your pilot skill is 3 or more, your upgrade bar gains the (ept) upgrade icon.

    -3 points

    Not sure if that would fit in the lore of SW, but the way I see it, the rebels needed to simplify the convoluted systems and astromech requirements on the E-Wing in order to improve its performance. What this card would do is basically provide naked generics a significant price reduction as well as incentives through an extra EPT to buff the PS3 generics and Etahn. This wouldn't buff Corran but could potentially give him an alternative way to play him since he wouldn't be able to be super stacked with R2D2 and AS/FCS.

    Just my ₽2


  7. Seems risky.

    Eats up an extremely valuable system slot and is dependent on whether or not you can actually destroy your intended target.

    Another factor that hinders the list is that it depends on your enemy list as well. If they aren't running 3+ ships, the risk may not be worth the rewards.

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