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SpikeSpiegel

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Posts posted by SpikeSpiegel


  1. lol people are so quick to hinder the imagination of non-canon characters. If Echo is a woman to some, then let her be a woman. If Echo is a man, then let him be a man. I really don't see how gender is an issue other than revealing to the public your own insecurities and stances on gender-related topics. Going to the utmost lengths of digging up any relative information to confirm a fictional, non-canon character's gender to prove another member wrong is a bit insane.

    The real problem is that the Phantom has 4 attack and Echo is way too good at dodging firing arcs. Low pilot skill my ass!


  2. As a new idea for the game, maybe have a small double length base or a base-and-a-half length for the ARC-170 that will allow it to have a rear gunners arc that is much more limited than just a small fighter rear arc and giving the piece much mire of a blind spot (much like the Firespray). I also think the gunner should be a crew upgrade card that can be removed when the ARC-170 is damaged. So, something like this:

    BASE: Primary firing arc + dotted rear firing arc (possibly marked as grey to indicate it is only optional)

    CARD:

    Razor Squadron Pilot // ARC-170 // PS4

    Attack: 3 // Agility: 2 // Shield: 3 // Hull: 3

    Action: Focus, Target Lock

    Points: 25

    [Crew, Astromech, Torpedos]

    CREW:

    Rear Gunner

    I wouldn't know how to word it correctly, but: "Once per round, when defending and before rolling defense dice, if the attacker is within range 1-2 of your rear firing arc, you may roll 1 attack die. On a hit or crit, the attacker rolls defense dice equal to their range. When you are dealt a damage card, flip this card face down."

    2 Points

    Just a crazy idea to throw out the for the ARC. I also like the idea of including a Delta Starfighter in the first wave instead of the Naboo N-1. The Delta is much more iconic and a lot better to work for crew and abilities than with the N-1. I'm also really liking the idea of droids not being able to take certain actions unless they are upgraded and Jedi precognitive abilities.

    I'll post some more ideas that are in the works for you guys to critique.

    And also keep an eye out for Old Republic era ideas...


  3. My guesses:

    -StarViper-class fighter, as it fits the SotE theme with the release of the Outrider

    -StealthX to allow rebels a chance at running a cloaking fighter

    It would also be nice to see the Chiss Clawcraft or the Raven's Claw, but those might come in later waves.


  4. My intention in creating this thread was to see the community collaborate and bring new ideas to the game, such as new mechanics or abilities, with what the prequels offer. I would think that it would encourage open design space for people who love X-Wing and bring that into a prequel game for newer gamers who grew up with the prequels to enjoy. X-Wing has provided us with a gaming template we can use as a community to help design a different, or even compatible, game for other players to enjoy. I was hoping that expanding the player base and bridging the SW generation gap would be something fun for us all to do.

    And even if this thread is met with immediate disapproval and lament at the suggestion of the prequels, I won't give up hope that it will bring out some ideas for us to share and craft together for a new game or expansion that would be fun for us to (in theory) play. I understand the elitism and relentless dedication to the original trilogy, but I only ask that we keep open minds when it comes to designing a game meant for fun and flavor and cool little plastic ships blowing each other up or dodging lasers with every dice roll.


  5. As to the idea, The N-1 is probably a poor choice for wave 1.  They never fought alongside any other ships so it doesn't make a lot of sense to have it in the wave 1 releases.  The Y-Wing, V-19 Torrent or Jedi Starfighter would probably make a better choice for an initial wave release.  The N-1 would be more suitable for wave 2 or 3.

    That's true, I like the idea of maybe the Delta-7 as one of the more iconic ships to include in a first wave. An N-1 might go great with a large ship release of the J-Type or J-Type Barge. I think the droids/CIS are also well set, especially with other options outside of droids such as the Sith Infiltrator and the Belbullab-22.

    As for everyone else being a representative for FFG, I think it would be a great idea business-wise. It's not like all of you are going to dump your OT collections and quit X-Wing if they do decide to come out with a prequel series.

    stuff

     

    bebop music

    Bebop had the best soundtrack in anime to date.


  6. Yes, we all have our gripes with the prequels. Terrible acting, terrible dialog, Jar Jar... But can we all really deny the awesomeness of the starfighter combat and epic battle scenes? I feel like we can expand this game to an entirely new (and broader) player base that is younger and more familiar with the prequels if we can bring in ships from the prequels. I was thinking we should, as a community, design the stats for a hypothetical Wave 1 release. Here are the ships I feel would represent the first wave of prequel ships well:

    Republic

    -Naboo N1 Starfighter

    -ARC-170 Starfighter

    CIS

    -Droid Starfighter

    -Droid Tri-fighter

    I'd like to keep the discussion as close to brainstorming as possible, such as designing stat cards, maneuver dials, new mechanics, etc. Other recommendations for the first wave are always welcome and I can't wait to see what we all have in mind and come up with in this collaboration.

    Have fun!


  7. I was thinking about EU and instead of flying in a wall-like fashion, maybe start off two in pairs on both sides of the table and having them turn into each other once the enemy ships pass. That way the Lambdas won't worry about hitting each other and can regain an edge by having the firing arcs from either pair cover the other's rear when they become outmaneuvered.


  8. In an attempt to make another thread dedicated to a ridiculous build, I've decided to share my extremely simple quad-Lambda build:

    Omicron Group Pilot (21)

    Omicron Group Pilot (21)

    Omicron Group Pilot (21)

    Omicron Group Pilot (21)

    "Backstabber" (16)

    Comes out to exactly 100 points. The strategy would be to basically move slowly through the board in a wingtip-to-wingtip formation and gun down anything that goes near it. Backstabber is in there for flanking and funsies, although I may drop him for 4x FCS.

    What do you think?


  9. 25 points. Very powerful ability, essentially a reverse target.

    Ben Kenobi

    Y-Wing

    At the beginning of the activation phase, choose an enemy ship at range 1-3. If the chosen ship has a stress token, you may adjust its dial to any non-red maneuver.

    EPT


  10. I prefer Expert Handling on Chewie because dodging firing arcs, getting in closer for a range 1 attack and defying the laws of physics is awesome. But I learned yesterday that C-3PO on a really dodgy ship like the Falcon title is where its at. Guaranteed 2 evades each turn is nothing to laugh at.

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